King Zing is a large Zinger who serves as the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest and the third boss of Donkey Kong Land 2. He is the boss of Krazy Kremland in both games, and is fought in the stage King Zing Sting.
Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, King Zing first appears near the end of Rambi Rumble, making him the only boss to also appear outside of a boss level. King Zing starts chasing after Rambi near the end of the level. Unlike regular yellow Zingers, Rambi cannot jump on or attack King Zing, and must simply run away from him; fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the End of Level Target.
At King Zing Sting, the Kongs must fight King Zing by transforming into Squawks from a Squawks Barrel. King Zing is the first boss in the Donkey Kong Country series to be fought against as an Animal Friend.
King Zing moves around the arena in a set pattern. In order for Squawks to attack King Zing, he must spit an egg at King Zing's red-flashing stinger. When King Zing is hit by an egg, he flashes red for a few seconds (making him temporarily invincible) before returning to normal. King Zing resumes his patrol around the level, but at a faster pace. If he is hit another time, King Zing turns red and starts to follow Squawks around, shoots out three separate sets of stingers in all directions, and returns to his normal state and route. King Zing gets increasingly faster for each time he is hit.
After Squawks hits King Zing in the stinger six times, he becomes a normal-sized red Zinger, and summons four yellow Zingers to guard and surround him. King Zing directly moves after Squawks for the remainder of the battle. To attack King Zing in this phase, Squawks must defeat each yellow Zinger by spitting an egg at them. By defeating all of them, King Zing turns yellow, leaving him open to attack. However, if Squawks does not defeat the Zingers quickly enough, they start to respawn, one by one. Three more hits in this phase will defeat King Zing, though the yellow Zingers will not respawn after the first hit.
In other versions of the game, King Zing moves faster during the battle. Additionally, in the Game Boy Advance port, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). He also requires an additional hit in his last phase as a normal Zinger to be defeated.
Donkey Kong Land 2
The battle with King Zing proceeds similarly to the one in Donkey Kong Country 2; although after being hit, King Zing does not fire stingers, and instead becomes temporarily invincible and homes in on Squawks, before returning to his normal zig-zag flight pattern. Like his previous battle, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers. These Zingers are positioned behind King Zing and move around with him, and they disappear after a while.
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