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Bomber Bill

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Not to be confused with Big Bullet Bill.
Bomber Bill
Artwork of a Banzai Bill from New Super Mario Bros. U.
Artwork from New Super Mario Bros. U
First appearance Super Mario World (1990)
Latest appearance Yoshi and the Mysterious Book (2026)
Variant of Bullet Bill
Variants
Relatives
Comparable
“Launch the Bomber Bill and DESTROY the Mushroom Kingdom!”
—Bowser, The Super Mario Bros. Movie

Bomber Bills,[1][2] formerly known as Banzai Bills and also known as Boomer Bills, are a larger variant of Bullet Bill debuting in Super Mario World. Their attack pattern is usually being fired in a straight line, either from off-screen or sometimes from Banzai Bill Cannons, with a firing sound playing to alert of their incoming presence. Bomber Bills can be dodged by player characters if they either jump on higher platforms or duck in lower areas. Like most other Bullet Bill varieties, Bomber Bills can be defeated from only either a stomp or a Super Star, being unaffected by fireballs and immediately breaking out of Ice Balls. While Bomber Bills share the same black coloration and physical characteristics as Bullet Bills, Bomber Bills lack arms and have mouths in the form of sharp-toothed smiles. Their faces resemble the "shark face" nose art used by pilots in World War II. They are the second-largest derived species of Bullet Bills, after the King Bill.

General information[edit]

Physical appearance[edit]

Bomber Bills, being a derivative species from the Bullet Bills, are large, anthropomorphic bullet enemies that can either be fired from a Banzai Bill Cannon or from a cannon off-screen, where the only cues the players receive that they are coming are the firing sounds heard. Due to their large size and immunity to most attacks, they often are required to be dodged either by maneuvering around them, jumping on higher ground, or by ducking if lower ground is available. In some games, Bomber Bills are weak to jumps on top of them like normal Bullet Bills, while other games, the only way to defeat them is if players run into them while they are invincible. The Bomber Bill retains most physical characteristics from Bullet Bills, which includes the bullet-like shape, the jet-black, shiny coloration, and angry eyes. However, key differences from Bullet Bills include the lack of arms on the Bomber Bill and that all Bomber Bills have mouths, which is constantly open and filled with sharp teeth, giving them a shark-like appearance. In most games after New Super Mario Bros., their design has been updated to add red highlights to their eyes, as well as their animation being tweaked so they twirl around when fired rather than their original static pose. In some games, notably the Super Smash Bros. series and Paper Mario series, they have the ability to dig into walls and release a huge explosion.

Bullet Bill
A Bullet Bill from Yoshi's Story, which looks similar to a Bomber Bill.

In several games, Bullet Bills have appearances that more closely resemble Bomber Bills than they do typical Bullet Bills, including, but not limited to, many early appearances in the Yoshi platforming series, Super Mario Land 2 - 6 Golden Coins, and Super Mario 64. In these games, Bullet Bills are depicted with no arms and with an angry smile with sharp teeth; it is worth noting, however, that Bullet Bills' design fluctuated between whether or not they had a mouth or arms up until Super Mario 64 DS finalized their design.

With the exceptions of Super Mario World and Super Mario Galaxy 2, Bomber Bills are typically encountered as late-game enemies and their appearance, alongside their Banzai Bill Cannon, usually signifies the end of the level. They are typically found in athletic-themed levels, that is, levels that focus on platforming on higher elevations with many pits. Bomber Bills are usually the last enemies encountered in levels that are featured around many Bullet Bills and Bill Blasters. The only games that feature Bomber Bills in an underground setting are Super Mario World's Valley of Bowser 3, New Super Mario Bros. 2's Course 2 of the Platform Panic Pack, and Super Mario Odyssey's Underground Moon Caverns.

History[edit]

Super Mario series[edit]

Super Mario World[edit]

Banzai Bill

Banzai Bills appear in three levels of Super Mario World and its reissue. The first four appear in Yoshi's Island 1; the next three in Valley of Bowser 3, where there are no stationary platforms; and the last four in Awesome, in the area with purple pillars, platforms, and blue Warp Pipes. Banzai Bills are fired from somewhere offscreen and travel towards Mario in a straight line. Banzai Bills can be defeated either from either a jump, a Spin Jump, or a Star. Banzai Bills do not have a cosmetic Fall alteration, unlike Bullet Bills, and Banzai Bills appear to be flatter horizontally than depicted in artwork due to the Super Nintendo Entertainment System's limitations with sprites.

