Donkey Kong 3: Dai Gyakushū

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It has been requested that this article be rewritten and expanded to include more information.

The title of this article is official, but it comes from a non-English source. If an official name from an English source is found that is not from the English Super Mario Bros. Encyclopedia, the article should be moved to its appropriate title.

Donkey Kong 3: Dai Gyakushū
Cover art of the Sharp X1 port of Donkey Kong 3: Dai Gyakushū
The box art of the Sharp X1 version of Donkey Kong 3: Dai Gyakushū.
Developer Hudson Soft
Publisher Hudson Soft
Platform(s) PC-6001mkII/PC-6601, PC-8801, and X1
Release date Japan August 1984
Genre Fixed shooter
Mode(s) Single player
Media 3, 3.5, 5.25-inch floppy

Donkey Kong 3: Dai Gyakushū (ドンキーコング3 大逆襲) is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, and X1, all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as Mario Bros. Special.[1]

Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.[2]


Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga.

Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.

There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. The game sees him chase Donkey Kong into the countryside, through space, and eventually into a city on an alien planet, with no conclusion to the story.


Image Title Description
Pc88 DonkeyKong3DaiGyakushu Stage1.png ON THE HIGHWAY A highway at sunset, with mountains in the distance.
Pc88 DonkeyKong3DaiGyakushu Stage2.png ON THE STRANGE BRIDGE A very long highway bridge, sunset is still visible.
Pc88 DonkeyKong3DaiGyakushu Stage3.png ON THE COUNTRY ROAD A curvy road is visible on the right side of the screen, surrounded by hills. Appears to be night.
Pc88 DonkeyKong3DaiGyakushu Stage4.png THE ALIENS A blank, tan background with green and black aliens that seem to be coming towards Donkey Kong and Stanley.
Pc88 DonkeyKong3DaiGyakushu Stage5.png IN THE U.F.O. Seems to take place inside a UFO. Presumably, the aliens from Stage 4 have kidnapped Donkey Kong and Stanley, however, the battle between the two continues to play out.
Pc88 DonkeyKong3DaiGyakushu Stage6.png LEAVING THE EARTH Appears to take place in space with Earth in the background, presumably inside the UFO, though it is not visible here.
Pc88 DonkeyKong3DaiGyakushu Stage7.png IN THE ASTRON BELT An asteroid belt appears in the background.
Pc88 DonkeyKong3DaiGyakushu Stage8.png AROUND THE SATURN The planet Saturn appears in the background.
Pc88 DonkeyKong3DaiGyakushu Stage9.png A MYSTERIOUS PLANET An unknown planet appears in the background.
Pc88 DonkeyKong3DaiGyakushu Stage10.png ON THE DESERT On an unknown desert, with what seems to be the moon in the background. Presumably, Donkey Kong and Stanley, along with the aliens, have landed on the mysterious planet shown in Stage 9.
Pc88 DonkeyKong3DaiGyakushu Stage11.png BY THE PYRAMID A large split in the ground is visible in front of a pyramid.
Pc88 DonkeyKong3DaiGyakushu Stage12.png IN THE CAVE A long pathway with swirling walls completely encircling it.
Pc88 DonkeyKong3DaiGyakushu Stage13.png AT THE ACTIVE VOLCANO Appears to be a somewhat overhead view of an active volcano erupting.
Pc88 DonkeyKong3DaiGyakushu Stage14.png IN THE ACTIVE CRATER Appears to take place near an active crater.
Pc88 DonkeyKong3DaiGyakushu Stage15.png AT THE DOME Takes place near a dome-shaped building.
Pc88 DonkeyKong3DaiGyakushu Stage16.png ON THE GROUND PICTURE Appears to take place near some sort of Nazca Line-type image on the ground.
Pc88 DonkeyKong3DaiGyakushu Stage17.png AT THE RUNWAY Takes place near a runway.
Pc88 DonkeyKong3DaiGyakushu Stage18.png A MUSHROOM CLOUD Appears to take place in front of a mushroom cloud. The background is completely blank, and thus no further context is provided.
Pc88 DonkeyKong3DaiGyakushu Stage19.png AT THE SUNSET Takes place during sunset, with only the sun and some birds being visible.
Pc88 DonkeyKong3DaiGyakushu Stage20.png IN THE CITY Takes place in the middle of a large city. Several buildings are shown in the background, as well as what seems to be lightning. Stars are also visible.


Main programmer[edit]

  • Fumihiko Itagaki


Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコング3 大逆襲 (box)
Donkey Kong 3 大逆襲
(title screen)
Donkī Kongu Surī Dai Gyakushū
Donkey Kong 3: Great Counterstrike