List of Paper Mario: The Origami King pre-release and unused content

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that this article be rewritten and expanded to include more information. Reason: expand the unused content section and Add descriptions for the rest of the Musee Champignon art.

This is a list of pre-release and unused content for the game Paper Mario: The Origami King.

Concept art[edit]

As with the art gallery at the Prisma Museum in Paper Mario: Color Splash, there is an art gallery in the Musée Champignon dedicated to concept art showing various original designs for characters and locations.

The Red Streamer section shows early ideas such as:

The Blue Streamer section shows early ideas such as:

The Yellow Streamer section shows early ideas such as:

The Purple Streamer section shows early ideas such as:

The Green Streamer section shows early ideas such as:

The Origami Castle section shows early ideas such as:

There are also various early designs for origami characters.

Unused graphics[edit]

Some of the cube maps (used to simulate reflections) depict earlier versions of areas, as well as extra walls that are absent from the in-game models due to the fixed camera angle.[1]

This game's models and sprites are heavily based on Paper Mario: Color Splash. Many animations from the former game are re-used, while the sprites have been redrawn. For example, paper NPCs that were enemies in Paper Mario: Color Splash retain their attacking animations and sprites, despite not appearing in battle in this game.

P_MAR_E.Default.bntx.zst and subclasses of P_KNP_E.bfres.zst, which were both used in Paper Mario: Color Splash, have all their corresponding animations in this game. This includes 2D sprites with Mario's hammer, which is 3D in Paper Mario: The Origami King.

Host Snifit has unused graphics. While they were part of MUC_E.bfres.lz in Paper Mario: Color Splash, he has a unique model with no recolors called P_MUCL.Default.bntx.zst Some sprites are unfinished, while new ones have been added, such as Host Snifit sleeping or jumping.

Red paper versions of Koopa Troopas can be found in P_NOK.Red.bntx.zst.

Shy Guys have red, blue, yellow, green, and black colors (texture subclasses of P_HEI.bfres.zst). While the green one appears in an ending screenshot, the rest are not seen in-game. The model retains animations for the Black Shy Guy, Silver Shy Guy, and Gold Shy Guy from Paper Mario: Color Splash, all of which use a single idle frame. They also have animations for cleaning a vertical column at Shangri-Spa.

P_KNP_Eat.bfres.zst and its texture subclasses are for Toads with silverware. These are in Paper Mario: Color Splash, but go unused here. They are only seen in an ending screenshot.

The Fun, Funky, and Functional Monty Mole has walking animations, as seen in P_CRP_Shop.Default.bntx.zst.

The Big Thwomp has back graphics, seen in P_DSN.Default.bntx.zst

Captain T. Ode (P_KNPC.Default.bntx.zst) has many unused sprites, most of them showing his eyes open, paired with different poses.

Some graphics depict Bowser and Bowser Jr. in the Koopa Clown Car (P_KPA_Crown.Default.bntx.zst).

Bowser Jr. has a glitched back sprite that depicts his leg mislayered and placed far above his body. It exists as Pera_Albedo.0066_Back in P_KPAJ.Default.bntx.zst.

The Rescue Squad captains (palettes of P_KNPRL.bfres.zst and P_KNPRL_E.bfres.zst) have unused graphics and animations including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from Paper Mario: Color Splash.

Multiple characters, including the Toad and Snifit accessory shop owners (palettes of P_KNP_Shop.bfres.zst and P_MUC_Shop.bfres.zst), the Toad Researchers (palettes of P_KNPASS.bfres.zst), the ninja Toad (palettes of P_KNPNIN.bfres.zst), the inked Toad at the Princess Peach (palettes of P_KNP_Sumi.bfres.zst), and the faceless Toads (P_KNP_HoleBundle.bfres.zst), have unused color swaps.

Love Toad has back sprites in P_KNP_Unique.Red.bntx.zst. In-game, he remains in one place after being rescued, and does not turn around.

