Mario is Missing!

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Mario is Missing!
Mism1.jpg
Developer(s) The Software Toolworks (Mindscape), Radical Entertainment
Publisher(s) Mindscape (DOS and SNES version), Nintendo (NES version)
Platform(s) PC, SNES, NES, MAC
Release date MS-DOS
1992, 1993 (re-release)
SNES
June 1993[1]
NES
July 1993[2]
MAC
June 1994[3]
Genre Educational
Rating(s)
ESRB:ESRB K-A.png - Kids to Adults
Mode(s) Single player
Media
NES:
Media NES icon.png Cartridge
SNES:
Media SNES.png Cartridge
Home Computer System:
Media CD icon.png Optical disc
Input
NES:
Super Nintendo:
Home Computer System:

Mario is Missing! is an educational game created for MS-DOS, the SNES, and the NES. The gameplay was widely panned by critics, although its Super Mario World music remixes have gained recognition. Mario is Missing! was released in floppy disk format for MS-DOS in 1992, with the CD-ROM Deluxe edition and console versions released the following year. A follow-up called Mario's Time Machine was eventually produced. This is the first game where Luigi is the main protagonist with Mario in a supporting role and it was the only solo adventure for Luigi until 2001 when Luigi's Mansion was released on the Nintendo GameCube.

Story[edit]

Bowser decides to flood the Earth using hairdryers from Hafta Havit Mail-Order to melt Antarctica. In order to buy the hairdryers, Bowser has his Koopa Troopas travel all over the world and steal various important landmarks that he plans to sell.

Mario, Luigi and Yoshi follow Bowser to Antarctica to stop him, but when Mario goes on ahead he is captured by Bowser. The PC version is the most elaborate: Luigi is too scared to go inside the castle, so Mario enters alone. Despite Luigi's warnings against taking candy from strangers, Mario eats some candy offered to him by Bowser (disguised as a butler), and is then scooped up in a net. In the SNES version, Mario arrives last in Antarctica (Luigi and Yoshi are already present, and Mario had apparently warped to Antarctica by accident while he was distracted by the incomplete title in Dinosaur Land), and Luigi even seemed eager to go into the castle after appreciating that Mario "dropped in." with a pit opening up beneath him when the group reaches the castle, while in the NES version, a Koopa throws a bag over Mario while the latter is fuming about the title claiming he was missing as he walks through the snow and ice.

With Mario captured, the task of returning all the stolen artifacts and saving both his brother and Earth falls to Luigi, who bravely enters the castle, leaving Yoshi outside.

Story from console instruction booklet[edit]

Bowser's Plot[edit]

Oh no! Bowser and his bad boys are back to a life of crime. This time, it's not Mario World — it's your world! From his Antarctic castle, Bowser hustles his cold-blooded crew of cantankerous Koopas into his powerful Passcode Operated Remote Transport And Larceny System (PORTALS). The twisted turtles transport themselves throughout the globe, where celebrated cities suffer shell-shocking crime waves, as turtles trash landmarks and loot ancient artifacts. With dough from his slimy scales, Bowser hoards hair dryers from the Hafta-Havit Hotline. His plot? Melt Antarctica and flood the planet! Whoa!

Mario's Fate[edit]

Will the brave brothers from Brooklyn permit this abominable snow plan? The boys say "Not!" Mario, Luigi and Yoshi trek across ice and snow to shellac the shelled ones' schemes. But Bowser's slick; in one last trick, he takes the dearest thing of all...Mario is Missing!

Luigi's Mission[edit]

Luigi must stop the Koopas, foil Bowser's plan, and find Mario. Sneaking into each Portal, Luigi is transported to a city in trouble. There, Luigi needs to nab each Koopa, grab its loot, and return the artifact to its proper landmark. Along the way, Luigi explores the city, chats with the locals, reads maps, and solves puzzles. Help him do this before time runs out! Once he figures out where he is on the globe,

Luigi must use the Globulator to call Yoshi. Only after Yoshi scares Pokey away, can Luigi return to Bowser's castle and lock the Portal for that city.

