List of WarioWare, Inc.: Mega Microgame$! pre-release and unused content

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This is a list of pre-release and unused content for the game WarioWare, Inc.: Mega Microgame$!.

Unused data[edit]

Microgame levels[edit]

WarioWare, Inc.: Mega Microgame$! beta element.

The microgame, Dodge Balls was supposed to have nine levels at all, the very last one containing ten balls to escape from. These harder levels were, however, used in Wario World's unlockable microgame mode.

Unused microgames[edit]

F-1 Race[edit]

F-1 Race
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Continues running

A microgame based on the Family Computer game F-1 Race. The objective is to keep the racing car on the road without bumping into other cars until the end of the microgame.

  • Level 1: The road is straight.
  • Level 2: The road has a curve near the end.
  • Level 3: The road starts with a curve.

Breakout[edit]

Breakout
WarioWare, Inc.: Mega Microgame$!
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Don't drop
Music sample

A microgame based on the arcade game Breakout. The player must guide the pad at the bottom of the screen and keep the ball from falling.

  • Level 1: The pad is big.
  • Level 2: The pad is smaller.
  • Level 3: The pad is small.

Pong[edit]

Pong
Appears in WarioWare, Inc.: Mega Microgame$!
Command(s) Return

A microgame based on Color TV-Game 15 (a Pong clone). The objective is to control a paddle at the left side of the screen and return the ball to the opponent. A score of 14-15 is shown if the player loses.

  • Level 1: There are two big paddles.
  • Level 2: There are two small paddles.
  • Level 3: There are two big paddles for each side.

Ping-Pong VS.[edit]

A minigame based on Pong. The objective is to score five points by making the ball go through the opponent's border of the screen. The game used the L Button and R Button buttons to move the paddles.

External links[edit]