List of Mario & Luigi: Partners in Time pre-release and unused content
This is a list of pre-release and unused content for the game Mario & Luigi: Partners in Time.
Press kit material
Debug menu & unused rooms
A debug menu can be accessed using the Action Replay code 94000130-fffa0000 + 1205e768-0000000c + 1205ef50-0000000c + d2000000-00000000. While save data is being loaded, the player must hold Select + . One of the selectable rooms include the western side of Beanbean Castle Town, a grassy field with stairs, a test room with Yoshi eggs, and a debug room meant to test the Bros' capabilities.
An enemy name in the ROM, Scoot Bloop, was unused. In all versions of the game excluding the Spanish release and South Korean release, it has been translated. Sprites of this "Scoot Bloop" have been ripped from the game and its unused data discovered. Apparently, Scoot Bloops were intended to attack by ramming into the player. Due to the data being unfinished, battling them in-game and letting them attack will cause a Scoot Bloop to attack and not return, or freeze the game. Another unfinished attack is the Scoot Bloop walking in front of one of the bros and freezing in place, ultimately softlocking the game and forcing the player to reset.
Although the Japanese version of this game only gives players the option to play in Japanese, it actually contains at least a partial script in English, French, German, Italian, and Spanish as well. These often differ from what would eventually be released in the European version of the game. A list of changes can be found below.