Chain Link Chamber (Donkey Kong Country 2)

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Chain Link Chamber
Chain Link Chamber
Level code 6 - 5
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Krook's March
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Chain Link Chamber is the thirty-second level of Donkey Kong Country 2: Diddy's Kong Quest. It is the fifth level of K. Rool's Keep. It takes place inside a castle, just like Castle Crush and Toxic Tower. This level involves Diddy and Dixie Kong climbing up a series of chains, often paired together in the shape of a grid. Chain Link Chamber is the only castle level that does not have any stage hazards requiring the Kongs to quickly progress through the level. The level also features a handful of enemies: Zingers are the main and most common enemy, and are found flying around the chains throughout. There are also Klingers, who climb and slide down the chains, a few Krooks who toss their hook at Kongs from a distance, and some dark and yellow Klobbers who try ramming into the Kongs as they climb up the level. Depending on the route that they take, Diddy and Dixie may also encounter Mini-Neckys, who also try swooping into them.


The Kongs climbing past a Mini-Necky in Chain Link Chamber from Donkey Kong Country 2 for Game Boy Advance
Chain Link Chamber in the Game Boy Advance version

From the start of the level, the monkeys must climb across a few chains. There are a few Klingers sliding along these chains, though, and they must be avoided at all costs. After this, the Kongs must climb up a longer rope and enter a large chamber of chains. Once they maneuver around the area and avoid all the Klingers lurking about, they have to jump up many chains in the northeast part of the area and dodge several Zingers in their way. Then, the Kongs will have to climb straight up one long rope, while avoiding Krooks hiding in the alcoves nearby, who will throw their sharp hooks at them. Soon, the monkeys will come up to a fork-in-the-road. They can go either left or right, although both sides take them to the same exact point. On the east side, they have to shoot up the area through a few barrels, while on the west side, they must climb up several chains and avoid some Zingers. After choosing a path and completing the obstacles, the heroes must climb up another long chain and enter a large area where they will encounter several Zingers. They will have to move around the foes and continue upwards, only to meet even more Zingers. They Kongs must dodge them all and find the Star Barrel in an alcove to the left.

From that point, the monkeys must keep going up the chains and watch out for Klobbers charging at them. After that, there is another fork-in-the-road that the Kongs must get through. They can go to the left route, where they will have to climb up a long chain and avoid some Mini-Neckys, or they may take the right route, where they must jump up some chains and also avoid a pair of Zingers. Once they get through this part, they should continue upwards and enter another chamber filed with pesky Zingers. After they maneuver around all the enemies, the must climb up two chains. As they climb up, there will be two Kannons shooting at them. They will have to move back and forth to each chain to dodge the falling kannonballs. Once at the top of this chain, the Kongs must climb up some more chains and soon have to face their biggest challenge yet. Eventually, the monkeys will find a pair of Zingers chasing them, and they have to hop up many chains as fast as they can. Soon, they will get to the top of this chain, and have to hop down another chain, still having a couple of Zingers chasing them. The heroes must continue through the level with the foes on their tails for a while longer, until they finally begin to climb a separate rope. When they climb this, Mini-Neckys will be swooping down at them, so they have to act fast. Soon, the group will climb up one of the last chains and watch out for the life sucking Klobber hidden in an alcove. At the top of this chain, they can find the End of Level Target, which rotates between a banana, Banana Bunch, or a Banana Coin for a prize.


The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

The letter K in Chain Link Chamber (Donkey Kong Country 2)
The location of the letter K
  • K: At the very start, the Kongs must pass the first few Klingers, then climb down the located on the far left to obtain the letter K.
  • O: There are two letter O's in a symmetrical area of Chain Link Chamber. It is found after passing a swarm of Zingers and Blast Barrels. There is an aloft alcove on both sides with the letter O. If either "O" is collected, the other one disappears.
  • N: The letter N can be obtained on the path to the Video Game Hero Coin. It is located in a square-shaped alcove just before the Video Game Hero Coin.
  • G: At the very end, the Kongs must skip the End of Level Target and use team up to get on top of a ledge. The letter G is located above the ledge.

Key items[edit]

Chain Link Chamber in the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest
The location of the golden feather
  • Cranky's Video Game Hero Coin: Shortly after the Star Barrel, the Kongs must climb up a pair of two ropes, with two Kannons firing down at them from above. While climbing a rope, the Kongs notice a lone banana. They must jump directly to the right through the wall and go onward to find the Video Game Hero Coin.
  • Golden feather (Game Boy Advance version only): After collecting the Video Game Hero Coin, Diddy and Dixie must pass the two Kannons. They are then chased upward by two Zingers and must jump from one horizontal tightrope to the next. When they reach the top, the Kongs can collect the golden feather in an alcove. They must quickly collect it before the Zingers hit them.
  • Photograph (Game Boy Advance version only): The photograph appears at the start of the level. After passing the first pair of Klingers and climbing up the long, vertical rope, the Kongs can find the next pair of Klingers. The Kongs can obtain the photograph by using team up on the second Klinger to the right.

Bonus Areas[edit]

Chain Link Chamber
The Kongs heading towards the Kannon that launches them to the first Bonus Area.

Chain-Link Chamber has two Bonus Levels, listed by type:

  • Find the Kremkoin!: Near the start, the Kongs encounter three Krooks. They must continue climbing up to the third Krook and defeat him. They must continue left into an alcove, with a yellow Klobber guarding the kannonball. The Kongs must defeat it, pick up the kannonball, and then jump below to the next alcove located to the southeast. They must defeat the Krook and activate the kannon with their kannonball. In this Bonus Area, Diddy and Dixie have 20 seconds to obtain the Kremkoin at the top. To do so, they must head across three horizontal ropes. The Kongs must go right on the first rope and continue to the next one from a hook, and go left on the second rope. After reaching the third tightrope, the Kongs must continue right before finding the Kremkoin on a platform.
  • Find the Kremkoin!: After passing the two Kannons, they must continue right until reaching a vertical chain. They must jump from the chain through a secret passage in the wall to the left. They must travel through the wall, which directs them to the location of the two Kannons. The Kongs must defeat both Kannons to reveal an obscured entrance leading to the Bonus Area. In this Bonus Area, the Kongs have 15 seconds to obtain the Kremkoin. They must blast between a series of seven Rotatable Barrels, with a few bananas indicating the direction and location in which they should blast to the next Rotatable Barrel. The seventh Rotatable Barrel can take them directly up to the ledge with the Kremkoin.


Names in other languages[edit]

Language Name Meaning
Japanese クサリのとう
Kusari no Tō
Chain Tower

French Salon du Maillon
Link Lounge
German Ketten Kletten
Chain Climb
Italian Caverna di Catene
Cave of Chains
Spanish Cámara Cadena
Chain Chamber