Fuzzy (Super Mario World 2: Yoshi's Island)

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Fuzzy (Super Mario World 2: Yoshi's Island)
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Yoshi's Island: Super Mario Advance 3 (2002)
Red Yoshi dizzy with dilated pupils after touching a Fuzzy

A Fuzzy is a floating, furry, spore-like creature found in Super Mario World 2: Yoshi's Island, and Yoshi's Island: Super Mario Advance 3, and is the sole member of the Dudim Phreykunoutonthis enemy group. When Yoshi makes contact or eats a Fuzzy, he gets dizzy, and the whole level is affected. While in this state, Yoshi may have a hard time walking and aiming eggs, the music is slowed down and distorted, and it will be especially difficult to understand the map well, as the whole background will flash rainbow colors, move and twist around; this is especially hazardous in areas with pits. Fuzzies always appear in large groups and hover all over the field. Yoshi can avoid the dizzy effects by crouching. If they are eaten by Yoshi, they make him produce a cloud of gas that can defeat enemies behind him instead of laying an egg[1].

They have their own level named after them, "Touch Fuzzy, Get Dizzy", which is also the first level to feature them. Fuzzies also appear in "GO! GO! MARIO!!", "Beware The Spinning Logs", and "Fight Toadies w/ Toadies" (the latter being in the remake).


Names in other languages[edit]

Language Name Meaning
Japanese ワタボー[2][3]
Portmanteau of「綿」(wata, cotton) and「坊」(, suffix that roughly means "boy")
Chinese 棉毛球[4]
Miánmáo Qiú
Cotton ball
French Cotonou Pun on "cotonneux" (fluffy)
German Sporky[citation needed] From "Spore" (spore)
Italian Stordino[5] From "stordire" (to make dizzy), it's also the name of the normal Fuzzy.


MKSC Unused Fuzzy Sprites.png
  • A Sammer Guy in Super Paper Mario is called "Staggering Dizzy Fuzzy" as a reference to Fuzzies.
  • The effects of touching Fuzzies may parody the stereotypical visual, mental, and physical effects of popular psychedelic drugs such as LSD or psilocybin mushrooms. This is even referenced in the German translation for "Touch Fuzzy, Get Dizzy", "Lustiges Sporen Drama" (German for "Funny Spore Drama").
  • Fuzzies were meant to appear in Mario Kart: Super Circuit, as indicated by sprites appearing in the same code as elements from Sky Garden. With GameShark codes, the player can make them appear on the track.


  1. ^ Video of the effect.
  2. ^ 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook), page 6.
  3. ^ 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook), page 24.
  4. ^ Chinese name of "Touch Fuzzy, Get Dizzy".
  5. ^ Italian name of "Touch Fuzzy, Get Dizzy", "Urta Stordino e vai nel pallone".