The level takes place in a factory cache that stores gelatinous blocks, produced from fruit that had been processed during previous levels. In the background at the start of the level is system of glass pipes filled with gelatin. Hoards of jelly blocks, the main gimmick of the level, must be bounced on to advance. With purple jelly blocks being the standard type, there are also green ones that help the Kongs gain more height, as well as blue jelly blocks that act as switches to rotate other jelly blocks, so they can be used. Items are usually located inside jelly blocks, and can be retrieved by jumping on any adjacent jelly block. These include Banana Bunches, but Watermelon Fuse Bombs also appear inside the blocks, and explode shortly after being released.
The level begins with many purple jelly blocks for the Kongs to bounce on, along with some bouncing Tucks infesting the area. A circle of bananas is above a group of jelly blocks, and it widens and narrows as it moves back and forth. After bouncing from two more jelly blocks (the second of which has a bouncing Tucks) is a DK Barrel on a platform. After that, the Kongs encounter a series of jelly blobs that have Tucks bouncing on them; some of these jelly blocks contain an item, which comes out when jumped on. The items can be either Bananas, Banana Coins, Hearts, or even bombs similar to those carried by certain Snomads. A spiked ceiling is at the end of the section, followed by a few green jelly blocks below. A Barrel Cannon is above, and it can launch the Kongs onto a wooden ledge above. More jelly blocks follow, this time with blue ones that flip movable platforms when jumped on. The Kongs are required to land on the first blue jelly block for some purple jelly blocks to rotate into view. As they continue, the Kongs encounter some Tufftons moving around the purple and green jelly blocks. A few Buzzies patrol the area. Afterwards, the Kongs are blasted from two skull Blast Barrels in a background plane, next to the first checkpoint.
The stage continues to take place in the same plane as the checkpoint. The Kongs must bounce from more jelly blocks and jump from a few platforms carried by Hootzes. A bouncing Tucks in the distance uses a blue jelly block to switch other blocks in the Kongs' path. Shortly after, the Kongs must enter a Blast Barrel, which blasts them into a pile of jelly blocks. The player must shake the Wii Remote to blast away the pile and have the Kongs continue to the second checkpoint, now located in a foreground plane.
More bouncing Tucks appear, followed by another Blast Barrel which ricochets the Kongs into a few jellies. The path ahead is strewn with more Tufftons, along with a few vines, and some additional jelly blocks. After passing a platform, a few more blocks and vines appear, as well as some Barrel Cannons leading between two massive wooden ducts processing jelly. The Slot Machine Barrel is directly above several obstructing blocks flipped by bouncing Tucks.
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