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The level takes place both above and in the water, during a thunderstorm. At regular intervals, Jōmon-like statues are powered by lightning strikes, causing them to launch attached objects, such as platforms and urchin balls, high up in the air. Remarkably, two gigantic one-eyed statues exist in the level, each briefly pushing a shipwreck-like structure and powerfully flinging any character standing on the ship. Although the Kongs never interfere with electricity in this level, they can be sprung into obstacles such as urchin balls and get injured. Urchin balls sometimes appear to be lined up and bounced up in the air in various patterns, and though they can fall back down on the Kongs and hurt them, they can be destroyed using Cranky Kong's Cane Bounce. A few underwater portions feature enormous bellow-powered pipes that suck and push water, creating a whirlpool and pulling nearby objects inward and outward. This includes bananas and Sea Urchins, as well as the Kongs themselves.
The music of this stage is also played during Irate Eight and is an arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest. The music is mixed in underwater portions with notes from "Aquatic Ambience". All of these were composed by David Wise.
The level begins with a few electrified platforms, along with a few Snaggles. The next segment features urchin-like globes being pushed up by electrified platforms, and another segment with electrified platforms over water follows. The Kongs must then head underwater, and evade an expanding and contracting current created by a huge pipe. After passing a Mama Saw, the Kongs must rise to the surface and reach the first checkpoint.
The next segment consists of a tremor shipwreck with Tucks, followed by more electrified platforms and urchin-like globes. A few vines follow, along with several more Snaggles. The Kongs are then led underwater to another expanding and contracting current, which is followed by the second checkpoint.
In order to reach this portal, the player needs the aid of Cranky Kong. In the segment with urchin-like globes jumping in arc patterns, Cranky Kong must carefully bounce with his cane from one of the urchins to reach a high-up vine and a platform containing a portal. Following this secret exit unlocks Shoal Atoll.
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