List of Super Mario Galaxy pre-release and unused content
This is a list of pre-release and unused content for the game Super Mario Galaxy.
The official Prima Games guide for Super Mario Galaxy was released in two editions: the Premiere Edition and the Collector's Edition. Among the features included in the Collector's Edition were six pages of concept art and development info from the game's developers.
Rosalina was intended to be related to Princess Peach. They have very similar appearances, reflecting this. Her original design would've portrayed Rosalina with a beehive hairdo and a ballroom gown similar to that of Peach's, while her finalized design portrayed her with a similar hairstyle as Peach's, although with some differences such as her sporting a large bang covering her right eye, and her outfit was redesigned to look more like a nightgown. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was originally a dolphin, and a friendly character. Some art of the Sea Slide and Beach Bowl Galaxies suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring.
A piece of concept art labeled only "fortress" is captioned as a piece that is very memorable to the Super Mario Galaxy development team, since it was one of the earliest drawings of Galaxy. In spite of this, the planet shown in the art is nowhere in the final game, though aspects of it exist across several planets. This unused fortress, dubbed "Starman Fort" internally, does still have some assets remaining in the code, and can actually be pieced back together for the most part. Several cannons and the waterfall are missing, and the underside of the fortress where Mario fights BossCrab is not programmed.
At one point, Yoshi was going to accompany Mario in his adventures in space, while Starship Mario was going to be the game's hub level instead of the Comet Observatory. Both did not appear until the sequel, although a planet shaped like Yoshi's head made a brief appearance in the Space Junk Galaxy.
Also, several things underwent graphical changes:
E3 2006 (May 10-12)
E3 2006 was the first event in which Nintendo publicly showed Super Mario Galaxy in anything akin to its final form, although it was quite different from the final game. In this prototype build, attendees were treated to a single-galaxy demo of the game, in which they were given ten minutes to find and collect a star. This build had many differences from the final game, although all the basic principles of the game existed in some form.
The Star World, as titled in the introductory "Welcome to the Star World!" message, was the demonstration galaxy created to show off Super Mario Galaxy for E3 2006. It was composed of many planets taken from other galaxies in the game. It was notably different from any galaxy in the final game in that it was composed of a "branching" path; choosing different routes on different planets could lead to different stars entirely. It is likely this was done for the demo specifically. It was also notable for its heavy use of asteroids instead of unique planets. The final game ended up using these asteroids only twice, as moons in two galaxies. The level compiled many different planets into the galaxy, most of which became planets in Good Egg Galaxy, Space Junk Galaxy, and Bowser Jr's Robot Reactor.
This galaxy was inhabited by rabbits and the conjecturally named Cosmic Toads, who were distinguished from normal Toads by the star shaped spots on their caps. They gave players hints and explained the controls. Sometimes, the rabbits could change into Cosmic Toads. Their role was likely replaced by Lumas. They explained various aspects of the game to Mario.
The music that plays in this galaxy is known as "Egg Planet." It is the theme of Good Egg Galaxy in the final game, though it sounds noticeably different.
In this version, when Mario falls into a black hole, he has an oval like line.
Megaleg was notably different from the final game's Megaleg. It was not commanded by Bowser Jr, and not powered by a Star. The weak point started out blue, and became red once the outer protective layer was broken (in the final game, it starts out white, then turns pink). Also, the rotating light source is inside the glass dome on top of Megaleg, as opposed to on top of it. Megaleg has a small depression on the top of its head, which Megaleg did not. Megaleg had three coins near each of the two metal patches on its head, and two coins on each leg, making the battle somewhat easier for players. After it was hit for the first time, it guarded its weak point with four unbreakable walls, rather than eight breakable ones. When Megaleg is defeated, its head smokes, which does not happen to Megaleg. Megaleg guarded a normal Power Star, as opposed to a Grand Star. It also has spikes on its legs, which are gone in the final game.
Tarantox was also different, though not nearly as much so as Megaleg. Attacking any of the fluid filled green sacs on it was enough to flip it over, while in the final game, only the large one on its bottom is sufficient. Once the red sacs on its belly have been destroyed one time each, the final versions Tarantox will regrow all of the green sacs. Not so for the Star World's Tarantox. The red sacs on the Star World's Tarantox also pulsate more, and with a higher pitched sound effect.
King Kaliente's battle was somewhat identical to his battle in the released game. The major difference observed is that the flaming projectiles he shot could be batted away with the star cursor. His phases also changed from E3 2006 to the final version. Traditionally, the player would deflect King Kaliente's coconuts once in phase one, twice in phase two, and three times in phase three. However, in the demo, there were only two phases in which the player had to deflect the coconuts three times. This was likely changed to lower the initial difficulty.
