Multimedia:Donkey Kong Country 2: Diddy's Kong Quest

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This is a list of media for the game Donkey Kong Country 2: Diddy's Kong Quest.

MusicEdit

SNESEdit

  Opening
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  K. Rool Returns
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  Steel Drum Rhumba
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  Welcome to Crocodile Isle
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  Klomp's Romp
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  Jib Jig
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  Lockjaw's Saga
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  Boss Bossanova
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  Hot-Head Bop
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  Kannon's Klanking
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  Bayou Boogie
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  Snakey Chantey
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  Stickerbush Symphony
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  Flight of the Zinger
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  Run, Rambi! Run!
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  Disco Train
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  Forest Interlude
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  Haunted Chase
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  In a Snow-Bound Land
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  Krook's March
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  Bad Bird Rag
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  Klubba's Reveille
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  Lost World Anthem
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  Primal Rave
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  Crocodile Cacophony
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  Stronghold Showdown
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  The Flying Krock
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  Donkey Kong Rescued
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  Bonus Intro
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  Token Tango
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  Swanky Swing
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  School House Harmony
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  Funky the Main Monkey
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  Cranky's Conga
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  Game Over
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GBAEdit

  Steel Drum Rhumba
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  Token Tango
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  Cranky's Conga
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Sound effectsEdit

SNESEdit

  Choosing - When the player changes selection in menus.
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  Confirm selection - When the player confirms a selection in menus.
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  Kremling grunt - Used for Klomps, Rambi, Klingers, Kaboings, Krunchas, Klampons, Kannons, Krooks, Kloaks, Kutlass and Kaptain K. Rool in different pitches.
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  Barrel roll - When a wooden barrel is thrown.
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  Bonus Area entrance - When an entrance to a Bonus Area is revealed.
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  Chomp - Used for Lockjaws and Klampons (high-pitched in-game).
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  Buzzer - When the player selects a wrong answer in Swanky's Bonus Bonanza.
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  Boing - When King Zing is hit without taking damage.
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  Kackle's laugh - When Kackle attacks the Kongs when time runs out.
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GBAEdit

  Cartoon, Accent - Boing - When any enemy is hit.
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  Krunch grunt - Used for Klomps, Kaboings, Krunchas and Kannons in different pitches.
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  Objects Roll Fall CRT043401 - When a wooden barrel is thrown (0:00 to 0:01).
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  Vocal Boink - When Rambi hits any enemy.
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