Gusty Glade (Donkey Kong Land 2)

From the Super Mario Wiki
Level
Gusty Glade
Gusty Glade DKL2.png
World-Level 4 - 3
World Gloomy Gulch
Game Donkey Kong Land 2
Music Bayou Boogie
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Gusty Glade is the twenty-fifth level of Donkey Kong Land 2. It is also the third area of the fifth world, Gloomy Gulch.

This level takes place in a forest and the main obstacle in this level is the strong wind (hence the name of the level) that pushes the Kongs in the direction it blows. With several pits and enemies, the level becomes quite hard to pass. Hooks and Barrel Cannons are present in this level, helping the monkeys get over the abysses. The wind can also help the apes jump from one hook/barrel to another, since there are long distances between them. However, the gust can blow in the opposite direction, and the Kongs can easily fall into a pit and lose a life. Rattly the Rattlesnake makes another appearance within this level.

Level layout[edit]

This is the only level in Donkey Kong Land 2 that is almost identical to Donkey Kong Country 2's version of the stage. Although some enemies or items may have been excluded or moved, the layout remains very similar. Even though the layout is alike in both games, however, some Bonus Levels and other secrets are still hidden in distinct places.

This level features strong winds that blow left and right throughout the level, as indicated by leaves being blown in the direction its blowing. Rattly the Rattlesnake can be accessed in an area behind the starting point, but it can be tricky to access him. At the beginning of the level, an invisible hook can be made visible by jumping for it -- it's a little to the right of the first background tree. Following the hooks up and to the left will lead to Rattly's Animal Barrel. He can be used for the first half of the level. Using Rattly will make it impossible to gather all four KONG Letters, but he can defeat the Spiny and Klampon enemies easily, and jump large distances with ease. He will become a Banana Coin after passing the No Animal Sign. After Rattly, Dixie Kong and Diddy Kong are on their own to combat the gusty wind. They must time their jumps accordingly, so that the wind carries them to safety. At some points they will have to manually fire a Barrel Cannon in coordination with the wind.

Enemies[edit]

Items[edit]

The letter O

K-O-N-G Letters[edit]

  • K: The letter K is located inside of a treasure chest found shortly after the first DK Barrel.
  • O: The letter O is placed on a thin platform found shortly after the second DK Barrel.
  • N: A treasure chest containing the letter N is located around a few Spinies found shortly after the Star Barrel.
  • G: The letter G hovers above the second-to-last pit in the level. An Auto Fire Barrel is below it to catch the primates when they drop to the letter.

DK Coin[edit]

  • The Kongs shoot across a pit with Barrel Cannons after they pass an area with a Kannon near the end of the level. They blast to the DK Coin on the way.

Bonus Levels[edit]

Diddy Kong prepares to jump on a Kaboing in the second Bonus Level.
  • After passing the letter O in the area full of thin platforms, the Kongs have to cross a pit with the use of a hook. Instead of jumping to the ledge to the right, they should drop down and follow a banana trail to land in a hidden Bonus Barrel. It sends them to a Bonus Level, where they must collect 15 stars within the time limit of 20 seconds. Some raised pieces off land in this area must be used to reach several of the stars. Once all of the stars are collected within the time limit, a Kremkoin appears to claim before the remaining time runs out. If the heroes fail to collect the Kremkoin before time runs out, they are lead back to the main level.
  • After passing the letter N, the group can spy a kannonball lying nearby. They must pick it up and carry it along the path until they find a kannon. After loading the kannon with the kannonball, they must walk into the object to be shot to a Bonus Level. Here, they must defeat a collection of two Spinies, two Kaboings, and a Klampon. If all five of the enemies in this bonus are defeated within 20 seconds, a Kremkoin appears for them to claim. They must collect the coin before time runs out, otherwise, they will be sent back to the main level. This also happens if they are attacked by an enemy or fall into a pit.