The P_KNP_L.Default.bntx.zst file contains graphics for lime-capped Toads with neon blue vests. P_KNP_LL.Default.bntx.zst contains Toads of the same coloring, except in a group of three and sometimes placed at different heights. These Toads are used in-game as the audience in battles, who sit on the side and cheer for Mario. However, they are recolored in-engine.

In the Snifit's graphics, sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair. This is present for all colors except red (P_MUC.Default.bntx.zst and P_MUC.Red.bntx.zst), which have the sprites removed.

Some Toads, such as Professor Toad (P_KNPP.Default.bntx.zst) and the Origami Craftsman (P_KNPOLI.Default.bntx.zst), have unused relaxing poses.

Several of the hidden Toads use this graphic, showing a more prominent face. A full, unobscured graphic shows that this is part of a Toad depicted with a very large head; it has screaming animations as well. It is found in P_KNP_Telescope.bntx.zst and its palette swaps.

Buzzy Beetles (P_MET.Default.bntx.zst), Goombas (P_KUR.Default.bntx.zst), Hammer Bros (P_BRSH.Default.bntx.zst), and Shy Guys (palettes of P_HEI.bfres.zst) all have unused graphics of them as Shangri-Spa cleaners.

Bob-omb has ghost versions of nearly all of his sprites, located in P_BOMG.Default.bntx.zst.

Whistle Snifits have graphics in subclasses of P_MUC.Default.bntx.zst. The red one appears in an ending screenshot.

Palettes of P_KNP_Town.bfres.zst contain sprites of Toads found in Port Prisma in Paper Mario: Color Splash, including the Guide Toad, Rescue Squad Chief, and Card Connoisseur Toad. These graphics have been redrawn slightly, and include brand new back sprites. The Toadmaster General appears in P_KNP_E.Yellow.bntx.zst, as back sprite 231.

Every character has a Kusya file (likely from くしゃくしゃ "crumpled") that is displayed when Mario hits them with his hammer. Some of these characters have these graphics even though Mario cannot hit them, such as Emcee Shy Guy (P_HEIL_Kusya.Default.bntx.zst). If modded into regularly accessible areas, this crumpling functionality works as intended.

Sombrero Guys (P_HEISOM.Default.bntx.zst) retain most of their battle graphics from Paper Mario: Color Splash, which cannot be seen in-game as Mario does not battle them. They also have a party icon.

Various Toads in sunglasses have graphics, although they do not appear in-game (P_KNPG.bfres.zst, P_KNPG_E.bfres.zst, P_KNPG_Crampled.bfres.zst).

Cheep Cheeps have two unused Kusya graphics. While these exist in the texture file, they are not called by the model's animations. The used ones have the Cheep Cheep tilted upwards rather than downwards. Additionally, there are unused sprites of a Cheep Cheep sleeping, which are not called by textures animations. These are redraws of similar unused sprites from Paper Mario: Color Splash.

Princess Peach has graphics of her with her parasol, which she does not use in-game.

Ninjis (P_HKN.bntx.zst) have unused animations. One consists of a Ninji sitting down and sleeping. This is not loaded in their state data in-game, and there is no way to inflict Sleep on characters in Paper Mario: The Origami King. The other is a set of panicking animations, with the Ninji waving its arms in shock.

Chef Kinopio (P_KNPCK.bntx.zst) has a set of unused emotions and poses. Most of these are used for the Tangerino Grill Chef in Paper Mario: Color Splash. Only the panicking animation has state data programmed. The back sprites cannot be seen due to the Toad always facing forward.

Bowser has graphics for retreating into his shell.

There are sprites for a Spiny Egg. While Spinys appear on the overworld, they do not hatch from eggs, and Lakitus are absent.

An item icon called Kicon_X_DLAGONPEARL_BLUE is located within the item preview graphics (\ui\ItemIcon.bntx.zst). It is a blue recolor of the Red Gem. It is also referenced in the item file for the Earth and Water Vellumental room of the Sea Tower (\data\map\W4C3_EarthWater\data_Item.elf.zst), which contains the text Item_DragonPearl_Red and Item_DragonPearl_Blue.

