Donkey Konga 2

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Donkey Konga 2
Dkk2.jpg
Cover art
Developer(s) Namco
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Japan July 1, 2004
USA May 9, 2005
Europe June 3, 2005
Genre Music/Rhythm
Rating(s)
ESRB:ESRB T.svg - Teen
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
Mode(s) Single player, multiplayer
Media
GameCube:
Media CD icon.png Optical disc
Input
GameCube:

Donkey Konga 2, otherwise known as Donkey Konga 2: Hit Song Parade in Japan, is a Donkey Kong video game for the Nintendo GameCube. It is the sequel to Donkey Konga and the second title of the Donkey Konga series. It also has a sequel that was only released in Japan, Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku. Donkey Konga 2 was released in Japan in 2004 and in 2005 for oversea regions.

Like the other Donkey Konga titles, Donkey Konga 2 utilizes the DK Bongos peripheral but retains its compatibility with the GameCube controller.

Story[edit]

DK and Diddy argue over each other's performance.
Dixie urge the Kongs to go on tour.

Donkey Kong and Diddy Kong were practicing the bongos; its energy was draining from the Kongs shouting and arguing with one another over their performance. Cranky and Dixie show up and hear them arguing. The Kongs blame each other to Cranky, but Dixie looks at Diddy's bongos and tells him and DK that she was listening to them and claims their bongo playing is "way off". Dixie is about to play the bongos, and DK and Diddy doubt her capability of playing them. To their surprise, Dixie was very good at playing the bongos. After drumming, Dixie told DK and Diddy to work on their drumming skills, specifically citing their timing and accuracy.

Cranky told DK and Diddy that they can only improve by competing against other people. He mentions of the whole world with music, and that the Kongs should tour off the island to practice on their bongos. Diddy expressed his love for the idea while Donkey Kong was unaware of the entire situation. He asked what the big deal was and if they would have a tour guide. DK and Diddy fantasize and excitedly shout in unison of all the Bananas they would be able to eat. Dixie decides to join the Kongs, and says that they cannot leave the island without her bongo skills. Diddy gets annoyed at her statement and professes to be good at playing bongos. The opening ends with the three Kongs leaving the island, and Cranky asks himself if they are prepared for a world tour, hoping they would "break a leg".

Gameplay[edit]

Donkey Konga 2 has largely similar gameplay to that of Donkey Konga's. It retains its Taiko no Tatsujin-based gameplay style. The player must hit the notes in conjunction with the song playing. A few unique modes appear in this game, including "Concert", "Freestyle Zone", and "Music Lab".

Aside from the story introduction, Dixie Kong has a role as a professional drummer. Sometimes, after completing a mode, Dixie provides advice to the player, known as "Dixie's Notes". Each bit of advice she provides is catalogued in the "Hall of Records" for the player to review. Dixie is also Donkey Kong's opponent in the Barrel Race mini-game.

Modes[edit]

Mode Description Players
DKa2 Street Performance.png
Street Performance
In this mode, the player performs a song while hitting the corresponding musical notes to collect coins. Aside from some minor HUD differences, Street Performance has some differences from the predecessor. The coins are now stored in a DK emblem chest, a counter showing the number of coins, and a weight scale. Banana Fairys sometimes appear in the mode, and momentarily grant the ability for each note to have a value of three coins. Coins are used to purchase extra features in the Shopping Mall or to play mini-games in the Music Lab. 1-2 players
DKa2 Concert duet.png
Concert
In this mode, players synchronously perform a song, each with their own notes to hit. There is a Share Mode that allows multiplayer from a single DK Bongo Controller. Concert is also playable in single player, where the player (as Donkey Kong) rather performs with a computer player (as Dixie Kong). 1-4 players
DKa2 Freestyle.png
Freestyle Zone
This mode freely allows the player to perform their own beats on the DK Bongos (or GameCube Controller), hence the name "freestyle". They can also press START/PAUSE Button to access a menu allowing them to change the scenery and background music.

