Scorch 'n' Torch

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Level
Scorch 'n' Torch
9.10.13 Screenshot7 - Donkey Kong Country Tropical Freeze.png
World-Level 3 - 4
World Bright Savannah
Game Donkey Kong Country: Tropical Freeze
Music Scorch 'n' Torch
Notes A level set in the midst of a wildfire.
<< List of levels >> ^^

Scorch 'n' Torch is the fourth level of Bright Savannah in Donkey Kong Country: Tropical Freeze.

The level is set in the middle of a wildfire, and introduces Water Sacks. These can be used to extinguish flaming grass, vines and, occasionally, Porcupals. The leaves on branches are temporary platforms that slowly turn to ashes when stepped on. Broad patches of ground, called Fire Floor[1], will begin to sizzle as soon as the Kongs step on them, inflicting damage if they stay too long in that spot. Fire Floor can be remarked by the glowing coals beneath them; Fluffs can often be seen jumping on it, but hitting the Kongs causes them to linger too long on the Fire Floor and get burned.

Overview[edit]

Donkey Kong escaping Fire Floor

Donkey Kong will find the first Water Sack under a plug at the start of the level, which can be used to put out a fire, or defeat enemies. A Porcupal is be found after the Water Sack. Amidst the wildfire, the Kongs encounter platforms made of wilted leaves, which disintegrate upon being jumped on. swinging ropes lit on fire, and platforms made of wilted leaves. There is a pile of Water Sacks, allowing Donkey Kong to use as many of them as required. A DK Barrel is then found, along with flaming ropes above a patch of burning grass. The Kongs can use a Water Sack to put out the fire on a rope to get across. After a group of enemies, a rope that is completely on fire is found above a pit, which can be doused by some nearby Water Sacks. After jumping off the rope, they land on a tree, which begins to burn down and sink into the pit below, forcing them to jump to the next platform where the first checkpoint lies.

The Kongs then encounter an Archy and Flaming Falling Totem Poles, which are fiery Screaming Pillars from Donkey Kong Country Returns, as well as cracked parts of the ground which, upon landing on one, emit fire. In these cases, Donkey Kong can permanently put out the heat using a Water Sack. Another group of Water Sacks is found, along with two Porcupals. A Swooper Dooper is found above a platform of wilted leaves. More platforms that catch on fire when Donkey Kong touches them are found, along with more Flaming Falling Totem Poles. A rope with a burning tip is found above a pit, followed by two more ropes above a fiery platform. A patch of Water Sacks is found, along with a portion of the level where drops of fire occasionally rain from the trees in the background. The Kongs then need to cross another fire pit past three burning trees, where the second checkpoint is found.

After the second checkpoint, the Kongs must cross more wilted leaves, and another Archy is found. Three ropes serve as obstacles and are wholly lit on fire, forcing the Kongs to duck under them. A DK Barrel is found, followed by Fluffs jumping on the ground, causing it to emit fire. A Burlap Hanging Sack is found, and can be broken by a Water Sack on a Flaming Falling Totem Pole. Another Flaming Falling Totem Pole is found, along with a tree with rows of fireballs falling off. After jumping between ropes over another pit of fire, the Kongs enter a Barrel Cannon, launching them to another hot surface, where the Slot Machine Barrel is found bouncing along it.

Collectibles[edit]

K-O-N-G Letters[edit]

  • K: On the highest of the three sets of the wilted leafy platforms.
  • O: Between two burning ropes over a hot surface.
  • N: Beneath the second of the three burning trees before the second checkpoint.
  • G: Under the tree raining multiple drops of fire in succession.

Puzzle Pieces[edit]

  1. Revealed after putting out the fire and rolling through the bushes under the two swinging ropes.
  2. Revealed after collecting all of the Bananas on the burning tree just before the first checkpoint.
  3. Past the first few Screaming Pillars, there is a panel lit on fire. After putting it out, Donkey Kong must pound on it to flip it over, revealing an entrance to a Bonus Area with the Puzzle Piece.
  4. Under a plug over a hot surface. This plug takes slightly longer to pull out, therefore the ground's heat must be put out first.
  5. On the topmost platform of the third of the three burning trees just before the second checkpoint.
  6. There is a tree stump with fire burning from the left of it which, when extinguished, reveals an opening to another Bonus Area with the Puzzle Piece.
  7. Within the bushes on the other side of the hot surface with the Slot Machine Barrel.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ヘルファイアサバンナ
Herufaia sabanna
Hellfire Savannah
Spanish Incendio incesante Incessant Conflagration
French Broussailles embrasées Burning Brushwood
German Feuerwasserlimbo Fire Water Limbo
Italian Foresta di Fuoco Fiery Forest

Reference[edit]

  1. ^ von Esmarch, Nick, and Cory van Grier. Donkey Kong Country: Tropical Freeze Prima Official Game Guide. Page 26.