Origami Spikes (O_GBN.bfres.zst) have a 3D model of a spiked roller, similar to the ones they throw in Super Mario 3D World. This does not appear in any of their animations, and they use Spike Balls instead in-game. This was likely done for consistency for Snow Spikes and Stone Spikes, which throw snowballs and spherical rocks. Despite this, both the rollers and spike balls appear in a room in Bowser's Castle.

O_HKN.bfres.zst, Ninji, has an unused green color swap.

O_BSA.bfres.zst, Swoop, has an unused palette with King Olly's color scheme, having a yellow head and purple wings.

O_NOK.bfres.zst, Koopa Troopa, has an unused red color swap for its Folded Soldier version.

The Origami Craftsman holds three sheets of paper: red, yellow, and green. The texture for these paper sheets (P_KNPOLI_ITEM.bfres.zst) includes a blue one, which isn't seen in-game.

\ui\battle\Accessory.bfres.zst contains a texture named "Accessory_Dmy." It is a placeholder depicting a blue gradient.

A rainbow-colored dummy graphic, called "DummyTexture," is present in \ui\menu\SheetStatus.bfres.zst.

There is a single file for a character called "KNPF": P_KNPF_Kusya.bfres.zst. It has no corresponding textures or a non-Kusya file, so there are no graphics remaining.

Sea Captain Toad's Kusya graphics (P_KNPCAP_Kusya.Default.bntx.zst) also contain two sprites of a regular Toad, one front and one back.

Every origami Toad, with the exception of the monkey, has palette swaps that are not seen in-game. These include red, yellow, blue, green, and purple, along with a "default" one that varies between models.

Origami Shy Guys (O_HEI.bfres.zst) have six color palettes: red, blue, yellow, green, pink, and black. Red and black appear as regular enemies, and Olly disguises himself as a yellow Shy Guy during the prologue. However, the blue, green, and pink variants do not appear at any point in the game.

Unused data[edit]

Among the partner IDs in the save file, there is data for a Sombrero Guy partner for Mario. This partner does not appear in battle or have any special abilities, but was presumably meant to be the one from the Canned-Food Par-tay Trio whom the player is meant to rescue along with the others.[2]

There is also an EXP variable, which indicated the game had experience points during development.[3] This can be found in save files as battle_win_exP.

Mario in an unused Bossotronic rematch against the Paper Macho Shy Guys of the Fire Vellumental Cave.
Mario in an unused rematch against the Paper Macho Shy Guys with fire buckets.

\data\map\maplink.elf.zst contains nodes linking to unused Bossotronic rematches against all three Big Sho' Theater Paper Macho battles, the second wave of Paper Macho Shy Guys with buckets in the Fire Vellumental Cave, and the Paper Macho Mummy Goombas in the Temple of Shrooms.[4] These can be activated by replacing event values in other Bossotronic entries, though the bosses do not appear as the links are unfinished:

Node Starting Room Event Destination
7 "W1G1_BattleLab" "HarikoBattleTHEATER_1F" "W3G2_SamboArea"
8 "W1G1_BattleLab" "HarikoBattleTHEATER_2F" "W3G2_SamboArea"
9 "W1G1_BattleLab" "HarikoBattleTHEATER_3F" "W3G2_SamboArea"
10 "W1G1_BattleLab" "HarikoBattleKURB" "W3C4_MummyKuriboArea"
11 "W1G1_BattleLab" "HarikoBattleHEI_BUCKET" "W3C3_FireBucketB"

Five dummy scripts are present in the game's data:

  • \script\wld\btl\enemy\btl_enemy_OnMapDummy.bin.zst
  • \script\wld\btl\enemy\boss\btl_enemy_boss_Dummy.bin.zst
  • \script\wld\fld\map\Fld_DummyScript.bin.zst
  • \script\wld\fld\mobj\mobj_dummy.bin.zst
  • \script\wld\fld\npc\npc_dummy.bin.zst

\script\wld\btl\player\btl_player_Mario.bin.zst contains a list of Mario's attacks. This includes an entry for an item known as the ElectricHammer, placed between the Ice Hammer and Mushroom. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle. There is also a sound effect for when enemies are defeated by an electric attack, although Mario can not use any in the final game.