Each time a button is pressed, an image displays on screen, usually of an official artwork. A "Hit Count" meter is at the top-right, which counts how many times the player pressed a button. The meter resets after exceeding 1,000 hits. This mode also appears in Donkey Konga 3.

1 player
DKa2 Shopping Mall.png
Shopping Mall
This mode is the successor to DK Town from the first Donkey Konga. Shopping Mall allows the player to purchase unlockables if they have enough coins. There are two categories: "Jungle Jams" and "Bongos-A-Go-Go". The former option sells each song individually to be played on Gorilla (expert) difficulty level. The latter option sells different sound sets, which create different sound effects than the default bongos, and can be changed in each mode. 1 player
DKa2 Hall of Records.png
Hall of Records
The player can review their achievements, which includes "Hit Parade", "Dixie's Notes", and "Badge Collection". The first option shows the highest score (in percentage) of notes that the player hit. The second option shows the advice already received from Dixie. Lastly, the third option shows a collection of badges earned by the player. 1 player
DKa2 Battle.png
Battle
In this mode, players perform a song to compete for the highest score. 2-4 players
DKa2 Challenge.png
Challenge
In Challenge mode, the player performs a number of songs in a row. There are three options: the "6-Song Set", "12-Song Set" and the unlockable "Full Set". 1-2 players
DKa2 Music Lab.png
Music Lab
This mode replaces the "Ape Arcade" section from Donkey Konga. In it, players can play one of two mini-games: Barrel Race or Rhythm Keeper. Unlike Donkey Konga, the player is required to pay coins for each play. It costs 50 coins to play either mini-game in single player, or 100 coins to play it in Vs. (multiplayer). 1-4 players
DKa2 Electric Hut.png
Electric Hut (Options)
This is the options menu, which allows the player to change settings for their controller (either DK Bongos or GameCube), switch between Stereo and Mono, and a Volume Balance for adjusting the volume between sound effects and music. 1 player

Shopping Mall unlockables[edit]

Bongos-A-Go-Go[edit]

Despite having the same function, each sound set is at a different price. Every sound set has three sound effects based on its title, and they each correspond with clapping and the left and right bongos.

Item Cost
Alarms Set 2,900 coins
Birds Set 4,800 coins
Boing Set 3,200 coins
Party Set 2,600 coins
Drums Set 2,000 coins
Fight Set 5,800 coins
Gigglebox Set 4,500 coins
Gong Set 9,600 coins
Horns Set 7,700 coins
Kittycat Set 8,000 coins
Office Set 6,400 coins
Safari Set 6,800 coins
Ding Set 3,900 coins
Sea Mammals Set 5,200 coins
Symphony Set 8,000 coins
Synth Set 9,600 coins

Jungle Jams[edit]

Each song has a purchasable Gorilla Arrangement, which is peforming the song on expert difficulty. Like with Bongos-A-Go-Go, each item is individually priced even though the general purpose is the same.

Item Cost
U Don't Have to Call 2,000 coins
Rock the Boat 3,200 coins
Predictable 1,500 coins
The Anthem 777 coins
Drive 1,600 coins
Wish You Were Here 750 coins
Trouble 1,800 coins
Road Trip 2,500 coins
Sidewalks 1,100 coins
Losing My Religion 2,000 coins
Shiny Happy People 1,000 coins
All Star 1,234 coins
Contact 2,222 coins
Donkey Konga 2 Theme 2,800 coins
Trepak 3,000 coins
Habanera 1,875 coins
Minute Waltz 1,949 coins
La Bamba 808 coins
Boombastic 480 coins
No More Drama 1,600 coins
Come Clean 980 coins
Born Too Slow 2,200 coins
I Don't Want To Know 1,500 coins
Unpretty 580 coins
Hit 'Em Up Style (Oops!) 555 coins
It's Been a While 2,800 coins
Send the Pain Below 980 coins
High Roller 5,800 coins
Pieces 9,800 coins
Headstrong 3,200 coins
Why Don't We Fall In Love 760 coins
Full Moon 850 coins

List of songs[edit]

There are a little over 30 songs featured in the game. Like its predecessor, Donkey Konga 2 features a different set of songs per region.

