List of Donkey Kong Country: Tropical Freeze media

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Soundx.png It has been suggested that audio and/or video file(s) related to this article be uploaded. Reason: Funky Mode credits music, other sound effects
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.

This is a list of media files for the game Donkey Kong Country: Tropical Freeze.

Music[edit]

Lost Mangroves[edit]

Audio.svg Mangrove Cove - Plays in Mangrove Cove.
File infoMedia:DKCTF MangroveCove.oga
Audio.svg Mangrove Cove Underwater - Plays in the underwater sections of Mangrove Cove. An arrangement of "Aquatic Ambience" from Donkey Kong Country.
File infoMedia:DKCTF MangroveCoveUnderwater.oga
Audio.svg Shipwreck Shore - Plays in Shipwreck Shore.
File infoMedia:ShipwreckShore.oga
Audio.svg Shipwreck Shore Underwater - Plays in the underwater sections of Shipwreck Shore.
File infoMedia:DKCTF ShipwreckShoreUnderwater.oga
Audio.svg Mangrove Swing - Plays in Canopy Chaos and Sea Stack Attack.
File infoMedia:DKCTF MangroveSwing.oga
Audio.svg Trunk Twister - Plays while on the minecart in Trunk Twister.
File infoMedia:DKCTF TrunkTwister.oga
Audio.svg Trunk Twister Start - Plays at the beginning and checkpoint sections of Trunk Twister.
File infoMedia:DKCTF TrunkTwisterStart.oga
Audio.svg Trunk Twister Underwater - Plays in the underwater section of Trunk Twister.
File infoMedia:DKCTF TwisterUnderwater.oga
Audio.svg Zip-Line Shrine - Plays in Zip-Line Shrine.
File infoMedia:DKCTF Zip-Line Shrine.oga
Audio.svg Busted Bayou - Plays in Busted Bayou.
File infoMedia:DKCTF BustedBayou.oga
Audio.svg Big Top Bop - Plays while battling Pompy.
File infoMedia:DKCTF BigTopBop.oga
Help:MediaHaving trouble playing?

Autumn Heights[edit]

Audio.svg Windmill Hills - Plays in Windmill Hills.
File infoMedia:DKCTF WindmillHills.oga
Audio.svg Mountain Mania - Plays in Mountain Mania.
File infoMedia:DKCTF MountainMania.oga
Audio.svg Horn Top Hop - Plays in Horn Top Hop.
File infoMedia:DKCTF HornTopHop.oga
Audio.svg Horn Top Hop Leaves - Plays while on top of the falling leaves in Horn Top Hop.
File infoMedia:DKCTF HornTopLeaves.oga
Audio.svg Horn Top Hop Finish - Plays while inside the gigantic brass instrument in Horn Top Hop.
File infoMedia:DKCTF GiantHornTopHop.oga
Audio.svg Sawmill Thrill Start - Plays at the beginning of Sawmill Thrill.
File infoMedia:DKCTF SawmillStart.oga
Audio.svg Sawmill Thrill - Plays while on the minecart in Sawmill Thrill.
File infoMedia:DKCTF SawmillThrill.oga
Audio.svg Sawmill Thrill Checkpoint - Plays at the second checkpoint of Sawmill Thrill.
File infoMedia:DKCTF SawmillThrillCheckpoint.oga
Audio.svg Alpine Incline Part 1 - Plays in the foreground section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline1.oga
Audio.svg Alpine Incline Part 2 - Plays in the background section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline2.oga
Audio.svg Alpine Incline - Plays in the sky section of Alpine Incline.
File infoMedia:DKCTF AlpineIncline.oga
Audio.svg Wing Ding - Plays in Wing Ding.
File infoMedia:DKCTF WingDing.oga
Audio.svg Wing Ding Zip-Line - Plays while on a Zip-Line Vine in Wing Ding.
File infoMedia:DKCTF WingDong.oga
Audio.svg Cave Dweller Concert Returns (sample 1) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns.oga
Audio.svg Cave Dweller Concert Returns (sample 2) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns1.oga
Audio.svg Cave Dweller Concert Returns (sample 3) - Plays in Crumble Cavern and at the beginning of Rodent Ruckus, Amiss Abyss, and Blurry Flurry. An arrangement of "Cave Dweller Concert" from Donkey Kong Country.
File infoMedia:DKCTF CaveConcertReturns2.oga
Audio.svg Rodent Ruckus - Plays while riding the Rocket Barrel in Rodent Ruckus.
File infoMedia:DKCTF Rodent Ruckus.oga
Audio.svg Mountaintop Tussle - Plays while battling Skowl.
File infoMedia:DKCTF MountaintopTussle.oga
Audio.svg Mountaintop Tussle Transition - Plays during transitions in the battle against Skowl.
File infoMedia:DKCTF SkowlTransition.oga
Help:MediaHaving trouble playing?