\data\data_item.elf.zst contains unused sell prices for each item in the game, equal to the buy price divided by 5. Additionally, the Gold Boots have a price of 800 coins and the Gold Hammer has a price of 920 coins, despite these items not being sold in shops.

There is data for the small box that Bob-omb owns as a Useful Item. It has no description. Its icon is defined as Kicon_X_SMALLBOX, although this does not exist in ItemIcon.bntx.zst.

Some characters have health values that do not show up in normal gameplay. Mario's default HP, before being modified by the game, is 25. Olivia's HP is 99, and each battle partner has an HP value of 1.

Unused text[edit]

The glossary.msbt file contains multiple item names that cannot be seen in-game: 1-Coin, 10-Coin, 100-Coin, 1000-Coin, Healing Heart, Shiny Healing Heart, Flashy Healing Heart, Star, small confetti bag, medium confetti bag, and large confetti bag. Additionally, an item called the Dirty Coin is listed between the Soul Seed and Shriveled Mushroom, suggesting it was another item that has to be thrown into the spring in Whispering Woods. This file contains battle-related text not used in the game: Arrow Panel, Hint Envelope, Treasure Chest, Magic Circle Switch, Magic Circle Panel, Action Panel, ×2 Striking Power, Extra Action Panel, ×1.5 Striking Power, Angry Enemy, and Damaged Weapon. Various characters' names, including Slurp Guy, Bony Beetle, Parabones, Poison Blooper, Dino Rhino, are listed despite not being visible in-game. The text string OVERLOOK is also present among the "other" section of the glossary.

Unused music[edit]

There are two music tracks that go completely unreferenced in the data files: BGM_EVT_DJ_A_W5_opus.opus and BGM_EVT_DJ_B_W5_opus.opus. They are soundalikes of "Thriller" by Michael Jackson. The files' naming structure matches the tracks used for the Sudden Death round in Shy Guys Finish Last, with the "A" track being the lyrics and "B" being the instrumental. The "DJ" in the title seems to refer to DJ Toad, who goes by this name in \data\map\W3C4_DiscoHall\data_npc.elf.zst and \script\wld\fld\map\W3C4\W3C4_DiscoHall.bin.zst. This hints that DJ Toad may have had a song sequence with lyrics, which was cut later in development, potentially to avoid copyright issues.

Help:MediaHaving trouble playing?

The track "Paper Macho Soccer" is mistakenly duplicated: the version used in-game is BGM_EVT_Samba_W1G3_opus.opus, while the unused version is BGM_EVT_W1G3_Samba_opus.opus. This is more in-line with the rest of The Origami King's sound files, which have the title first and then the level code. There are no differences between the two versions.

There is a labeling error for the track "Paper Macho Gooper Blooper". Its filename is BGM_EVT_Hariko_W1C4_opus.opus. "W1C4" is the level code for Overlook Tower, while the code for the Princess Peach is "W4C1".

References[edit]

  1. ^ TCCO - The Cut Content Of (July 17, 2020). The Cut Content Of: Paper Mario The Origami King - TCCO (NO SPOILERS). YouTube. Retrieved June 25, 2024.
  2. ^ CM30 (September 16, 2020). A Sombrero Guy Was Planned As a Partner in Paper Mario: The Origami King?. Gaming Reinvented (English). Retrieved June 25, 2024.
  3. ^ CM30 (August 31, 2020). Evidence of EXP Has Been Found in Paper Mario: The Origami King. Gaming Reinvented (English). Retrieved June 25, 2024.
  4. ^ Found by Goombario while searching through all used and unused rooms and room transitions in Paper Mario: The Origami King.