List of Fortune Street pre-release and unused content

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This is a list of pre-release and unused content for the game Fortune Street.

Early builds[edit]

The icons on the map were different from the final version. The suit squares were colored instead of all being white and the un-owned shop squares were a lighter shade of grey. Warping squares in Dragon Quest boards were all blue instead of all being separate colors. The price signs on un-owned shops were also shown to be smaller.

Text[edit]

Tour Mode[edit]

A picture on the "Tour Mode" section on page 6 of the instruction manual shows Mario Stadium being selected on the Standard Rules, with text saying "Business rivals" and an error that shows a target amount of "SYSTEM_MSG_kabu_21" instead of "13,000 G", Mario Stadium's default target for the Standard Rules. "Business rivals" is changed to "Competitors" and the "SYSTEM_MSG_kabu_21" error was fixed to the correct target amount in the final release.

CPU Character Selection in Free Play and Offline Multiplayer[edit]

In the picture on the "Free Play Mode" section on page 6 of the instruction manual, the text next to the die to the right says "Rival Character Selection". It is changed to "Competitor Selection" in the final release.

Gameplay Menus[edit]

The 1st picture on page 9 of the instruction manual shows an option called "Manage stocks". However, players can only buy stocks when they either pass the Bank or land on a Stockbroker space, though stocks can be sold at anytime. This is changed to "Sell stocks" on the final release.

Unused Data[edit]

Boards[edit]

30 boards become unused in the game. Here are some of them:

Filename Looks Like Notes
0-02-debug ? When playing with CPU, the game softlocks when it goes to a CPU's turn. The Starting Cash and Salary are very low. Starting on board 46 loads this board with the background of Alefgard.
2-01-kaigara Street 1 from Itadaki Street 2 The property values do not match that game's prices, however, nor are the districts exactly the same. One thing to note is that the maximum dice roll on this board is 5.
2-02-lakemt Street 2 from Itadaki Street 2 The property values do not match that game's prices, however, nor are the districts exactly the same. All Suit squares on the board are Venture squares.
2-03-cloverland Street 3 from Itadaki Street 2 The property values do not match that game's prices, however, nor are the districts exactly the same.
akichi All vacant plots These vacant plots still appear in the Easy Rules. Starting on board 43 loads this board with the background used in the Tutorial.
train0 ??? from Dragon Quest & Final Fantasy in Itadaki Street Portable ?
train1 ??? from Dragon Quest & Final Fantasy in Itadaki Street Portable ?

Text[edit]

Some text exists in the game file but are unused:

ID Unused Text Reason
2828 You'll have to part with a shop you own in order to make this investment. OK? The investment screen does not allow the player to invest more than his or her sum of total stocks and ready cash.
3497 You can keep choosing blocks until you get a Bowser card. Based off Memory Block's old rules. In the final game, the player can only choose one block and the game ends immediately afterward.
3503 Congratulations! You've won all of the prizes! Same as Entry ID 3497
3504 That's the end of your Memory Block. Hope you remember it always! Same as Entry ID 3497
3585 If you choose the right block, you can take away all the prizes! Same as Entry ID 3497
4150 The order of play hasn't yet been decided for all players. The number machines never show same numbers for two or more players before a game, so this text becomes unused.
5131 4th or higher A supposed target for Tour mode. All boards require 3rd place or higher to clear, so this becomes unused.
5156 There is not enough available space in Wii system memory. Either turn off the console or return to the Wii Menu. Error code: (number) A Wi-Fi error message. One cannot use Play alone or access the Main Menu when the Wii console doesn't have enough space or when there is a problem with the Wii System Memory, so this and Entry ID 5157 becomes unused.
5157 The Wii system memory has been damaged. Refer to the Wii Operations Manual for details. Error code: (number) Same as Entry ID 5156