Arctic Abyss (Donkey Kong Land 2)

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Level
Arctic Abyss
Arctic Abyss 2.png
World-Level 5 - 1
World K. Rool's Keep
Game Donkey Kong Land 2
Music In a Snow-bound Land
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Arctic Abyss is the twenty-eighth level of Donkey Kong Land 2 and the first level of K. Rool's Keep.

Arctic Abyss is the first level to take place in an ice cavern. A lot of the level involves Diddy and Dixie swimming in the water. They encounter various underwater enemies, including Flotsams, Shuris, Puftups, and Lockjaws. There are two Enguarde Barrels in the level, and they transform the Kongs into Enguarde the Swordfish, who can defeat the underwater enemies in his path. The enemies that the Kongs encounter on land include Klampons and Spinies.

Layout[edit]

Enguarde, just about to vanish in front of a No Animal Sign.

From the start of the level, the monkeys must swim down the path and turn into Enguarde. Then, as the swordfish, they must continue between the icy walls of the abyss and defeat several enemies. Enguarde needs to use the help of bananas to guide him through the path, as there are many twists, turns, and dead ends. Once the fish makes it all the way down, he must swim upwards through another path. There are more enemies here, including Shuries, Flotsams, and even Lockjaws. Puftups also expand in tight spaces to become a hard-to-pass obstacles. Soon, the animal will pass the No Animal Sign, and turn back into the Kongs. The no longer transformed heroes must then hop over a few gaps and beat foes, including Spinies and Klampons. Then, they will pass the Star Barrel and walk along the path.

Halfway through the level, the monkeys must dip into the water and turn into Enguarde again. This fish needs to then swim downwards and defeat several enemies with his sharp nose. There are still the usual foes, Lockjaws, Shuris, Flotsams, and Puftups, as he makes his way down the watery abyss. At some point, the swordfish must make a U turn, and go upwards through a different path. As he travels between the icy walls, there are many, many Puftups in the way, and they must be avoided at all costs. With the help of the banana trails, Enguarde should be able to maneuver around each of the foes, and soon make it to another No Animal Sign. This will turn him back into Diddy and Dixie, who need to cross two abysses out of the water, as well as dodge a lone Spiny. After this, they will find a spring to bounce them out of the level.'

Enemies[edit]

Items and objects[edit]

KONG Letters[edit]

  • K: Found above two Puftup floating high.
  • O: At the bottom of a pool of water to the left of the Star Barrel.
  • N: In a corner high above a lone Shuri.
  • G: At the end of a small cavern. Taking a left turn at a fork in the path will lead to the "G" Letter.

DK Coin[edit]

To the right of the Star Barrel, either Diddy or Dixie must perform their respective cartwheel or Helicopter Spin move to get on an elevated platform. As they continue, the Kongs can find the DK Coin.

Bonus Levels[edit]

Image Type and description
Arctic Abyss DKL2 Bonus Level 1.png Find the Token!
After the Star Barrel, the Kongs must go back into the water, where they can enter an Enguarde Barrel. Enguarde must swim through a narrow path to the left, avoiding two Flotsams along the way, until reaching a dead end. The Bonus Barrel is hidden at the top-left corner. In the Bonus Level, Enguarde has 15 seconds to collect the Kremkoin at the end. He must swim down a path shaped like a mirrored 'S' and avoid a few Flotsams and Shuri along the way.
Arctic Abyss DKL2 Bonus Level 2.png Collect the Stars!
After the letter G, Enguarde must swim up and then swim into the left. He must defeat a Shuri and two Flotsam along the way and then swim up to a Bonus Barrel above. In the Bonus Level, Enguarde has 20 seconds to collect 25 stars that form DK initials. After Enguarde collects every star, the Kremkoin appears at the bottom-center.

Gallery[edit]