Due to the height of Banzai Bills, some of them in Yoshi's Island 1 cannot be jumped on directly and have to be dodged by either hiding in a gap or standing atop a ledge.[3] The first Banzai Bill is spawned in such a way that it can be jumped over normally,[4] or even ducked under, the second and third can be avoided by ducking under them, and the last one by jumping on to a ledge. Unlike many other enemies, undefeated Banzai Bills will not spawn when the player comes back to their spawn point from the right; they will only spawn when the player enters their spawn point from the left. This means that a Banzai Bill will never face right.

New Super Mario Bros.[edit]

Banzai Bill

Banzai Bills return as enemies in New Super Mario Bros. Their design is based on their appearance in Super Mario World, except they were given a slight purple hue, a sharper-looking smile, and red shadows under their eyes. The animation of Banzai Bills was changed to have them spin while moving. Unlike before, Banzai Bills are launched evidently from Banzai Bill Cannons, with two appearing before the Goal Pole in World 7-5 and World 8-1. Besides jumping or invincibility, a Banzai Bill can also be defeated from a Mega Mushroom.

Super Mario Galaxy[edit]

Banzai Bills appear only in "The Fate of the Universe" of Bowser's Galaxy Reactor in Super Mario Galaxy and its Nintendo Switch port. They lack the red highlights on their eyes, unlike New Super Mario Bros., and can no longer be defeated from a jump. Their mouths are also more rounded like their Super Mario World design. They are launched from Banzai Bill Cannons toward the end of the cylindrical planet.[5] Banzai Bills are fired in patterns and travel in rows and lines without homing in on Mario or Luigi as Bullet Bills do.

New Super Mario Bros. Wii[edit]

Banzai Bills from New Super Mario Bros. Wii
Screenshot from New Super Mario Bros. Wii of several Banzai Bills in World 7-Tower

Banzai Bills are enemies in New Super Mario Bros. Wii, with the same function and role as in New Super Mario Bros. The game defined their current appearance, combining the red marks behind their eyes from New Super Mario Bros. with the rounded, recessed mouth from Super Mario Galaxy. The player character can jump on Banzai Bills to defeat them, also boosting them upward. Banzai Bills can be frozen by Ice Balls only very briefly, like with most enlarged counterparts of enemies.

Banzai Bills are first seen in World 7-Tower, where they are shot from hidden Banzai Bill Cannons high into the first area. Banzai Bills can be avoided by tilting the platform accordingly.[6]:138 Banzai Bills next appear in World 7-4, along with the only visible Banzai Bill Cannon. This game introduces two varieties, including a homing variety and the even larger and indestructible King Bills, the latter being the name used for Banzai Bills in the Prima Player's Guide.[6]:16, 138

Super Mario Galaxy 2[edit]

Mario near a Banzai Bill in the Sky Station Galaxy
Screenshot from Super Mario Galaxy 2 of a Banzai Bill in the Sky Station Galaxy

Banzai Bills are enemies in Super Mario Galaxy 2 and its Nintendo Switch port. They retain their attack patterns and durability from Super Mario Galaxy. They are first encountered in "Storming the Sky Fleet" of Sky Station Galaxy, where a long line of them are fired down the Sky Fleet Sheep and can be avoided by the player character until dropping into a hole. The player can undergo the effects of the Rainbow Star in the area and touch Banzai Bills to destroy them, with several Star Bits being released in the process.[7] Megahammer can shoot Banzai Bills out of its chest.

