Kreepy Krow is the undead ghost form of Krow, after his death in Krow's Nest. Kreepy Krow is the boss of Gloomy Gulch in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, where he appears in his eponymous boss stage.
Donkey Kong Country 2: Diddy's Kong Quest
After Diddy and Dixie defeat Krow in Gangplank Galleon, his spirit leaves his body and flies off (which is only shown in the Game Boy Advance version). Later on their journey, the Kongs find Kreepy Krow on another crow's nest in Gloomy Gulch. The battle takes place on three different floors. On the first floor, Kreepy Krow sends three ghost Mini-Neckies and a regular one to charge at the Kongs. Beating the normal one somehow spawns a Barrel. When this happens, Kreepy Krow flaps in a set pattern, attempting to injure the Kongs. They must quickly throw the Barrel to attack Kreepy Krow, and he then flies upward.
While the Kongs climb to the next floor, Kreepy Krow drops large eggs at them. They must avoid the eggs to find Kreepy Krow on the next floor. Unlike last time, Kreepy Krow summons five ghost Mini-Neckies and a normal one, all of whom swoop faster. The Kongs must defeat the live Mini-Necky again and toss the spawned Barrel at Kreepy Krow. He flaps upward again, and then drops eggs while the Kongs climb on the rope but at a faster rate.
On the third floor, Kreepy Krow sends seven ghost Mini-Neckies and another regular one. They all swoop even quicker than the ones on the previous two floors. The Kongs must again beat the normal Mini-Necky and throw the Barrel that spawns at Kreepy Krow to defeat him and earn his Kremkoin.
Donkey Kong Land 2
Kreepy Krow resumes his role as Gloomy Gulch's boss in Donkey Kong Land 2. Unlike Donkey Kong Country 2, it is not evident that Kreepy Krow is undead because him and Krow share the same sprites. This is most likely because the Game Boy's palette is limited to a few colors.
At the start of the boss battle, Kreepy Krow sends four Mini-Neckys (it is unknown where they are alive or undead). Unlike the previous game, Diddy and Dixie are not required to defeat any of the Mini-Neckys because an egg, instead of a Barrel, falls on the stage after each one is dodged. The active Kong must throw it at Kreepy Krow. The pattern repeats a second time. After being hit again, Kreepy Krow flies upward, and drops eggs at the active Kong while they climb up.
On the second floor, Kreepy Krow sends four more Mini-Neckies to attack the active Kong. Unlike last time, the egg briefly bounces after falling down. The Kongs must throw the egg at Kreepy Krow. Like on the lower floor, this cycle repeats again. After the fourth hit, Kreepy Krow is defeated, and the Kongs earn his relinquished Kremkoin.
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