All three bosses did not release Star Bits when attacked, since there were only 100 Star Bits in the whole galaxy. However, no attendee to the show ever collected all of them, so their purpose remains unknown (they could not be fired at enemies as they are in the final game).
"HomePlanet" as it is called internally by the game's files is the only planet not present in the final game in some form. Its model data is still present, but is never used. After Mario is released from the bubble, he lands on this planet.
The planet has multiple different sections. Most of it is covered in grass, with dirt marking a pathway to the Sling Star. Small eggs with stars plastered on them around the outskirts of the planet indicate this planet was originally part of Good Egg Galaxy. There is also a small beach section on the left side of the planet. Heading down the pathway leads the player to a small gate, where using the cursor to ring the bells allows the player to collect 20 music notes. Continuing down the pathway leads to a small incline, and then there are two small jumps the player had to make to get to the Sling Star. This launches the player to the top of the planet, which has a Launch Star and leads to a pair of asteroid planets.
Glassy Twin Planets A & B
Following HomePlanet are two identical asteroid planets. The first one has star bits surrounding the entire planet while the second has star bits on one side of the planet. The player also lands on a star bit, where a Cosmic Toad explains how to collect the star bits. Multiple Goombas can be found on both planets. These planets also have some plants on them.
Using a Sling Star, the player could launch over to the second asteroid. The second asteroid also has a Sling Star, which launches the player to the next planet.
It is likely these asteroids were named GlassyTwinsPlanetA & B. However, according to the files, these asteroids were later updated to include darker colors and different textures.
The first planet from Good Egg Galaxy, named DiskGardenPlanet in the final version, is shown in a drastically different form here. Firstly, the planet's filename is instead "DiskFlowerPlanet". The house is more akin to a real life one, and a pine tree appears in this version as opposed to a more traditional Mario-style tree in the final version. There is also different placements for the patches of grass and dirt, with there being 4 patches instead of 2.
The bridges leading to the other side of the planet are also slightly altered. The left side has a slightly different design, and arrows pointing to the player which direction they have to go. The right side also does this. The right bridge also has a different color for the floor, and the sides of the bridge are now red instead of black. The planet also looks slightly more decayed on the darker side compared to the final version, especially around the tower. The trees also have a different shape and texture.
When Mario lands on this planet, he was greeted by 2 Star Bunnies, which could transform into Cosmic Toads, and following one of them led to one of two different paths. If the player took the left bridge, they are led up the tower, which is mostly identical to the final version. This led to a Pull Star, which led to a Sling Star, which led to a Launch Star, which took the player to the Tropical Planets. In the final version, the roof of the house is what took the player to the Tropical Planets. From here, the mission plays out very similarly to King Kaliente's Battle Fleet. If the player took the right bridge, they were led to the twisty walkway. However, it was altered. Firstly, there were no stairs to get up. Instead, the player had to use two Pull Stars. The twisty walkway itself was very different. This led the player to the Pull Star section from Space Junk Galaxy.
G Capture Tutorial Zone
This section is used in most missions in Space Junk Galaxy, and is almost identical to the final version. Like the final version, going down took the player to the Glass Maze Planet, and leads to Tarantox. However, heading up led the player to a small relay planet, which took the player across several planets leading to Megaleg.
These two Tropical Planets are taken from King Kaliente's Battle Fleet, which is the 3rd mission in Good Egg Galaxy. The position of the planets were different to the final. Mario also landed on a different spot on the planet. More coconuts and crates are present on the first planet compared to the final. Another change is that the palm tree on the first planet was slightly bigger. Also, no water patches, thorny flowers or crystals were present here. Instead of having to break a thorny flower to activate a Sling Star which takes the player to the next planet, the Sling Star is already activated. The second planet remains mostly the same, however there is a Sling Star on the bottom of this planet for an unknown reason. Defeating the Big Pokey still takes the player to the Asteroid Planet, but they use a Sling Star before using the Launch Star. There is also a different flight and camera sequence.
This planet remains mostly the same. Two differences are that there are no Chomps and there is no pipe on the bottom side. Another change is that rocks surround this and the Chomp Saucer Planet.
Chomp Saucer Planet
This planet only received minor changes. In the E3 version, the player does not land in the center of the planet. The rocks, lasers and Goombas are placed in different spots as well. The bottom stone slab of the staircase is missing, and there are 3 steps on the tiny staircase instead of 2 in the final. The amps are also missing. The crystal usually present on the very top of the planet isn't there as well.
