Welcome To Yoshi's Island

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Welcome To Yoshi's Island
Welcome To Yoshi's Island
Level code 0-0
Game Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
Music track Practice Course
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Welcome To Yoshi's Island is a level that can be played only once when a new game is started in Super Mario World 2: Yoshi's Island and its remake, Yoshi's Island: Super Mario Advance 3. It is mainly a tutorial in which Yoshi learns about Baby Mario, as well as using an Expansion Block and collecting coins. The level is very basic and short with no collectibles, with only a few Shy-Guy enemies strolling around, making it easy enough for beginners. In the SNES version, the player is given infinite lives for this level and thus cannot get a Game Over; in the GBA version, if the player gets a Game Over in this level and chooses to stop playing, the file will say that the level is World 0. This level is also called World 0 if the player pauses during the level in the GBA version; it says "World 0" at the top, and at the bottom, it says the level is "World 0-0." As the level ends, Yoshi begins level 1-1, Make Eggs, Throw Eggs.

The level is also used as the final section of Endless World of Yoshis, with the addition of Kamek attacking Yoshi every few seconds as in the first room of King Bowser's Castle.


Image Name Count
A Purple Shy Guy Shy-Guy (magenta) 2
A Red Shy Guy Shy-Guy (red) 2

Names in other languages[edit]

Language Name Meaning
Japanese ここは ヨッシーアイランド
Koko wa Yosshī Airando
This is Yoshi's Island

Chinese 欢迎来到耀西岛
Huānyíng láidào Yàoxī Dǎo
Welcome to Yoshi's Island

French Voici l'île de Yoshi !
This is Yoshi's Island!
German Jetzt Geht's Los!
Here We Go!
Italian Benvenuto nell'Isola Yoshi
Welcome to Yoshi's Island
Spanish Bienvenido a la Isla de Yoshi
Welcome to Yoshi's Island


Cameo of Yoshi's House.
Yoshi's House at the start of the level.
  • The very start of the level resembles Yoshi's House from Super Mario World.
  • In the SNES version, this level can be skipped by pausing the game and pressing Select Button.
  • In the GBA version only, if the player has completed a level in which Baby Mario is passed to a Yoshi other than Green Yoshi, then goes back to the file selection screen by pressing B Button (without turning the game off) and starts a new file, the color of the Yoshi played as in this first level will be the color of the Yoshi Baby Mario was passed to instead of Green Yoshi.