Rolling water-skip jump

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Rolling water-skip jump
Kiddy Kong doing a Rolling water-skip jump in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kiddy Kong performing the rolling water-skip jump in Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Bananza (2025)
Used by Kiddy Kong
Donkey Kong
Funky Kong
Performed after Roll Attack
Kong Roll

The rolling water-skip jump, formerly known as Water Skipping,[1] is an ability that can be used in multiple games in the Donkey Kong franchise. The move is a type of jump performed after rolling into water.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Water Skipping can only be used by Kiddy Kong, allowing him to bounce on water, which is effective for reaching far or higher areas that the Kongs cannot reach themselves. This ability is required to reach a Bonus Level in Tidal Trouble and Riverside Race. Water Skip can be performed by performing a roll onto a body of water and pressing B Button (A Button in the Game Boy Advance version) right before Kiddy Kong touches the water's surface. Kiddy can bounce twice in a row, with the second bounce always being higher.

Donkey Kong Country: Tropical Freeze[edit]

The move returns in Donkey Kong Country: Tropical Freeze, where Donkey Kong and a partner can do so by Kong Rolling onto a body of water; the bounce height is more consistent in this game. In the Nintendo Switch port, Funky Kong can do this by himself, though he surfs using his surfboard instead.[2]

Donkey Kong Bananza[edit]

In Donkey Kong Bananza, rolling water-skip jumps can be performed by pressing A Button immediately after rolling onto the water's surface. A chain of this move can only be started if Donkey Kong started the roll while standing outside water; the time between each skip gradually decreases as consecutive skips are performed.

The existence of the move is only mentioned in an Adventure Hint and Emerald Perk description, both of which are part of the Donkey Kong Bananza: DK Island & Emerald Rush DLC. The Skip Groove Emerald Perk causes more emerald ore to appear based on the largest number of consecutive rolling water-skip jumps performed during the current Emerald Rush. The Perk is unselectable on layers without swimable water.

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseみずりジャンプ
Mizukiri Janpu
Stone-Skipping Jump[3]
Chinese (Simplified)水漂跳跃
Shuǐpiāo Tiàoyuè (Mandarin)
Séuipīu Tiuyeuhk (Cantonese)
Stone-Skipping Jump[4]
Chinese (Traditional)水漂跳躍
Shuǐpiāo Tiàoyuè (Mandarin)
Séuipīu Tiuyeuhk (Cantonese)
Stone-Skipping Jump[5]
PolishSkok turlany na wodzieRolling water jump[6]

References[edit]

  1. ^ Owsen, Dan, Kent Miller, and Paul Shinoda (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Nintendo of America (American English). Page 6.
  2. ^ BashSmash124 (April 16, 2022). Donkey Kong Country: Tropical Freeze - Donkey Kong & Funky Kong Water Skipping Animations. Youtube.
  3. ^ スキップグルーヴ 連続れんぞくみずりジャンプの回数かいすうおうじて エメラルド出現量しゅつげんりょうえる」– Skip Groove description (17 July 2025). Donkey Kong Bananza by Nintendo EPD Tokyo (Ver. 2.0.0). Nintendo (Japanese).
  4. ^ "跳跃律动 根据连续水漂跳跃的次数绿宝石出现量增加。" – Skip Groove description (17 July 2025). Donkey Kong Bananza by Nintendo EPD Tokyo (Ver. 2.0.0). Nintendo (Simplified Chinese).
  5. ^ 跳躍律動 根據連續水漂跳躍的次數 增加綠寶石出現量」– Skip Groove description (17 July 2025). Donkey Kong Bananza by Nintendo EPD Tokyo (Ver. 2.0.0). Nintendo (Traditional Chinese).
  6. ^ "Kaczy rytm Więcej rudy szmaragdu pojawi się na podstawie liczby wykonanych pod rząd skoków turlanych na wodzie." – Skip Groove description (21 Jan 2026). Donkey Kong Bananza by Nintendo EPD Tokyo (Ver. 3.1.0). Nintendo (Polish).