From the Super Mario Wiki
Jump to: navigation, search
Diddy's Cartwheels
Diddy's Cartwheels
Diddy's Cartwheels

Cartwheel is the name of Diddy Kong's frontal attack and is, as the name would imply, a cartwheel.

The move is first utilized in Donkey Kong Country and Donkey Kong Land. The attack lets Diddy hit an enemy by cartwheeling into them. If used on a row of enemies, the attack may take the entire row out. A cartwheel is ineffective against bulky enemies (such as Krushas), spiked enemies (such as Zingers), or bosses. Also, if Diddy cartwheels off a ledge, he will be able to jump in midair, thus extending his jumping distance.

Diddy's cartwheel attack returns in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. The cartwheel remains relatively unchanged in these games.

Diddy can also use his cartwheel in Donkey Kong 64, where it is one of his basic moves.

Once again, Diddy Kong is able to perform his cartwheel move in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze. The move can be done by shaking the Wii Remote when using Diddy independently, which is possible only during multiplayer or Hard Mode.

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, Diddy performs this move as his dash and neutral aerial attacks.