Nintendo Puzzle Collection
Nintendo Puzzle Collection (ＮＩＮＴＥＮＤＯ パズルコレクション) is a Japan-only Nintendo GameCube game released in 2003. It is a three-in-one compilation game containing sequels to three Nintendo action puzzle games: Dr. Mario, Panel de Pon, and Yoshi no Cookie. Dr. Mario was previously released in North America as Dr. Mario 64, Panel de Pon was ported from the unreleased Panel de Pon 64, and Yoshi no Cookie is the only game that appears to not be originally developed as a Nintendo 64 title since it has native 480p and uses the system font.
Copies of the Nintendo Puzzle Collection were bundled with a Link Cable that allowed players to play the original Family Computer entries of the three games on a Game Boy Advance, with the exception of Panel de Pon, which boots a simplified rendition later used in Dr. Mario & Puzzle League. Wario World had a similar feature where players could play WarioWare, Inc.: Mega Microgame$! microgames on their Game Boy Advances.
Nintendo Puzzle Collection was tentatively titled Masterpiece Puzzle Collection in development, and it was planned to have a release outside Japan. However, the English localized version, despite being given an E rating by the ESRB, ended up being canceled.
Story and gameplay
The Dr. Mario 64 port offers the same gameplay as the original Nintendo 64 version.
Panel de Pon
The Panel de Pon game is a sequel to the Super Famicom original with additional modes, a new set of characters, and more stages. Feature-wise, it is similar to Pokémon Puzzle League, including the same set of puzzles.
Yoshi no Cookie
The Yoshi's Cookie remake is a complete revamp of the original. It adds a story mode to the game, wherein Mario and Yoshi get exhausted from countless cookie deliveries, and Bowser steals their cookies while they are sleeping. Background music is remade from the soundtrack from the Nintendo Entertainment System version of the game.
Backgrounds in Action Mode use background tilesets from stages of Super Mario World 2: Yoshi's Island. Each round has different confetti when the player clears a stage.
Cutscenes between rounds have changed from the NES, Game Boy, and SNES versions, and are as follows:
The first five stages offer different non-playable opponents depending on the difficulty. All of the non-playable opponents in the story mode appear in Super Mario World, with the exception of Blooper and Hammer Bro.
Regardless of the difficulty, the final two stages offer the same non-playable opponents, though their skill differs between each difficulty. Stage 6 lets the player face off against Thwomp, followed by Kamek. Stage 7 is a best-three-out-of-five match against Bowser himself.