When landing on the planet in this version, the music stays the same, instead of playing "Tension". The Airships also have a slightly different design. There is also an inaccessible door on the right side, where a wooden platform and 3 crates are placed. The toad is also not frozen unlike the final. The Black Hole is closer to the ship, the stairs are wider, the extension of the second airship which contains a life mushroom isn't there, there is one set of stairs instead of multiple, the airship is taller, there are only two electrogoombas where there are 4 in the final, and there is a Sling Star instead of a Launch Star leading to King Kaliente's Planet.
King Kaliente's Planet
Apart from the fight itself, this planet remains mostly the same aside from the Luma and Star Bit crystals not being present.
Relay Planet C
This is a small wooden planet that leads to the Boulder Planet that is only found in the demo. There was also a sign that said "This way to the P-Nut Star".
"PeanutPlanet" as it is known in the files was an early version of the Boulder Planet, but without the Star Chips and mud. The player had to simply navigate around a few boulders to reach the end of the planet. The Boulders would break upon smashing into them, and spinning them would instantly destroy them. They also do not have a weak spot in this version.
This planet is the starting planet from Bowser Jr's Robot Reactor. However, it is grassy, as opposed to metallic. It has a design similar to the second planet in Gateway Galaxy, except bigger. A minor glitch in the released game causes the grassy version of this planet to appear if players stand on top of Megaleg and look at the metallic version. This is caused by an incorrectly set-up culling method. When the planet was redesigned, its low-poly model was not.
Apart from the fight itself, this planet is exactly the same as the final version.
Glass Maze Planet
This planet is taken from Tarantox's Tangled Web in Space Junk Galaxy. Most of this planet remains the same, however there seemed to be less enemies and there is a Star Bunny that would lead the player through the maze and to the star, instead of the player finding their way all on their own. A signboard from Super Mario Sunshine was on the planet's outer shell and read "Crystal Maze".
Grave Stone A, B & C
These 3 Grave Stone Planets are found in the final game as well. In the demo, they appear to be more decayed, and lack the Spoings that appear in the final.
This planet is almost identical to the final, but lacks crystals and Spoings.
Phantom Boss Spider Zone
Apart from the fight itself, the planet itself is almost completely identical to the final version.
GDC 2007 (March 5-9)
Although no playable version of Super Mario Galaxy was shown at Game Developer's Conference 2007, a trailer was released, showing a much more complete version of Galaxy.
E3 2007 (July 10-13)
Since E3 was downsized to the E3 Media and Business Summit in 2007, less Galaxy info was released than in 2006. The first Galaxy related content was a press conference video, which was very close to the final game.
Later on, attendees were allowed to play a demo of the game, from which they had access to Gateway Galaxy, Good Egg Galaxy, Honeyhive Galaxy, and Space Junk Galaxy.
Gateway Galaxy was called Gate Galaxy and its mission was titled "Rescue the Grand Star" instead of "Grand Star Rescue". Good Egg Galaxy was called Egg Planet Galaxy and the first mission was called "The Prehistoric Piranha" instead of simply "Dino Piranha". Honeyhive Galaxy was called Honeybee Galaxy, and Space Junk Galaxy was called Star Dust Galaxy and "Pull Star Path" was labeled as "The Beam Star Trail".
The press conference video above is not from this demo, but from a very slightly earlier build of the game. Some videos taken by attendees reveal differences from the released game.
GC 2007 (August 23-26)
A demo of Galaxy was featured at Games Conference 2007. It is believed to be the same as the demo from E3 2007.
E for All
In all versions of the guide, readers are advised to look for a "unicorn-like horn" on the floor of the Bonefin Galaxy's main planet, since there is a red shell near it. The guide even shows a picture of the aforementioned. However, it is totally absent from the final game, suggesting that some modifications were made to the game even after it was given to the guide's writers.
HomePlanet, from the Star World, still exists in the game's code. The Star World itself has not been discovered, and is probably no longer accessible.
Some unused models were found in the game. These include the following:
The low-polygon model for the house in Ghostly Galaxy has two chimneys that the high-polygon model lacks. Part of this model can be seen from the first Phantom Tower Planet in Beware of Bouldergeist by turning the camera around towards the mansion.
An unused attack for Ice Mario is present in the game that allows the player to turn Octoombas into ice blocks by spinning into them, but it cannot be seen by normal means as Octoombas and Ice Mario do not appear in any mission together. The attack appears to be unfinished, as using it can cause Mario to clip into the floor and get stuck. Ground Pounding into the ice block yields three Star Bits and a single coin and they can also be kicked, causing them to slide.