Banzai Bills appear in the following list of galaxies and missions. If no mission is stated, Banzai Bills appear during all missions:

Super Mario 3D Land[edit]

Banzai Bills are enemies in Super Mario 3D Land. They are more similar to their appearance in Super Mario World than in Super Mario Galaxy and Super Mario Galaxy 2, due to lacking red highlights on their eyes, not spinning when fired, and being defeatable from a jump. Uniquely, Banzai Bills can be defeated instead by landing on them as Statue Mario or by having Boomerang Mario throw a Boomerang at them. Banzai Bills first appear in World 8-5, having to be avoided by players as they traverse Red-Blue Panels. They return in Special 2-Airship and are also encountered in an area with Donut Blocks in said level. Banzai Bills lastly appear in Special 4-3, where they are launched down a wooden bridge.

New Super Mario Bros. 2[edit]

The Banzai Bills of New Super Mario Bros. 2 are based on their appearances in the previous two New Super Mario Bros. games, though they can now turn gold from the effects of a Gold Ring. Uniquely, another method for defeating Banzai Bills is by shooting gold fireballs at them as Gold Mario. Banzai Bills are first encountered in World 5-5, where they are launched from a Banzai Bill Cannon toward the end. They are also in World 6-B, where they and Bullet Bills are fired at the player beyond the Checkpoint Flag during their ride on a moving, colored platform. Banzai Bills are also in the Second Course of the downloadable Coin Challenge Pack B pack, appearing in the latter portion of the second area, as well as the Third Course of the downloadable Platform Panic Pack, where they are launched throughout the Spine Coaster ride.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Banzai Bills retain their role in New Super Mario Bros. U, New Super Luigi U, and their port. They behave like they do in New Super Mario Bros. Wii. The Banzai Bills of New Super Mario Bros. U appear only in Scaling the Mountainside, where players can use platform pulleys toward the end to dodge them, and their Banzai Bill Cannon is found just before the flagpole at the end. Banzai Bills and their corresponding Banzai Bill Cannons also appear in the level's New Super Luigi U analogue, Weighty Waddlewings, where they similarly have to be dodged using platform pulleys. Additionally, one cannon has Luigi's face instead of a skull. Also, New Super Luigi U features Banzai Bills in Larry's Trigger-Happy Castle, where they are launched from offscreen as the player character navigates on Para-Beetles and Heavy Para-Beetles, and jumping on the Banzai Bills is even required to land on some of the Para-Beetles.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

Screenshot from Super Mario 3D World
A Banzai Bill in Super Mario 3D World

Banzai Bills return in Super Mario 3D World and its port, in addition to a cat variety. Banzai Bills behave like they do in Super Mario 3D Land, though retain their red highlights and emit a blue flame instead of their usual orange flame. Banzai Bills are first encountered in Mystery House Mad Dash, where avoiding several of them is required along the way to the third Green Star. The only other appearance of Banzai Bills is in Bullet Bill Base, during the second part and after the cloud platforms.

Super Mario Odyssey[edit]

The Banzai Bill capture icon.
A captured Banzai Bill in Super Mario Odyssey

Banzai Bills are featured in several kingdoms in Super Mario Odyssey, including bonus rooms of the Wooded Kingdom, the Snow Kingdom, the Dark Side, and the Underground Moon Caverns in the Moon Kingdom, where they wear top hats. Banzai Bills are depicted with red shadows behind their eyes once again and do not spin while moving. Some Banzai Bills home on Mario, like Bull's-Eye Banzais, instead of moving in a straight line. Their music is similar to Chargin' Chucks, becoming louder louder and more intense as Mario moves around with it. Banzai Bills are launched from Banzai Bill Cannons and destroy several objects along the path. Some Banzai Bills can be captured using Cappy, giving Mario the ability to not only travel over pits but also to destroy stone blocks and defeat Bullet Bills harmlessly. Banzai Bills take longer to explode than Bullet Bills.

Super Mario Maker 2[edit]

A Super Mario Bros. style sprite from Super Mario Maker 2
A Banzai Bill in the Super Mario Bros. style

Banzai Bills are course elements in all game styles of Super Mario Maker 2, and both Bull's-Eye Banzais and Cat Banzai Bills also appear. Banzai Bills are categorized under "Gizmos" despite being enemies. Banzai Bills retain their sprites in the Super Mario World and Super Mario 3D World from the respective game of origin. They received unique designs for the Super Mario Bros. and Super Mario Bros. 3 styles, not appearing in either game of origin. Although Banzai Bills do retain their design in New Super Mario Bros. U, they were made shorter to be in line with the 2D styles. In the Super Mario 3D World style, they can also be fired from Banzai Bill Cannons in the background, defeat Goombas upon hitting them, and be destroyed upon impact with a wall. A Banzai Bill approaching from the background can be swiped at by Cat Mario to begin traveling the opposite direction. Link's shield can instantly defeat Banzai Bills.

