K. Rool's Keep
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“Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?”
K. Rool's Keep is the name of Kaptain K. Rool's precariously perched castle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. K. Rool's Keep is situated on the very top of Crocodile Isle. Since the castle is so high up, the area around the keep is completely frozen and constantly battered by high winds. The castle itself is filled with traps to impede Diddy Kong's and Dixie Kong's progress. Some of these traps include, but are not limited to, a moving floor, a tower filled with acid that slowly rises, and a bottomless pit located in a dungeon filled with chains. Despite all these traps, the Kongs managed to make their way to the top of the keep. At the top, the two Kongs fought and defeated the mighty Kerozene (GBA version only), and chased Kaptain K. Rool to his transport gunship, the Flying Krock. At the end of Donkey Kong Country 2, K. Rool's Keep sinks to the bottom of the ocean, along with rest of Crocodile Isle.
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