Ending[edit]

Bowser is de-shelled, as seen in the DOS version of the game.

In the DOS version, Luigi takes Bowser's shell (which covers his tail in this depiction) off, causing Bowser to run off screen, embarrassed about his polka-dot boxers. This is the only time Bowser's been seen in his Beach Koopa form. Luigi shakes the shell to retrieve the key to Mario's cell, and then throws the carapace away. Bowser returns wondering where his shell is, Luigi then lies to him saying he threw the shell off the balcony; then, when Bowser leans over the railing to look for it, Luigi kicks him off and he lands in the snow. Luigi then opens Mario's cell and the two dance around in joy. They then go outside and shake Yoshi's hand, before walking off into the distance together. Bowser then pokes his head out of the snow, looking in their direction with his shell back on.

In the Macintosh version, Bowser doesn't run off after his boxers are revealed, and Luigi smacks him off the balcony with his own shell.

In the SNES version of the ending, Luigi pulls a lever to reveal Mario behind a wall. Bowser then jumps down from a distant ledge, but Luigi pulls the same lever, causing Bowser to fall down into a cannon. He is then launched out of the castle and into the snow, where he freezes instantly and then shatters. In the NES version, Luigi and Bowser have a boss battle and "Bowser" turns out to be a normal Koopa Troopa in disguise, who turns the key to Mario's cell, freeing him.

Characters[edit]

Gameplay[edit]

In each level, Luigi must retrieve several artifacts which were stolen by several Koopa Troopas within the city and return them to their rightful places. Luigi must jump on the Koopa Troopas to defeat them and reclaim the artifacts, which he then takes back to the landmarks they were stolen from. He must answer trivia questions about the landmarks before the curators will take the wares back. In the SNES version, all the information kiosks are manned by women resembling Princess Daisy (complete with crown), although this is an unconfirmed appearance.

The DOS version adds a videophone aspect to gameplay, and Luigi must call the help number provided at the landmarks to get in touch with his friends, answer the questions, return the artifact, and receive a monetary reward. The mayor of the city also phones Luigi when he arrives, asking for his help in stopping the Koopas; he later phones when Luigi secures the city, thanking him and wishing him luck in finding Mario. The red plumber himself even manages to phone Luigi, giving him advice on his journey as well as updates on his capture and the Koopas' struggle to maintain their plot as planned. The DOS version also has a Taxi feature, in which Luigi collects little Taxi tokens around the city and then exchanges them for rides across town. The SNES version instead uses more Warp Pipes to facilitate speedy travel.

As well as returning the artifacts, Luigi must also deduce what city he's in so that he can use the Globulator and call Yoshi to his aid for double the walking and running speed. Without Yoshi, Luigi cannot finish the level, as the exit pipe is occupied by a large Pokey. Yoshi proceeds to gobble the Pokey up in the DOS version, whereas the Pokey is merely scared away by Yoshi's presence in the SNES release.

Once Luigi has secured all the cities whose doors are located on a floor of the castle, Luigi must use a Fire Flower collected in the cities to defeat them using their only weakness - Fire. The console releases remove the Fire Flower in favor of a small boss battle. However, the bosses cannot hurt Luigi, and must be stomped on a certain number of times to be defeated in the SNES and NES versions. The console versions also differ in that the Koopa Troopas are not defeated when they are knocked about and forced to leave in an undignified manner, but rather a sound stomp with destroy them upon impact (including the shell). The SNES version also has them literally fall to pieces, like a collapsing building.

In addition, there was a later enhanced edition for PC known as the CD-ROM Deluxe version. It included full-on voice acting to go along with the dialogue, although not all of the in-game text matched the audio exactly. The voice actors are known (Kathy Fitzgerald, Rob Wallace, Bob Sorenson, Nicholas Glaeser, David Gill), but the game does not specify which of them supplied which voices. There are also some graphical changes, such as loading screens when the screen is black, and icons of Princess Toadstool, Toad and Donkey Kong replace a recurring phone call NPC (although the old dialogue was not changed on-screen). The viewings of every historic spot in particular were originally recreated and shown in garish coloring. The CD-ROM Deluxe version replaces most of these pictures with realistic photographs and even live-action video clips to represent the landmarks, with some exceptions carried over from the floppy disk version.