Bright Savannah[edit]

Audio.svg Grassland Groove Part 1 - Plays in the first section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove.oga
Audio.svg Grassland Groove Part 2 - Plays in the second section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 2.oga
Audio.svg Grassland Groove Part 3 - Plays in the third section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 3.oga
Audio.svg Grassland Groove Finish - Plays in the final section of Grassland Groove.
File infoMedia:DKCTF GrasslandGroove Part 4.oga
Audio.svg Baobab Bonanza - Plays in Baobab Bonanza.
File infoMedia:DKCTF BaobabBonanza.oga
Audio.svg Frantic Fields - Plays in Frantic Fields. Contains cues from "Run, Rambi! Run!" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF FranticFields.oga
Audio.svg Scorch 'n' Torch - Plays in Scorch 'n' Torch.
File infoMedia:DKCTF ScorchTorch.oga
Audio.svg Stickerbush Symphony Returns - Plays at the beginning and final sections of Twilight Terror. An arrangement of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF StickerbushSymphony.oga
Audio.svg Twilight Terror - Plays while riding the Rocket Barrel in Twilight Terror.
File infoMedia:DKCTF TwilightTerror.oga
Audio.svg Savannah Pop - Plays in Cannon Canyon, Rickety Rafters, and Bramble Scramble.
File infoMedia:DKCTF SavannahPop.oga
Audio.svg Triple Trouble - Plays while battling Ba-Boom.
File infoMedia:DKCTF TripleTrouble.oga
Help:MediaHaving trouble playing?

Sea Breeze Cove[edit]

Audio.svg Deep Keep - Plays at the beginning of Deep Keep.
File infoMedia:DKCTF DeepKeep.oga
Audio.svg Funky Waters - Plays in the beginning underwater section of Deep Keep and the entire underwater section of Amiss Abyss.
File infoMedia:DKCTF FunkyWaters.oga
Audio.svg Aquatic Ambience Returns - Plays in the deeper underwater section of Deep Keep, the entire underwater section of Current Capers, and the entirety of Shoal Atoll.
File infoMedia:DKCTF AquaticAmbianceReturns.oga
Audio.svg High Tide Ride - Plays in High Tide Ride. The beginning is a variation of the title theme.
File infoMedia:DKCTF HighTideRide.oga
Audio.svg Irate Eight Start - Plays at the beginning of Irate Eight and Current Capers.
File infoMedia:DKCTF AquaticSaga.oga
Audio.svg Irate Eight Underwater (sample 1) - Plays in the underwater sections of Irate Eight and Rockin' Relics. An arrangement of "Aquatic Ambience" from Donkey Kong Country and "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF LockjawAmbiance.oga
Audio.svg Irate Eight Underwater (sample 2) - Plays in the underwater sections of Irate Eight and Rockin' Relics. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF LockjawAmbiance2.oga
Audio.svg Lockjaw's Saga Returns - Plays between the two Squiddicus chase sequences in Irate Eight. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest. A slight variation of this plays in the on-land sections of Rockin' Relics.
File infoMedia:DKCTF LockjawSagaTension.oga
Audio.svg Irate Eight (sample 1) - Plays in the Squiddicus chase sequences in Irate Eight.
File infoMedia:DKCTF IrateEight.oga
Audio.svg Irate Eight (sample 2) - Plays in the Squiddicus chase sequences in Irate Eight. An arrangement of "Lockjaw's Saga" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF IrateEight2.oga
Audio.svg Fugu Face-Off - Plays while battling Fugu.
File infoMedia:DKCTF FuguFaceOff.oga
Help:MediaHaving trouble playing?

Juicy Jungle[edit]

Audio.svg Swing Juice - Plays in Harvest Hazards and Panicky Paddles and at the beginning of Reckless Ride.
File infoMedia:DKCTF SwingJuice.oga
Audio.svg Reckless Ride - Plays while riding the Rocket Barrel in Reckless Ride.
File infoMedia:DKCTF RecklessRide.oga
Audio.svg Juicy Groove - Plays in Fruity Factory.
File infoMedia:DKCTF JuicyGroove.oga
Audio.svg Swing Juice Underwater - Plays in the underwater sections of Panicky Paddles. An arrangement of "Aquatic Ambience" from Donkey Kong Country.
File infoMedia:DKCTF SwingJuiceUnderwater.oga
Audio.svg Fruit Bounce - Plays in Jelly Jamboree and Beehive Brawl.
File infoMedia:DKCTF FruitBounce.oga
Audio.svg Frosty Fruits - Plays in Frosty Fruits. An arrangement of "In a Snow-Bound Land" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF FrostyFruits.oga
Audio.svg Jammin' Jams - Plays in Jammin' Jams.
File infoMedia:DKCTF JamminJams.oga
Audio.svg Punch Bowl - Plays while battling Bashmaster.
File infoMedia:DKCTF PunchBowl.oga
Help:MediaHaving trouble playing?