Super Mario World television series[edit]

Magnum Bill
Mario being chased by a Magnum Bill in the Super Mario World animated series episode "Mama Luigi".
“Koopa football players grabbed the princess, Mario was attacked by a Koopa wizard and a Magnum Bill, and I found myself face-to-face with a Fire Sumo!”
—Luigi, "Mama Luigi"

One appears in the episode "Mama Luigi" of the Super Mario World televsion series, where Mario lands into one's path by mistake after avoiding a Koopa Wizard. It is named Magnum Bill, possibly a portmanteau of "Bullet Bill" and their Japanese name, "Magnum Killer".

Super Mario Kodansha manga[edit]

Caped Mario stopping a nuclear Banzai Bill
Cape Mario stops a nuclear Banzai Bill in Super Mario Bros. 4: Super Mario World 6

Banzai Bills appears in the Super Mario World-related stories in the Super Mario Kodansha manga, appearing in the stages they are prominently featured, like Valley of Bowser 3.

In the second chapter of Super Mario Bros. 4: Super Mario World 6, Bowser tries to nuke the Mushroom Castle by adding a nuclear core for a more destructive impact. Cape Mario flies to stop it, manages to block it before it can collide with the castle, removes the nuclear core, and cape twirls it back at Bowser. A very similar scene would later appear in The Super Mario Bros. Movie.

Super Mario-kun[edit]

Side image of the Bullet Bill family
The Bill family from Super Mario-kun

A common trope in the Super Mario-kun manga, are family groups formed by a rowdy kid, a weak submissive father, and a strong dominant mother, which is apparently a nod of Yukio Sawada's family. The very first example of this family dynamic is the Bill family from chapter 6 of volume 2, composed by two Bullet Bill kids (one that flies straight and one vertical), a Bill Blaster father, and a Banzai Bill mother. Bowser hires them to get rid of Mario, which Banzai Bill accepts with glee. She first sends her kids to prove themselves, but after Mario defeats them, Banzai Bill steps forward: Mario proposes to settle this in a jousting-like duel, with him being shot by a Pipe Cannon. Banzai Bill accepts, and Mario, distracting her with a funny face, comes out victorious. Shocked to have lost for the first time in her life, Banzai Bill asks Mario if he would be interested in marrying her, replacing her spineless husband, ending the chapter.

In chapter 3 of volume 5, during Bowser's sports day event, the last challenge consists in a race with a Banzai Bill. Using his Fireball form, Mario surpasses it and, with his fire aura, flies through a mountain, turning it into mud, where the Banzai crashes and gets stuck.

Hotel Mario[edit]

Banzai Bills are enemies in Lemmy's High-ate Regency Hotel of Hotel Mario. They resemble Bullet Bills more closely, even having their arms, and travel across the screen diagonally. They can be defeated from being jumped on and sometimes appear from defeating a Flying Goomba. Due to their small size and their design, they may be misnamed Bullet Bills.

Super Smash Bros. series[edit]

SmashWiki article: Banzai Bill
A Banzai Bill in the Princess Peach's Castle stage of Super Smash Bros. Melee
A Banzai Bill, as it appears in Super Smash Bros. Melee

In the Super Smash Bros. series, Banzai Bills most commonly appear in stages. Banzai Bills mainly appear in Super Smash Bros. Melee's Princess Peach's Castle stage, where they appear in set angles, from either the top, side, or diagonally; a firing sound and their traveling sound is an indicator of their approach, similar to Super Mario World. Once burrowed into a castle wall, it digs into the wall and eventually explodes, dealing heavy damage to anyone caught within the explosion. Both of these actions are unlike Super Mario World. The explosion will also press any buttons in range, activating platforms and ! Blocks. It also destroys or activates destructible items. The Banzai Bill also causes small damage and knockback to any players who touch it. Super Smash Bros. Melee also introduces the Yoshi's Island stage, where a Banzai Bill appears in the background, using its sprite from Super Mario World. In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, Banzai Bills retain their background appearance in the Yoshi's Island stage. In Super Smash Bros. Ultimate, Banzai Bills also reprise their role on the Princess Peach's Castle stage, but they now leave a longer lasting explosion than in Super Smash Bros. Melee. Their design in both Super Smash Bros. games give their engine an original appearance, being gear shaped and gold in color.