Cities[edit]

MS-DOS[edit]

First Floor
Second Floor
Third Floor
Fourth Floor
  • Amsterdam, Netherlands (Europe) 1st door
  • Bombay, India (Asia) 2nd door
  • Cairo, Egypt (Africa) 3rd door
  • Tokyo, Japan (Asia) 4th door
  • Toronto, Canada (North America) 5th door
Fifth Floor

SNES version[edit]

All countries and cities (yellow ★) that Luigi visits in the three versions of the game.
First floor
Second floor
Third floor

NES version[edit]

First room
Second room
Third room
Fourth room
Fifth room
Sixth room
Seventh room;

Mistakes and errors[edit]

This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible. This section is currently under construction by Time Turner (talk).

Although Mario is Missing! is intended to teach its players geographical facts, it contains numerous errors in its teaching material.

Globulator
Rome
  • A tourist uses the name "Latin Manhattan" for Rome. This has never been a nickname for the city; in fact, it is an alcoholic drink[6]. However, the nickname has been associated with Buenos Aires[7].
  • The Colosseum's pamphlet lists its circumference as 524 meters, and not 544 meters as in reality[8].
  • The Michelangelo's Paintbrush item is touted as if it was his sole painting tool; there is no evidence that Michelangelo used a single paintbrush for the entirety of the Sistine Chapel, nor is there a paintbrush that is particularly famous for being used by him.
  • A scientist says that "Sistine" means six in Latin. Six in Latin is "sex" or "sextus"; "Sistine" refers to any of the Sixtus popes, although "Sixtus" is derived from "sextus"[9].
  • The Sistine Chapel's pamphlet describes Michelangelo painting the Sistine Chapel ceiling's 900 square meters. He actually painted around 534 square meters[10].
  • It also describes him as having painted while lying down, which is incorrect. He painted while standing up.[11]
  • The Trevi Fountain's pamphlet says that anyone who throws a coin over their shoulder and into the fountain is guaranteed to return to Rome. Although technically correct, this is missing details, as the myth specifies that a person must throw a coin with their right hand over their left shoulder[12].
  • The Trevi is also said to be the oldest fountain in Rome, which is incorrect due to the Fountain in Piazza Santa Maria in Trastevere.
  • The Pantheon is stated to have eight columns when it actually has sixteen[13].
  • Its pamphlet also says that it was made out of brick and marble, completely ignoring how the Pantheon was largely constructed with concrete[14].
  • The pamphlet for the Spanish Steps says that it was paid with "French" money, this is incorrect. The money was left by French diplomat Étienne Gueffier in his will, but it was in scudi, a depreciated Italian coin[15].
  • It also says that the Spanish embassy that lent its name to the stairs was an embassy for "the Vatican"; it is an embassy to the Holy See, which is distinct from Vatican City[16].
  • Also, the Spanish Steps only have 135 steps[17], and not 328 as the game claims.

Gallery[edit]

Main article: Gallery:Mario is Missing!

Media[edit]

For a complete list of media for this subject, see List of Mario is Missing! media.
Audio.svg Main Theme
MIM SNES Main Theme.oga

File infoMedia:MIM SNES Main Theme.oga
Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of Mario is Missing! quotes

Pre-release and unused content[edit]

Unused data[edit]

Dialogue intended for the ending of the game is in the CD-ROM Deluxe edition of the game: Game ending reconstructed with voices.

It also appears that Lemmy and Morton were going to appear in game, as their unused dialogue was found in the Deluxe version's data (they are the only Koopalings who do not appear in at least one version of the game)[19]. In the final game, Lemmy is mentioned as having run off to play in the snow while Morton is said to watch the others. Furthermore, the CD-ROM release of the game features Lemmy on the cover despite him not appearing in the game.[20]

The Deluxe edition's files also contain live-action footage featuring landmarks of several cities that are not visited in-game. These include:

Interestingly, there are ten cities that go unused; considering the unused dialogue for Lemmy and Morton, it is possible that they were meant to guard five of the cities each (considering how every other Koopaling guards five cities of their own).

