Marching Milde's Fort

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Marching Milde's Fort
Marching Milde's Fort.PNG
Level code 4-4
Game Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
Boss Marching Milde
Music track Athletic

Castle & Fortress
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Marching Milde's Fort is the fourth level of World 4 in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. This level's playable Yoshi is the yellow Yoshi.


Yoshi fighting Marching Milde
Yoshi fighting Marching Milde

The beginning of this stage takes place in a grassed area outside of the fort. It has Incoming Chomps and Shark Chomps swarming around.

When Yellow Yoshi enters the fort, he will find four doors to choose from. The first door contains plenty of lava and Hot Lips. Yoshi must navigate an area filled to the brim with lava, and receives a key at the end of the area. The second area is a room filled with Bandits, Snifits, Bullet Bills, and a lone Coin Bandit. If Yoshi can navigate this room without getting Baby Mario stolen, he will receive a key. The third area has lots of thorns and Grunts, as well as a few Snifits. It also has blue spinning wheels. Yoshi gets a key at the end of the area. The fourth area has every plant-based enemy in the game guarding the last key. If Yoshi can defeat them all, he will receive the last key.

Using the four keys, Yoshi can open the locked door in the center hub area, and the three locked doors that follow it. The first room is filled with Mildes. The second one is filled with other enemies in the floor and ceiling. The third one is filled with lava and some red coins along with a tilting platform as a bridge. The last room features more Mildes. It also has the entrance to Marching Milde's chamber where Yoshi must battle and defeat her.

Boss Battle[edit]

Like a regular Milde, Marching Milde does not attack, instead simply walking left and right inside her large chamber, hurting Yoshi if he touches her from any other side than from above. As is the case with Puchipuchi L, jumping on Marching Milde simply causes the Yoshi to bounce off without doing any damage. To defeat this boss, the player must instead Ground Pound on top of Marching Milde to make her split apart into two smaller versions of herself, which are large versions of Puchipuchi L. Employing the same strategy against the large Puchipuchi L makes them split into regular-sized Puchipuchi L, which in turn split into Mildes upon being Ground Pounded. Once every Milde has been destroyed or eaten, the boss is defeated.



Names in other languages[edit]

Language Name Meaning
Japanese ビッグプチプチの とりで
Biggu Puchipuchi no Toride
Big Milde's Fort
Chinese 超大布奇堡垒
Chāodà Bùqí bǎolěi
Marching Milde Fort
French Antre de Clac Clac. Lair of Marching Milde.
German Big Puschels Festung Marching Milde's Fortress
Italian La fortezza del Grande Coccolo Marching Milde's fort
Spanish Castillo de Gran Bollito Marching Milde's castle (Oddly, the name refers to a castle and not a fort, which is usually the fourth level of every world)


  • Marching Milde's Fort is the only fort level in the game to not begin with the fort/castle background music.
    • The athletic background music will play first.
  • It is also one of only two fort levels to begin outside, with the other level being Prince Froggy's Fort.