List of Super Mario Maker 2 pre-release and unused content
This is a list of pre-release and unused content for the game Super Mario Maker 2.
Early builds[edit]
Debut trailer[edit]
Super Mario 3D World style icons[edit]
The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.
The following used their icon from the New Super Mario Bros. U style:
The following used artwork from the Super Mario 3D World Prima guide:
The following have a different icon in general than in the final game:
Course element wheels[edit]
Many differences and inconsistencies existed in the course element wheels compared to the final game.
- Elements that were not highlighted were transparent. In the final game, all colors are solid, with segments not selected being a lighter version of the main color instead.
- The left and right arrows on the course wheels to switch between them have a different design than the final game, and did not have "
" or "
", respectively, on them.
- The last wheel of Gizmos could be accessed from the first wheel of Terrain by pressing
. This could be reversed by pressing
. These are not possible in the final game.
- The Ground icon in general is slightly different. In the trailer, the ground takes up majority of the icon, while the final game has it take up about half of the icon's space.
- In the Terrain menu, the Block and ? Block switched places.
- In the Super Mario World style, Yoshi's Egg was not present in the Items menu. This was fixed in the final game.
- In the Super Mario World and Super Mario 3D World styles, the Cape Feather and Super Bell respectively were placed in between the 1-Up Mushroom and the Coin. In the final game, they are placed in between the Super Mushroom and Fire Flower. In the former style, Yoshi's Egg takes the Cape Feather's original spot.
- When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block, despite using the Crystal Block in-game, as the latter did not have artwork to use as a placeholder.
- There were only three wheels for Enemies instead of of four in the Super Mario 3D World style.
- Porcupuffers and Bullies were originally placed in the first and second wheel, respectively, suggesting that the third wheel would hold all remaining enemies (Boo, Lava Bubble, Bob-omb, Dry Bones, Fish Bone, Magikoopa, Meowser, Boom Boom, Charvaargh, and Koopa Troopa Car). The Porcupuffer's old spot would later be taken by Spike in the version 2.0.0 update.
- The second wheel of Enemies in the Super Mario 3D World style is in a completely different order than in the final game. The order in the trailer (clockwise starting from the top) was Piranha Plant, Piranha Creeper, Thwomp, Stingby, Skipsqueak, Hammer Bro, Hop-Chops, and Bully. The order in the final game is Skipsqueak, Stingby, Piranha Plant, Piranha Creeper, Thwomp, Hammer Bro, and Hop-Chop, with Bully being moved to the fourth wheel.
Custom Scroll[edit]
- When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with visible facial features.[1]
- The icon for Custom Scroll was a feather. In the final game, it is of a zigzag dotted line.
Other[edit]
- The Super Bell was slightly more reddish than in the final game.
- The Twister in the Super Mario World style had a different appearance than in the final game.
- The ground in the Super Mario 3D World airship theme had a different appearance.
Super Mario Maker 2 Direct[edit]
- When showcasing the Swinging Claw, the underground theme in the Super Mario Bros. 3 style used the brown palette like the one seen in World 2-
Pyramid for ground tiles in the day version, as opposed to blue like in World 1-5.[2] - When showing off the feature to use the ON/OFF Switch with tracks, the Twister in the New Super Mario Bros. U style had a different appearance than in the final game, resembling a Foo, like in the debut trailer. However, as the final design for the New Super Mario Bros. U style also appeared in the Direct, this specific segment was likely taken from an earlier build of the game than the segments with the final design.
An early day version of the underground theme in the Super Mario Bros. 3 style with a brown palette like the one seen in World 2-
Pyramid for ground tiles.
An early Twister design in the New Super Mario Bros. U style, which resembles a Foo.
Version 3.0.0 update announcement[edit]
- In the English version of the trailer, the Super Mario Bros. 3 style sprites of Wendy and Ludwig were used in the Super Mario World style and Ludwig's magic projectiles were different from the final game.[3] This was not the case in the Japanese trailer, which matched the final game.[4]
- In Morton's part of the Koopalings segment, his shockwaves in the New Super Mario Bros. U style were light-blue instead of orange. Despite this, the scene with all of the Koopalings together shows Morton's shockwaves orange like in the final game.
- The sound effect for flying as Balloon Mario is lower-pitched.
- Frog Mario has tan on his feet while running on water, which does not appear in the final game.
- In the first shot of the Super World, the "World 1" heading has the word "World" written in all-capital letters. This discrepancy is only in the first shot, with the rest of the Super World segment of the trailer showing "World" written with only the "W" capitalized like the final game.
Unused data[edit]
- The game would have had amiibo features, as there are unused sounds and data for Mystery Mushrooms, and Costume Mario, but this was scrapped because it required re-negotiations for licensing and royalty agreements with all of the third-party companies owning specific costumes.[5]
- Weird Mushrooms and Weird Mario were going to return, but they were removed because Nintendo went on to maintain physics consistency across every game style so they can prioritize development resources on more versatile, impactful new features such as the Super Mario 3D World game style and slopes.[5]
- The following Clear Conditions were going to appear in Course Maker before being removed and being made exclusive to the Story Mode:
- Reach the goal after doing a handstand on [number] Tree(s).
- An unused Clear Condition description reads, "Reach the goal after doing a handstand on at least [number] Tree(s)."
- Reach the goal while holding a Stone.
- Reach the goal without using any Swinging Claws.
- Despite the sole level in the Story Mode that uses this Clear Condition being in the Super Mario World style, there are unused icons for the Clear Condition in the other main game styles.
- Reach the goal without getting out of the water.
- Reach the goal with [number] Toad(s) in tow.
- An unused Clear Condition description reads, "Reach the goal with at least [number] Toad(s) in tow."
- Reach the goal after doing a handstand on [number] Tree(s).
Unused "Reach the goal without using any Swinging Claws." icon for the Super Mario Bros. style
Unused "Reach the goal without using any Swinging Claws." icon for the Super Mario Bros. 3 style
Unused "Reach the goal without using any Swinging Claws." icon for the New Super Mario Bros. U style
References[edit]
- ^ This icon used the New Super Mario Bros. U style icon of a Cheep Cheep in the first Super Mario Maker, which used its in-game model. In the final release of Super Mario Maker 2 however, it uses artwork from New Super Mario Bros. U for its icon in that style.
- ^ This icon used the artwork of a Cloud Cannon.
- ^ This icon used the artwork of a Mini Goomba instead of a normal one; in the final game, it shares the same icon as the New Super Mario Bros. U style.
- ^ This icon was simply a standard coin with the number 10 on it; the final design may not have been complete at the time of the trailer's release.
- ^ Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
- ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
- ^ Nintendo (April 20, 2020). Super Mario Maker 2 – World Maker Update – Nintendo Switch. YouTube. Retrieved on April 22, 2019.
- ^ Nintendo 公式チャンネル (April 20, 2020). スーパーマリオメーカー 2 アップデート Ver.3.0. YouTube. Retrieved on April 22, 2019.
- ^ a b Smashy (March 30, 2022). UNUSED and CUT Content in Super Mario Maker 2. YouTube. Retrieved July 15, 2022.

![Cloud Block[B]](https://mario.wiki.gallery/images/3/3a/Cloudblockprereleaseinconmm2.png)
![Goomba[C]](https://mario.wiki.gallery/images/7/7b/SMM2_Early_Goomba.png)


![10 Coin[D]](https://mario.wiki.gallery/images/9/9e/SMM210Coin3DWorld.png)


