Lost World (Donkey Kong Country 2: Diddy's Kong Quest)
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While travelling through Crocodile Cauldron (and in every world afterwards, except The Flying Krock), Diddy and Dixie Kong encounter a large burly Kremling named Klubba at his Kiosks. Klubba had been ordered by Kaptain K. Rool to guard the many entrances of the Lost World and to not let anyone pass. However, Klubba will let the Kongs pass for a price of 15 Kremkoins per entrance. In order to unlock all five of the Lost World's entrances, the Kongs have to collect all seventy-five Kremkoins scattered about the game's levels.
The Lost World itself is located inside Crocodile Isle and is fairly large in size. The area also has a varying climate, some portions of it being jungle, others being volcanic and some frozen caverns. In the center of the lake in the Lost World is a temple-like structure built into an volcano called Krocodile Kore, which happens to resemble a Kremling's head. The volcano is home to the energy generator which pumps out an upward stream of purple, white and blue energy which somehow powers Crocodile Isle.
If the Kongs manage to obtain the game's seventy-five Kremkoins and clear all the levels in the Lost World, then the mouth of the Krocodile Kore will open and the Kongs will be free to venture inside.
Inside the volcano there is a palace, which has an altar, treasure and armored Kremling statues in the background of it. It is here in this ancient palace that Diddy and Dixie Kong battle K. Rool, and after defeating K. Rool, he is flung into the energy flow of Krocodile Kore. K. Rool's bulk ends up blocking the volcano's flow of energy, which subsequently built up. Eventually, the Krocodile Kore explodes due to excess energy build up; this explosion blows off the top of the island and sinks the rest of it.
In Donkey Kong Land 2, there is only one entrance to the Lost World; it is located to the left of Gloomy Gulch. Diddy and Dixie need to pay Klubba all forty-seven Kremkoins at once to enter the Lost World.
Appearances in other media
The German Donkey Kong comic Bumm-Badabumm im Urwald featured a place called the "Lost Land". Despite being located on Donkey Kong Island, the Lost Land was seemingly the Bumm-Badabumm im Urwald version of the Lost World, as it is filled with ancient Kremling ruins and it is where the Kongs have their battle against Kaptain K. Rool.
Names in other languages