Nintendo Puzzle Collection

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Nintendo Puzzle Collection
NPC.jpg
Developer(s) Intelligent Systems
TOSE Software Co.
Nintendo Software Technology Corporation
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Japan February 7, 2003
Genre Puzzle
Rating(s)
CERO:CERO A.png - All ages
Mode(s) 1-4 players
Media
GameCube:
Media CD icon.png Optical disc
Input
GameCube:

Nintendo Puzzle Collection (NINTENDO パズルコレクション) is a Japan-only Nintendo GameCube game released in 2003. It is a three-in-one compilation game containing sequels to three Nintendo action puzzle games: Dr. Mario, Panel de Pon, and Yoshi no Cookie. While the other two games are completely new, the Dr. Mario sequel was previously released as Dr. Mario 64.

Copies of the Nintendo Puzzle Collection were bundled with a GameCube to Game Boy cable that allowed players to play the original entries of the three games on a Game Boy Advance. Wario World had a similar feature where players could play WarioWare, Inc.: Mega Microgame$! microgames on their Game Boy.

It was tentatively titled Masterpiece Puzzle Collection in development,[1] and was planned to have a release outside Japan.[2]

Story and Gameplay[edit]

Dr. Mario[edit]

The Dr. Mario 64 port offers the same graphics and gameplay as the original Nintendo 64 version.

Panel de Pon[edit]

The version of Panel de Pon found in this game is more of a sequel to the Super Famicom original; it has new features, a whole new set of characters, and more stages.

Yoshi no Cookie[edit]

The Yoshi's Cookie remake is a complete revamp of the original. It adds a story mode to the game, wherein Mario and Yoshi get exhausted from countless cookie deliveries, and Bowser steals their cookies while they sleep. Background music is remade from the soundtrack from the Nintendo Entertainment System version of the game.

Backgrounds in Action Mode use background tilesets from stages of Super Mario World 2: Yoshi's Island. Each round has different confetti when the player clears a stage.

Round number Stage appearance Confetti type
1 Background of Make Eggs, Throw Eggs Red, purple and blue flowers
2 Background of the cavern background of The Cave Of Chomp Rock Red, green and blue mushrooms
3 A castle level similar to Salvo The Slime's Castle or Marching Milde's Fort Yellow and blue Slime Drops
4 Background of Jungle Rhythm... Green and yellow leaves
5 Background of Ride Like The Wind A flock of Goonies
6 Background of the first area of Ride The Ski Lifts Snowflakes
7 A fortress level similar to Sluggy the Unshaven's Fort Coins
8 Background of Shifting Platforms Ahead Small green, yellow, and blue stars
9 Background of Beware The Spinning Logs Fire, Ice, and regular Watermelons
10 Background of the final area of King Bowser's Castle Green, orange and red Yoshi Eggs

Cutscenes between rounds have changed from the NES, SNES and Game Boy versions and are as follows:

  • Round 1: Mario throws a Yoshi Cookie to Yoshi, who eats it by catching it with his tongue. Mario then throws another Yoshi Cookie to Yoshi at a higher arc, accidentally hitting Yoshi in the head, knocking him out. The cookie bounces past Yoshi and lands in front of Bowser, who happily stomps the ground.
  • Round 2: Mario throws a Yoshi Cookie to Yoshi, and eats it by catching it with his tongue. Yoshi then acts strangely before spitting the cookie out. The cookie turns much larger, surprising Mario and Yoshi.
  • Round 3: Mario throws a fireball at a Yoshi Cookie that comes out of a Warp Pipe, toasting it, while Yoshi, standing on a block next to the Warp Pipe, catches the toasted cookie and eats it. Another Yoshi Cookie shoots up from the Warp Pipe, much higher than the last. Mario throws a fireball at it, but misses, accidentally hitting Yoshi instead and burns him.
  • Round 4: Bowser conjures a Bill Blaster in front of Mario and fires a Yoshi Cookie at him, and Mario throws a fireball at it to disintegrate it. Bowser fires another cookie and Mario throws a fireball at it, toasting it. Mario then catches the cookie and eats it, to Bowser's shock.
  • Round 5: Bowser conjures a Bill Blaster in front of Mario and fires a metallic Yoshi Cookie at him, which Mario jumps out of the way. Bowser then conjures up a larger Bill Blaster and it fires a partially eaten Yoshi Cookie. The Bill Blaster misfires two times before firing Yoshi out from it, surprising Mario and Bowser.
  • Round 6: Mario and Yoshi are running and jump over a Yoshi Cookie rolling on the grass, then over a giant one. Mario and Yoshi then come to a halt as they see Bowser inside a rubber ball chasing after them and run away from him.
  • Round 7: Mario and Yoshi are at a running track, with Yoshi at the starting line. Mario blows a whistle and Yoshi runs down the track, disappearing on the right side of the screen. Mario then throws a Yoshi Cookie in the air and Yoshi reappears from the left side of the screen and catches the cookie as he reaches the finish line. Yoshi then acts strangely and starts to run much faster on the track. Mario throws another Yoshi Cookie, but it turns large and Yoshi crashes into it, knocking him out.
  • Round 8: Bowser sees a Yoshi Cookie on a ground and discovers a trail of cookies left behind by Yoshi who's carrying a bag of them with a tear at the bottom. Bowser then collects the fallen cookies in his own bag, and Yoshi turns around and sees him. As Bowser laughs, he turns around and notices Mario eating a Yoshi Cookie that came out from a tear in the bottom of his bag, to his shock.
  • Round 9: Mario uses matches to light a fuse for fireworks and takes cover. A green fireball is shot out from the cannon and turns into several Yoshi Cookies. A second fireball is shot out, and Bowser, while on a cloud, catches the cookies it turns into with a net.
  • Round 10: Mario sees a Yoshi Cookie roll along the ground and chases it but gets distracted by a shooting star in the distance. Mario then brings a telescope and looks at the sky through it. In first-person perspective, another shooting star appears, which turns out to be a Yoshi Cookie and gets closer and closer until it breaks through the lens of the telescope. Mario falls to the ground and the small cookie pops out from the telescope's eyepiece into Mario's hands.

Enemies[edit]

The first five stages offer different opponents depending on the difficulty. All of the opponents in the story mode are taken from Super Mario World, with the exception of Blooper and Hammer Bro.

Regardless of the difficulty, the final two stages offer the same opponents, though their skill differs between each difficulty. Stage 6 lets the player face off against Thwomp, followed by Magikoopa. Stage 7 is a best-three-out-of-five match against Bowser himself.

Easy[edit]
Normal[edit]
Hard[edit]

Staff[edit]

Main article: List of Nintendo Puzzle Collection staff

Gallery[edit]

Artwork[edit]

Sprites[edit]

Screenshots[edit]

Media[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

Trivia[edit]

  • Characters that appear in both the Super Famicom and Nintendo Puzzle Collection renditions of Panel de Pon were planned to appear in Panel de Pon GB, which was released as Pokémon Puzzle Challenge.[3]

References[edit]

  1. ^ Gaban, Desmond (November 13, 2002). "Gamecube Masterpiece Puzzle Collection revealed". Nintendo World Report. Retrieved February 28, 2012.
  2. ^ IGN (May 14, 2003). "Nintendo Puzzle Collection E3 2003 Trailer". YouTube. Retrieved August 28, 2018.
  3. ^ TCRF. Pokémon Puzzle Challenge. The Cutting Room Floor. Retrieved August 28, 2018.

External link[edit]