Throughout the series, there are also collectible items of Banzai Bills. In Super Smash Bros. Melee, there is an obtainable trophy of a Banzai Bill. In earlier copies of the game, Banzai Bill's collectible trophy is instead called "Bullet Bill" when set to English, but it is correctly identified as Banzai Bill in Japanese, PAL, and later versions of the game. Another error is that the origin game is incorrectly marked as Super Mario Bros. when Super Mario World is their actual first appearance. There is also a trophy of a Banzai Bill in Super Smash Bros. for Nintendo 3DS / Wii U. In Super Smash Bros. Ultimate, there is an Attack-type, Advanced class spirit of a Banzai Bill, which can be obtained from enhancing a Bullet Bill once it has reached level 99. When a Banzai Bill spirit is equipped, it gives the user the ability to cause damage by running into other players.

Banzai Bills are enemies in Smash Run mode in Super Smash Bros. for Nintendo 3DS, using their main design unlike in Super Smash Bros. Melee. Like normal Bullet Bills, they attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups.

Mario Party series[edit]

Mario Party 5[edit]

Banzai Bills are amongst the obstacles in Random Ride in Mario Party 5.

Mario Party 6[edit]

Banzai Bills are obstacles in the minigame Shoot Yer Mouth Off in Mario Party 6. Despite Bullet Bills appearing elsewhere in the game, Banzai Bills share a name with them, and they spawn in Shoot Yer Mouth Off by saying "Bullet Bill" in the Mic.

Mario Party: Island Tour[edit]

A Banzai Bill is the main feature of Banzai Bill's Mad Mountain in Mario Party: Island Tour. The die of the board even depicts a red-faced Banzai Bill icon in place of a "6". Whenever the die lands on the Banzai Bill icon or a player lands on a Banzai Bill Space, a Banzai Bill is launched from its cannon on the lower path, and later the upper path after the Switch Space is activated. Any players hit by the Banzai Bill are sent to the previous checkpoint. The records after completing the board tracks how many times a Banzai Bill had been launched and how many spaces back a player had been launched.

Mario Party 10[edit]

Kamek summons a Banzai Bill in Kamek's Rocket Rampage in Mario Party 10.
Kamek summons a Banzai Bill in Kamek's Rocket Rampage
Vehicle from Mario Party 10
The Banzai Bill Jet, an unlockable vehicle

Banzai Bills are summoned by Kamek after losing at least half of his health in Kamek's Rocket Rampage in Mario Party 10. Banzai Bills are larger and take away three points from whomever it hits, being more hazardous than Bullet Bills. A jet themed after a Banzai Bill can also be bought and used by players in Airship Central.

Super Mario Party Jamboree[edit]

Bomber Bills appear in the aptly named Bomber Bills stage of the Bowser Kaboom Squad mode in Super Mario Party Jamboree, as well as Fire Away. A mechanical Bomber Bill is used by the lone competitor in the minigame Sunset Standoff, while artwork of a Bomber Bill can appear in the minigame Big-Top Quiz. This is the first time that the name "Bomber Bill" is used in a game.

In the Nintendo Switch 2 Edition of the game, a Bomber Bill appears in the Sky-High Coaster ride in the Carnival Coaster mode as one of the main obstacles.

Dance Dance Revolution: Mario Mix[edit]

Banzai Bills are in the background of "Always Smiling", like Bullet Bills, in Dance Dance Revolution: Mario Mix.

