Lost World (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki
World
Lost World
Lost World DKC2 Animated Unopened.gif
Appearance Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Levels 6
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“There are rumors of a lost world located deep beneath Crocodile Isle. It has been said that this is the source of the Kremlings, and that there is valuable treasure to be found there, including the elusive true ending of the game. Only the most clever explorers will find this place.”
Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 22

The Lost World is a secret area and world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In both games, the area is guarded by Klubba at his tollbooth, Klubba's Kiosk, as he was ordered by Kaptain K. Rool to do so.

The Lost World is an area that serves as the power source of Crocodile Isle. The energy is generated from Krocodile Kore, a temple shaped like a Kremling head integrated into a volcano in the world's central lake. Krocodile Kore also acts like a geothermal vent from sending out an upward stream of purple, white and blue energy. The Lost World has a variety of climates, including jungles, frozen caverns, and volcanic. There are tall, gray, and white-capped rocky hills that encircle the upper part of the location. In the Game Boy Advance version, like the other worlds, the overworld view of the Lost World was redesigned, and shows a wider, zoomed in display of its hosted environments.

History[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, there is a Klubba's Kiosk in most worlds, starting with Crocodile Cauldron and ending with K. Rool's Keep. In each world, Diddy Kong and Dixie Kong can pay 15 Kremkoins to Klubba to access a level of the Lost World. There are five levels in the Lost World, and the Kongs must pay 75 Kremkoins in total to access the entire Lost World.

In Donkey Kong Land 2, there is only one Klubba's Kiosk, which appears on the Crocodile Isle map, left of Gloomy Gulch. Unlike the previous game, the Kongs cannot pay Klubba per each individual level, and must make a one-time payment of 47 Kremkoins to access the entire Lost World. The overworld has a similar appearance but still features some differences including: a larger lake, the Krocodile Kore's mouth always being open, and a geyser of energy no longer emitting from Krocodile Kore.

In the ending for both games, K. Rool gets launched into the energy flow of Krocodile Kore. He blocks the flow of energy, causing it to build up and eventually explode Krocodile Kore. Diddy and Dixie escape from the Lost World before it and Crocodile Isle sink underwater.

Levels[edit]

In both games, after the Kongs complete all five levels, the mouth of Krocodile Kore opens, allowing them to enter inside.

Appearances in other media[edit]

The German Donkey Kong comic Bumm-Badabumm im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm im Urwald version of the Lost World, as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ロストワールド
Rosuto wārudo
Lost World
Spanish Mundo Perdido Literal translation
French Monde Perdu Literal translation
German Verlorene Welt Literal translation
Italian Mondo Perduto Literal translation
Portuguese Mundo Perdido Literal translation

Trivia[edit]