List of Hotel Mario pre-release and unused content

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This is a list of pre-release and unused content for the game Hotel Mario.

Early concepts[edit]

A "Cheese Hotel" was proposed during the concept phase and had concept artwork drawn for it, but the development team threw out the idea and the artist responsible for it was replaced.[1]

Unused data[edit]


There are some unused sound effects stored in the game, including dialogue of Mario and Luigi saying:

Luigi: "Y'a know, I think that maybe that Roy is a pretty good sport after all."

Mario: "What do you mean?"

Luigi: "See? He's waving goodbye."

Both: "All-a-right!"

This audio is stored in the data for the final level. The voices of Mario and Luigi are also different, being based on their respective voices in the DIC cartoons.[2]

There is also an audio file of a placeholder voice actor explaining how to play the game, suggesting that the game would have contained a tutorial like the Zelda CD-i games. In the final game, Mario simply states during the intro to check the instruction booklet for help. In addition, each hotel was originally going to have individual level clear themes. Remnants of this can be found in the game's data. Likewise, the v0.09 prototype contains Bowser's voice line for his letter, but that was replaced by Mario's line on reading the letter that reads in the final game:[3][4]

"Dear pesky plumbers,

The Koopalings and I have taken over the Mushroom Kingdom. The princess is now a permanent guest at one of my seven Koopa hotels. I dare you to find her if you can!"

In addition, there is Luigi's line in the v0.09 prototype suggesting that Princess Toadstool has been escorted to Wendy's Blitz Snarlton Hotel, which was changed into, "Look! Wendy's hotel!"[5][4]

Likewise, the cutscene leading to Stage 1 of Bowser's Seizures Palace Hotel had another of Mario's line in the v0.09 prototype, which was removed from the final game.[4]

Audio.svg Hotel Mario - "Dear pesky plumbers,
The Koopalings and I have taken over the Mushroom Kingdom and turned it into our own Klub Koopa Resort. The princess is now our permanent guest at one of the eight Koopa hotels. Mwa-hahahahahahahahahaha!" - Bowser's unused line.[3][4]
File infoMedia:HM Bowser unused voice sample.oga
Audio.svg Hotel Mario - "If you need instructions on how to get through the hotels, press Button One. If you want to move on to the game, press Button Two." - Mario's unused line.[3][4]
File infoMedia:HM Mario unused voice sample.oga
Audio.svg Hotel Mario - "Look! She's heading towards Wendy's hotel!" - Luigi's unused line.[5][4]
File infoMedia:HM Luigi unused voice sample.oga
Audio.svg Hotel Mario - "Princess!" - Mario's unused line.[4]
File infoMedia:HM Mario second unused voice sample.oga
Help:MediaHaving trouble playing?


Each hotel has an internal music, graphics and enemy data file, labeled from L1 to L8 (with L0 as two demo files). However, L6 is missing entirely from the list. The game's files show that a hotel would have appeared between Ludwig and Wendy's hotels, as the game skips from L5 to L7. There are no files associated with the hotel, skipping it entirely. This points toward Iggy being planned to have had a hotel of his own, as opposed to appearing in Bowser's.[3]


The v0.09 prototype contains numerous graphics that were replaced in the final version. This includes some different background details, Toad in place of Super Mushrooms,[6] clouds with wider grins, Bowser's Ghost Cologne being Koopa Ghost Repellent, Pat the Bats having a different color palette,[5] Mecha Koopas with hair, alternate penny graphics, Bellhop Goombas having a different pompadour design, and Z Koopas being Flying Koopas.[7]


Scan of a CD-i magazine advertising Hotel Mario and Mario Takes America.
A magazine article presenting a slightly different plot.

An article announcing the game in the UK CD-i magazine implies that Yoshi was originally the character kidnapped by Bowser instead of Princess Toadstool and did not mention Luigi being present. However, this could be an error on the magazine's end. This was also the description provided with pre-release copies of the game, though they were largely identical to the final game.


  1. ^ Devin (September 16, 2007). Interview with Trici Venola. The Black Moon Project. Retrieved September 8, 2012.
  2. ^ Hotel Mario. The Cutting Room Floor. Retrieved May 10, 2024.
  3. ^ a b c d Game Pak Rat (February 19, 2024). Hotel Mario Beta Version REVEALED! Part 1: Opening Cutscene & Title Screen Differences!. YouTube. Retrieved February 24, 2024.
  4. ^ a b c d e f g Game Pak Rat (March 16, 2024). Hotel Mario Beta Version - ALL CUTSCENES! (Opening through Final Hotel Intro). YouTube. Retrieved March 23, 2024.
  5. ^ a b c Game Pak Rat (March 4, 2024). Hotel Mario Beta Version - Part 3: Hotel 4 & 5 Differences + CREEPY CUTSCENES!. YouTube. Retrieved March 9, 2024.
  6. ^ Game Pak Rat (February 16, 2024). Hotel Mario Beta Version - Part 2: Hotel 1, 2, & 3 Differences!. YouTube. Retrieved February 17, 2024.
  7. ^ Game Pak Rat (March 10, 2024). Hotel Mario Beta Version - Part 4: Late-Game Differences + Dump Info!. YouTube. Retrieved March 11, 2024.