Mario Kart series[edit]

View of DS Airship Fortress in Mario Kart Tour
The Banzai Bills in DS Airship Fortress in Mario Kart Tour

Banzai Bills uncommonly appear in the Mario Kart series. They make their only physical appearances in Mario Kart 7, Mario Kart Tour, and Mario Kart World, where they appear in DS Airship Fortress as obstacles, replacing the Bullet Bills fired out of the cannons from Mario Kart DS. They travel in a straight line and any player who touches the Banzai Bill gets flipped over. In Mario Kart Tour, Banzai Bills can be defeated when the player touches them while invincible, and they reward points when defeated. In Mario Kart Tour, they also appear in Wii Moonview Highway's Steer Clear of Obstacles bonus challenge.

Three vehicles in the Mario Kart series are designed after the Banzai Bill: Bowser Jr.'s unlockable kart in Mario Kart: Double Dash!!, the Bullet Blaster, the Road Jetter from Mario Kart Arcade GP DX, which is also based on an airplane, and the Billdozer from Mario Kart World. The Bullet Blaster has three variants in Mario Kart Tour, being the Bull's-Eye Banzai, the Silver Bullet Blaster and the Gold Bullet Blaster.

Super Princess Peach[edit]

A Banzai Bill from Super Princess Peach

Banzai Bills return as enemies in Super Princess Peach. They can be defeated by swinging Perry at them, and can refill the Vibe Gauge by pressing X Button at them. A relayed sound effect does not plays before a Banzai Bill appears on screen, unlike Super Mario World, which their appearance in the game is based on. Banzai Bills are first found in Hoo's Wood 2-3, in the area with the second Toad. They return in Gleam Glacier 6-3, firing at Princess Peach from the right during an auto-sidescrolling section. Banzai Bills return in Giddy Sky 7-2, appearing throughout the fifth area. Lastly, in Giddy Sky 7-5, they appear randomly during the fifth windy segment, typically aiming at the player. This game also introduces a red, more dangerous variant of the Banzai Bill afflicted with rage called Mad Banzai Bills, which only appears in the levels unlocked after completing the game for the first time.

Banzai Bills appear in the following levels:

Mario Strikers Charged[edit]

Banzai Bills with their Super Mario World design are depicted on one of the pillars in the background of the Sand Tomb in Mario Strikers Charged.

Mario & Luigi series[edit]

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

The Banzai Bill in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
The Banzai Bill in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
The Banzai Bill in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

A Banzai Bill is a key item featured in Mario & Luigi: Bowser's Inside Story and its remake. Private Goomp, Corporal Paraplonk and Sergeant Guy are carrying a Banzai Bill Cannon in Dimble Wood. Their plan is to launch a Banzai Bill at Bowser's Castle, after it had been conquered by Fawful. Having no Banzai Bill, the three go looking for one, separate from Bowser, who learns that a Wiggler owns a Banzai Bill. After being forced to eat the giga-carrot, which Bowser planned to use for the Banzai Bill Cannon instead of a Banzai Bill. After defeating Wiggler, who has been furious at Bowser for yanking out the giga-carrot, Bowser obtains the Banzai Bill. After learning the sliding haymaker, Bowser returns to his three minions, who launch it at the conquered Bowser's Castle. The attack is ultimately unsuccessful, since Midbus and two Goombas notice it headed their way and have the castle move up into the air to dodge it.

The Banzai Bill is used during Roy's Banzai Bill Thrill command in the remake's Bowser Jr.'s Journey mode.

Mario & Luigi: Dream Team[edit]

A Banzai Bill appears during the battle with the Elite Trio in Mario & Luigi: Dream Team. On a prior turn, six Shy Guys can put a Banzai Bill in the Sergeant Guy Cannon. When attacking, Sergeant Guy signals the rest of the team to get out of the way, then ground pounds the cannon to fire the Banzai Bill. It chases after Mario, but the player can have Mario outrun it by repeatedly pressing the A Button button. The Banzai Bill gradually descends toward the ground, then slides against it. Once it does, it pops high into the air and comes down on Sergeant Guy, exploding against him instead of Mario. If Mario attacks the cannon before the Banzai Bill is fired with a jump or Luiginary Stack, but not Luiginary Ball, it shoots prematurely. The Banazi Bill chases after Private Goomp and his Sub-Goombas, while Mario jumps into the background to avoid them. All of them run off the left side of the screen and loop back to just off the right side of the screen, where the Banazi Bill explodes. Private Goomp and the Sub-Goombas are flung back onto the screen, taking damage upon landing and dealing damage to Sergeant Guy and Corporal Paraplonk.

