Stronghold Showdown

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Stronghold Showdown
Stronghold Showdown.png
Level code 6 - 7
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2
Boss Kerozene (GBA)
Music track False Triumph? / Krook's March (SNES)
Boss Bossanova (GBA)
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Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the Game Boy Advance version, it features a boss battle against Kerozene.


Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2[edit]

Stronghold Showdown in Donkey Kong Land 2

In its two original appearances, Stronghold Showdown is a straight path inside a castle with no enemies. There are two hidden Banana Coins and a hidden Red Balloon that Diddy Kong and Dixie Kong can reach by performing a team up throw. By continuing forward, the Kongs find Donkey Kong tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a Kremkoin, and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow Kaptain K. Rool, who pulls Donkey Kong up to his airship, the Flying Krock.

In Donkey Kong Country 2: Diddy's Kong Quest, the "Krook's March" theme plays during subsequent visits to Stronghold Showdown. Diddy and Dixie can also use Stronghold Showdown to exit K. Rool's Keep without paying Banana Coins at Funky's Flights II.

Donkey Kong Country 2 (Game Boy Advance)[edit]

Main article: Kerozene
The Kongs battle Kerozene in the Game Boy Advance version

In the Game Boy Advance remake, Stronghold Showdown takes place on the roof of the castle where the Kongs fight Kerozene, a boss not present in the original titles.

Kerozene attacks Diddy Kong and Dixie Kong with weakened Kleevers and a fire breath attack. In the first round, Diddy and Dixie must simply throw kannonballs at the Kleevers. Then, they must grab the kannonballs on the ground, avoid the flames the huge creature spits at them and then throw the kannonball at Kerozene's head. Kerozene will breathe fire in three different directions. His gigantic fists sometimes smash against the ground, stunning them momentarily. For his final attack, Kerozene shoots a fireball that sets the ground on fire. One Kong must grab the kannonball, jump on his hands before the ground bursts into flame, and throw it at his head to defeat him. After his defeat, he will fall with smoke coming from his mouth.

Names in other languages[edit]

Language Name Meaning
Japanese さいかい!ドンキーコング
Saikai! Donkī Kongu
Reunion! Donkey Kong
French Confrontation au Fort Fort Showdown
German Power Show Power Show
Italian Sfida Infida Treacherous Challenge
Spanish Prueba de Fuerza Test of Strength