While the European release continued to feature family-friendly songs, the North American release featured song covers of popular hits meant for older audiences, e.g. P!nk and Trapt. The ESRB provided a "T" (Teen) rating to Donkey Konga 2 for "Mild Lyrics".

Japan[edit]

North America[edit]

Europe[edit]

Regional differences[edit]

Like its predecessor, Donkey Konga 2 features regional differences aside from a different set of music. Aside from the language difference, the European and Japanese feature fewer differences than to the North American version.

The Japanese release has the same health & safety warning as in Donkey Konga. Only regular health & safety warnings are in the North American and European versions.

Title screens
DKa2 Title Screen.png
North America
DKa2 EU title screen.png
Europe
DKa2 JP title screen.png
Japan

The title screen is different from the North American version to the European and Japanese versions. The Japanese version has a subtitle, so the main title was made smaller to accommodate room for the subtitle. Despite the logo difference, every region has the same Nintendo GameCube menu banner.

DKa2 blue background.png
North America
DKa2 EU blue background.png
Europe
DKa2 JP blue background.png
Japan
DKa2 green background.png
North America
DKa2 EU green background.png
Europe
DKa2 JP green background.png
Japan

The background texture of Freestyle Zone's options menu and Dixie's Notes show the Donkey Konga 2 logo. As a result, each region shows their own logo. The Japanese logo is brighter than the European logo, which is even darker than the North American version's.

Songs
DKa2 Song Select.png
North America
DKa2 EU Song Select.png
Europe
DKa2 JP Song Select.png
Japan

The song selection menu of the European and Japanese versions are sorted by genre. The North American version does not do this, and each of its banners are in either shade of green. However, the song list in the North American manual utilizes this categorization.[1]

Songs
DKa2 Freestyle.png
North America
DKa2 EU Freestyle.png
Europe

In the Freestyle Zone, the number of hits is mentioned twice in the European version: the "Hit Count" (above) and the word "hit(s)" (on the right side).

Staff[edit]

  • Hiroumi Endo
  • Hiroshi Igarashi
  • Hiroyuki Onoda
  • Yoshihiro Kurohata
  • Kenichiro Kubo
  • Shigenori Kanai

References to other games[edit]

  • Donkey Kong - The screen for creating a new Memory Card save shows sprites from the original Donkey Kong, and one of the default bongo options is NES, which features a few re-recorded sound effects from the game. These features also appear in the first and third Konga titles. Additionally, the background of the Challenge menu shows construction girders, reminiscent of 25m.
  • Donkey Kong Country - The score dashboard of Battle mode has a banner based on the temple levels, with a Gnawty holding a torch.
  • Donkey Kong Country 2: Diddy's Kong Quest - In both the Donkey Kong Country and Donkey Konga franchises, Dixie appears in the second installment but does not appear in the first game. In Freestyle Zone, most of the character artwork that displays on-screen originates from this game, which includes the Kongs, Animal Friends, and enemies.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble! - Artwork of a few Brothers Bears and a Banana Bird appear in Freestyle Zone. Kiddy Kong and Banana Bird are one of the selectable badges after the player makes a top score on performing a song. Swanky Kong and Wrinkly Kong's badges and Freestyle Zone artwork are from their appearance in Donkey Kong Country 3.
  • Donkey Kong 64 - Banana Fairies reappear in the Street Performance mode, and a Banana Camera Film is the scoreboard banner in Street Performance and Challenge. In Freestyle Zone, a sound effect of either one of the five Kongs winning a Bonus Barrel mini-game plays after hitting a certain number of beats.
  • Donkey Konga - The sequel to this game. The core gameplay and some modes (such as Street Performance) first appeared in this game.

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Konga 2.

Media[edit]

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Name in other languages[edit]

Language Name Meaning
Japanese ドンキーコンガ2 ヒットソングパレード
Donkī Konga Tsū Hitto Songu Parēdo
Donkey Konga 2: Hit Song Parade

Trivia[edit]

External links[edit]

References[edit]

  1. ^ Donkey Konga 2 manual, pages 16-17