Donkey Kong Island[edit]

Audio.svg Snowmads Theme - Plays in Homecoming Hijinxs, Cliffside Slide, and Meltdown Mayhem.
File infoMedia:DKCTF SnowmadsTheme.oga
Audio.svg Seashore War - Plays in Seashore War.
File infoMedia:DKCTF SeashoreWar.oga
Audio.svg Aqueduct Assault - Plays in Aqueduct Assault.
File infoMedia:DKCTF AqueductAssault.oga
Audio.svg Blurry Flurry - Plays while riding the Rocket Barrel in Blurry Flurry.
File infoMedia:DKCTF BlurryFlurry.oga
Audio.svg Freezie Breezie (sample 1) - Plays in Forest Folly.
File infoMedia:DKCTF FreezieBreezie.oga
Audio.svg Freezie Breezie (sample 2) - Plays in Forest Folly. An arrangement of "Snowmads Theme".
File infoMedia:DKCTF FreezieBreezie2.oga
Audio.svg Frozen Frenzy - Plays in Frozen Frenzy. An arrangement of "Fear Factory" from Donkey Kong Country.
File infoMedia:DKCTF FrozenFrenzy.oga
Audio.svg Dynamite Dash - Plays in Dynamite Dash. A variation of "Frantic Fields".
File infoMedia:DKCTF DynamiteDash.oga
Audio.svg Volcano Dome - Plays while battling Lord Fredrik.
File infoMedia:DKCTF VolcanoDome.oga
Help:MediaHaving trouble playing?

Secret Seclusion, Hidden Kong Temple and other tracks[edit]

Audio.svg Secret Seclusion - Plays in all three levels of Secret Seclusion. An arrangement of the title theme from Donkey Kong Jr.
File infoMedia:DKCTF SecretSeclusion.oga
Audio.svg Hidden Kong Temple - Plays in Swinger Flinger, Precarious Pendulums, and Platform Problems. An arrangement of "DK Island Swing" from Donkey Kong Country.
File infoMedia:DKCTF HiddenKongTemple1.oga
Audio.svg Swinger Flinger* - Plays in Bopopolis, Spinning Spines, and Slippy Spikes. An arrangement of "DK Island Swing" from Donkey Kong Country.
File infoMedia:DKCTF HiddenKongTemple2.oga
Audio.svg Title - Plays on the title screen.
File infoMedia:DKCTFTitleMusic.oga
Audio.svg Bonus Room - Plays in bonus rooms.
File infoMedia:DKCTF BonusTime.oga
Audio.svg Bonus Room (Sped Up) - Plays in bonus rooms when there are 10 seconds left on the timer.
File infoMedia:DKCTF BonusTimeHurry.oga
Audio.svg Bonus Room Victory - Plays after winning in a bonus room. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF BonusWin.oga
Audio.svg Bonus Room Failure - Plays after failing in a bonus room. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF BonusLose.oga
Audio.svg Lost a Life - Plays upon losing a life. An arrangement of the same tune from Donkey Kong Country.
File infoMedia:DKCTF LoseLife.oga
Audio.svg Game Over - Plays upon receiving a Game Over.
File infoMedia:DKCTF GameOver.oga
Audio.svg New Level Unlocked - Plays upon unlocking a new level.
File infoMedia:DKCTF StageUnlock.oga
Audio.svg World Clear - Plays upon clearing a world.
File infoMedia:DKCTF IslandClear.oga
Audio.svg Hidden Kong Temple Results - Plays upon clearing a Hidden Kong Temple. Taken from Donkey Kong Country Returns.
File infoMedia:DKCTF TempleResults.oga
Audio.svg Time Attack Failure - Plays after failing a Time Attack trial.
File infoMedia:DKCTF TimeAttackFail.oga
Audio.svg Hard Mode Unlocked - Plays upon unlocking Hard Mode.
File infoMedia:DKCTF HardMode.oga
Audio.svg 200% Completion - Plays upon completing the game 200%.
File infoMedia:DKCTF 200percent.oga
Audio.svg Loading Screen - Plays on the level loading screen.
File infoMedia:DKCTF Loading.oga
Audio.svg Funky's Fly 'n' Buy - Plays at Funky's Fly 'n' Buy. An arrangement of the title theme from Donkey Kong Country.
File infoMedia:DKCTF FunkyFlyBuy.oga
Audio.svg Credits (sample 1) - Plays during the staff credits. Contains arrangements of "DK Island Swing" from Donkey Kong Country and "Wing Ding".
File infoMedia:DKCTF Credits.oga
Audio.svg Credits (sample 2) - Plays during the staff credits in the Wii U version and the Nintendo Switch version's Original Mode. An arrangement of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest.
File infoMedia:DKCTF Credits2.oga
Help:MediaHaving trouble playing?

* - Although the song does not play in Swinger Flinger, it was erroneously given this title in the English versions of Super Smash Bros. for Wii U and Super Smash Bros. Ultimate