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The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some Red Finleys, the Kongs can use a corkscrew move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding Sea Urchins, carried by upward currents. After passing a segment full of electrified plants, the Kongs will pass two Blue Finleys and a Gordo before rising back to the surface and reaching the first checkpoint.
Above the surface, several Snowmads have halted their ship next to a wooden pier, which has to be traversed. After getting fired from a skull Blast Barrel, the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in bubbles also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.
More electrified plants follow, and the Kongs must navigate them to a Barrel Cannon, and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the Slot Machine Barrel in the next room.
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