Fuzzy (Super Mario World 2: Yoshi's Island)

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Fuzzy (Super Mario World 2: Yoshi's Island)
First appearance Super Mario World 2: Yoshi's Island (1995)
Latest appearance Yoshi's Island: Super Mario Advance 3 (2002)
A Red Yoshi dizzy with dilated pupils after touching a Fuzzy

A Fuzzy, also referred to as a Watabo,[1] is a floating furry spore-like creature found in Super Mario World 2: Yoshi's Island and its reissue and is the sole member of the enemy group Dudim Phreykunoutonthis. When a Yoshi makes contact with or eats a Fuzzy, he gets dizzy, and the whole level is affected. While in this state, the Yoshi may have a hard time walking and aiming eggs, the music is slowed down and distorted, and it is especially difficult to understand the map well, as the whole background flashes rainbow colors, moves, and twists around; this is especially hazardous in areas with pits. Fuzzies always appear in large groups and hover all over the field. A Yoshi can avoid the dizzy effects by crouching. If Fuzzies are eaten by a Yoshi, they make him produce a cloud of gas that can defeat enemies behind him instead of laying an egg.[2]

Fuzzies have their own level named after them: Touch Fuzzy, Get Dizzy, which is also the first level to feature them. Fuzzies also appear in GO! GO! MARIO!!, Beware The Spinning Logs, and Fight Toadies w/ Toadies (the last of which appears only in the reissue).

Profiles and statistics[edit]

Super Mario World 2: Yoshi's Island[edit]

  • Player's Guide: They won't hurt Yoshi, but they'll definitely warp his world! They drift down in droves and are very hard to avoid.[3]
  • Shogakukan guide: さわったり食べたりすると、毒にやられて景色がグニャグニャに見える。たくさんいるので、手におえない。[4] (When you touch or eat them, you will be poisoned and the landscape will look squishy. There are so many of them that it is unbearable.)

Yoshi's Island: Super Mario Advance 3[edit]

  • Shogakukan guide: さわったり食べたりすると景色がグニャグニャになり、操作がむずかしくなる。ちなみに、食べるとオナラが出て、これを敵に当てれば倒せるぞ。[5] (When touched or eaten, the scenery becomes squishy and it becomes difficult to control. By the way, when you eat, gas comes out, which you can use to hit enemies to defeat them.)


Names in other languages[edit]

Language Name Meaning
Japanese ワタボー[4][5]
Portmanteau of「綿」(wata, cotton) and「坊」(-bō, an affectionate suffix for boys)
Chinese 棉毛球[6]
Miánmáo Qiú
Cotton ball
French Cotonou Pun on "cotonneux" (fluffy)
German Sporen[7] Spore
Italian Stordino[8] Diminutive of "stordire" (to make dizzy); also the name of the Super Mario-series Fuzzies


MKSC Unused Fuzzy Sprites.png
  • A Sammer Guy in Super Paper Mario is called "Staggering Dizzy Fuzzy" as a reference to Fuzzies.
  • The effects of touching Fuzzies may parody the stereotypical visual, mental, and physical effects of popular psychedelic drugs such as LSD or psilocybin mushrooms. This is even referenced in the German translation for "Touch Fuzzy, Get Dizzy," "Lustiges Sporen Drama" (German for "Funny Spore Drama").
  • Fuzzies were meant to appear in Mario Kart: Super Circuit, as indicated by sprites appearing in the same code as elements from Sky Garden. With GameShark codes, the player can make them appear on the track.


  1. ^ Nintendo Magazine System (AU) Issue #30, page 12. "BUMPING INTO THE WRONG GUY Not all creatures on Yoshi’s Island are fatal. These Watabos for example only cause dizziness, leaving Yoshi to stagger about wearing a daft expression."
  2. ^ Video of the effect.
  3. ^ Miller, Kent, and Terry Munson. Super Mario World 2: Yoshi's Island Player's Guide. Page 127Media:SMW2 Guide 127.jpg.
  4. ^ a b 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook), page 6.
  5. ^ a b 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook), page 24.
  6. ^ Chinese name of "Touch Fuzzy, Get Dizzy".
  7. ^ German name of "Touch Fuzzy, Get Dizzy"
  8. ^ Italian name of "Touch Fuzzy, Get Dizzy", "Urta Stordino e vai nel pallone".