There are also unused voice clips that also reference locations that are not in-game, including those that do not even have footage. Beyond the previously mentioned landmarks, these include: the Lacqueur Pavilion in Bangkok; the Bogor Botanical Gardens and the National Museum of Indonesia in Jakarta; the Cathedral of Lima in Lima; and the Archway of Ctesiphon near Baghdad. Oddly enough, the Notre-Dame Basilica in Montreal is the only landmark to have a video clip and not a corresponding audio clip. Also, the White House and the Supreme Court are the only ones to have unique messages: "We are attempting to achieve world peace and are unable to take your call," and "We are hearing an important case and are unable to take your call," respectively.

Reception[edit]

Sales[edit]

In an August 1993 press release, Software Toolworks claimed that sales of the console versions of Mario is Missing! exceeded $7,000,000 for the fiscal quarter and that the game boosted the company's revenue during a slow quarter[21]. One employee also claims that the game sold over one million units.[22]

Legacy[edit]

Luigi's sprite in the PC version started the Internet meme "Weegee", as well as Mario being "Malleo" and Yoshi being called "Yushee".

References to other games[edit]

Bowser's sprites.
Bowser's sprites.
Bowser's sprites.
  • Super Mario World - The Mario, Luigi and Yoshi sprites in the NES and SNES versions were taken from this game. Bowser's sprite in the NES version appears to use an edited version of Morton, Ludwig, and Roy's body from this game, along with an edited version of Lemmy's head. As such, he is uncharacteristically short in this game. When retracted into his shell, it uses the normal Koopa Troopa shell sprite from this game, except with all original detail removed and spikes drawn on. Finally, after defeat, he is knocked out of his shell and appears as a Beach Koopa, specifically from a Koopa Troopa.

Staff[edit]

Main article: List of Mario is Missing! staff

Names in other languages[edit]

Language Name Meaning
French Mario a disparu ! Mario has disappeared!

Trivia[edit]

  • According to the MS-DOS release, Mario has a fear of the dark, which he is increasingly worried that Bowser will exploit in torture. This is not seen or referenced in other games, except potentially Hotel Mario when he stutters before entering the cave hotel without a flashlight.
  • Mario's voice is inconsistent in the the CD-ROM Deluxe edition. Sometimes he has an Italian accent, sometimes he has a New York accent with a slight hint of Italian. The game's data includes all of his lines in both accents, so it's likely that the developers accidentally assigned some from both. [23]
    • Luigi, however, has a consistent New York accent.
  • Although some Mario media supply voice acting for the Koopalings, the CD-ROM Deluxe edition is the first game to have the Koopalings voiced, as well as the only game to actually supply them with dialogue until the release of Mario & Luigi: Paper Jam. Later games starting with New Super Mario Bros. Wii have the Koopalings voiced, although it is limited to roars and grunts.
  • The USA and Canada are the only countries that are visited twice at different cities in all versions of the game (New York and San Francisco in USA, Toronto and Montreal in Canada).

References[edit]