The same occurs in the Elite Trio X battle, but with the Sergeant Guy Cannon X, Sergeant Guy X, Private Goomp X, Sub-Goombas X and Corporal Paraplonk X.

Paper Mario series[edit]

Paper Mario: Sticker Star[edit]

Banzai Bill from Paper Mario: Sticker Star
Model from Paper Mario: Sticker Star

A Banzai Bill is launched by Bowser Jr. from his airship of Bowser Jr.'s Flotilla in Paper Mario: Sticker Star, trying to prevent Mario and Kersti from reaching Bowser's Sky Castle. If one hits Mario, he loses 30 HP. Banzai Bills are never actually fought, although this was planned during development.[8] A Banzai Bill Cannon is later paperized by Mario to shoot a Banzai Bill and create a hole in flotilla.

Paper Mario: Color Splash[edit]

A Banzai Bill descending upon Sunglow Ridge
Screenshot from Paper Mario: Color Splash of a Banzai Bill about to crash into Sunglow Ridge.

Banzai Bills are usable as explosive missiles in Paper Mario: Color Splash. They are filled up with black paint in Black Bowser's Castle. When a Banzai Bill crashes, a dark skull cloud forms as a result, and black paint is scattered throughout an area. One Banzai Bill fills part of Sunglow Ridge with black paint. Like the previous game, Banzai Bills can take away 30 HP upon hitting Mario.

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Sprite of Banzai Bill's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
Team image from Puzzle & Dragons: Super Mario Bros. Edition.

Banzai Bills appear as enemies in Puzzle & Dragons: Super Mario Bros. Edition. Their main attribute is Dark, while their sub-attribute is Light.

As enemies, the player does not fight Banzai Bills directly, fighting their Banzai Bill Cannons instead. Banzai Bills always begin the battle with first strike blows and attacks the player's team every single turn. However, they may also use a turn to use their Skill Armor Break, which increases their ATK while also lowering their defense. Because Banzai Bill Cannons are larger than the Bill Blasters, Banzai Bills are never allied with any other enemies. The Banzai Bill Cannons in this game are merely shaped like larger Bill Blasters.

As allies, Banzai Bills can use Armor Break to greatly reduce the defense of all the enemies on the field for two turns. The player can acquire a Banzai Bill by using four Fire Flowers on a Bullet Bill. The Banzai Bill will transform into a King Bill when given six Fire Flowers. The Banzai Bills' strongest stat is their ATK with a rating of 6/6, while their HP is rather low with a rating of 2/6. Lastly, their RCV rating is 0/6. Banzai Bills use Green Star Coins and Grand Green Star Coins to increase their Skill levels.

Yoshi series[edit]

Yoshi's Woolly World[edit]

Baby Bowser's plush Banzai Bill from Yoshi's Woolly World
Artwork from Yoshi's Woolly World of the Banzai Bill decoration

While Banzai Bills are not enemies in Yoshi's Woolly World, one is featured as a decoration in the background of Baby Bowser's room of King Bowser's Castle. It is composed of yarn, like most characters, and its closed teeth gives it a resemblance to Bullet Bills from the early Yoshi series. The game has artwork of a Banzai Bill, despite its minor appearance.

Yoshi and the Mysterious Book[edit]

Bomber Bills make a minor appearance in Yoshi and the Mysterious Book as projectiles summoned by Kamek during the fight against him in the Wooshwing Habitat. They act similarly to the Bullet Bills summoned earlier in the fight, but are summoned near the end of the battle and are slightly harder to dodge due to their large size. Bomber Bills do not receive entries in the Index.

Skylanders: SuperChargers[edit]

The Banzai Bill is a mod for Hammer Slam Bowser's Clown Cruiser, the Banzai Bill Driller, in Skylanders: SuperChargers. It increases the top speed of the vehicle and gives the jet extra propellers under the wings.

Mario + Rabbids Kingdom Battle[edit]