This is a list of pre-release and unused content for the game WarioWare, Inc.: Mega Microgame$!.
Unused data[edit]
Microgame levels[edit]
The Dodge Balls microgame's ninth and final level
The microgame, Dodge Balls was supposed to have nine levels at all, the very last one containing ten balls to escape from. These harder levels were, however, used in Wario World's unlockable microgame mode.
Unused microgames[edit]
Block Fever[edit]
A microgame based on Block Fever, an arcade game that plays similarly to Atari, Inc.'s arcade game Breakout. The player must guide the pad at the bottom of the screen and keep the ball from falling. Only two blocks can be broken before the time runs out. As the difficulty level increases, the paddle gets smaller.
- Level 1: The pad is large.
- Level 2: The pad is smaller.
- Level 3: The pad is even smaller.
F-1 Race[edit]
A microgame based on the Family Computer game F-1 Race. The objective is to keep the racing car on the road without bumping into other cars until the end of the microgame. The stats at the top of the screen never change.
- Level 1: The road is straight, with three other cars.
- Level 2: Same as Level 1, but there is a curve to the right halfway through and there are four other cars.
- Level 3: The road starts with a curve to the left and becomes straight near the end, and there are five other cars.
Color TV-Game 6[edit]
A microgame based on Color TV-Game 6, a home console that contains Light Tennis, which plays similarly to Pong. The objective is to control a paddle at the left side of the screen and return the ball to the opponent. A score of 14-15 is shown if the player loses.
- Level 1: There are two big paddles.
- Level 2: There are two small paddles.
- Level 3: There are two big paddles for each side.
VS. Ping-Pong[edit]
A minigame presumably based on the already-unused Color TV-Game 6 microgame. The objective is to score five points by making the ball go through the opponent's border of the screen. The game used the
and
buttons to move the paddles.