  1. ^ http://www.nintendo.com/consumer/downloads/completeoldgameslist.pdf
  2. ^ http://www.nintendo.com/consumer/downloads/completeoldgameslist.pdf
  3. ^ "The Software Toolworks ships Mario is Missing! on Macintosh CD." The Free Library. 1994 PR Newswire Association LLC 19 Jul. 2014 http://www.thefreelibrary.com/THE+SOFTWARE+TOOLWORKS+SHIPS+MARIO+IS+MISSING!+ON+MACINTOSH+CD-a015487402
  4. ^ Bryson, Bill. "S." Bryson's Dictionary of Troublesome Words: A Writer's Guide to Getting It Right, Doubleday Canada, 2013. Google Books, books.google.ca/books?id=I-nqQ2MRylMC. Retrieved January 21, 2018.
  5. ^ "Myanmar Profile - Timeline." BBC News, BBC, 11 Jan. 2018, www.bbc.com/news/world-asia-pacific-12992883. Retrieved January 21, 2018.
  6. ^ Dietz, Frieda Meredith. "Latin Manhattan." Let's Talk Turkey: Adventures and Recipes of the White Turkey Inn, Dietz Press, 1948, p. 79. Google Books, books.google.ca/books?id=2zVKAAAAMAAJ. Retrieved January 21, 2018.
  7. ^ Lloyd, Harvey. "The Appeal of Buenos Aires." Voyages: The Romance of Cruising, Dorling Kindersley, 1999, p. 115. Archive.org, archive.org/details/voyagesromanceof00harv. Retrieved January 21, 2018.
  8. ^ Ruhl, Marcus. "Ancient Roman Colosseum in Rome." Ancient Roman Colosseum: History, Architecture, Purpose, 2013, www.romanlife-romeitaly.com/ancient-roman-colosseum.html. Retrieved January 21, 2018.
  9. ^ Harper, Douglas. "Sistine (Adj.)." Online Etymology Dictionary, www.etymonline.com/word/sistine. Retrieved January 21, 2018.
  10. ^ Bambach, Carmen C. "A New Artistic Vision." Michelangelo: Divine Draftsman and Designer, Metropolitan Museum of Art, 2017, p. 83. Google Books, books.google.ca/books?id=3zQ7DwAAQBAJ. Retrieved January 21, 2018.
  11. ^ "Michelangelo Didn't Lie Down on the Job." The New York Times, 22 Apr. 1989, www.nytimes.com/1989/04/23/opinion/l-michelangelo-didn-t-lie-down-on-the-job-008889.html. Retrieved January 21, 2018.
  12. ^ "Coins into the Trevi Fountain." WelcomeToRome.net, www.welcometorome.net/en/about-rome/things-not-to-miss/coins-into-the-trevi-fountain. Retrieved January 21, 2018.
  13. ^ "Interesting Facts About Rome's Pantheon." Rolling Rome, romeonsegway.com/10-facts-about-the-pantheon/. Retrieved January 21, 2018.
  14. ^ Moore, David. "The Pantheon." Romanconcrete.com, 1995, www.romanconcrete.com/docs/chapt01/chapt01.htm.
  15. ^ Elling, Christian. Rome: The Biography of Her Architecture from Bernini to Thorvaldsen, illustrated ed., Westview Press, 1975, p. 328. Google Books, books.google.ca/books?id=rOxPAAAAMAAJ. Retrieved January 21, 2018.
  16. ^ Chepkemoi, Joyce. "What Is the Difference Between the Vatican City and the Holy See?" WorldAtlas, 21 June 2017, www.worldatlas.com/articles/what-is-the-difference-between-vatican-city-and-the-holy-see.html. Retrieved January 21, 2018.
  17. ^ Edwards, Catherine. "Eight Things You Should Know about Rome's Spanish Steps." The Local, 23 Sept. 2016, www.thelocal.it/20160923/eight-things-you-should-know-about-romes-spanish-steps. Retrieved January 21, 2018.
  18. ^ Dan Guerra's personal website (Wayback Archive). EarthLink. Retrieved Spetember 11, 2017.
  19. ^ https://tcrf.net/Mario_is_Missing!_(DOS)#Koopalings
  20. ^ @MarioBrothBlog on Twitter
  21. ^ "Software Toolworks reports 41-percent gain in revenues for the June quarter; quarterly loss narrows to -2 cents per share." The Free Library. 1993 PR Newswire Association LLC 19 Jul. 2014 http://www.thefreelibrary.com/SOFTWARE+TOOLWORKS+REPORTS+41-PERCENT+GAIN+IN+REVENUES+FOR+THE+JUNE...-a013213765
  22. ^ Henrik Markarian (former Director of Software Development at The Software Toolworks) LinkedIn Profile. Retrieved September 9, 2017.
  23. ^ [1] TCRF