Screech's Sprint (Donkey Kong Land 2)

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Level
Screech's Sprint
Screech's Sprint DKL2.png
World-Level 6 - 1
World The Flying Krock
Game Donkey Kong Land 2
Music Stickerbrush Symphony
Run, Rambi! Run!
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Screech's Sprint is the thirty-fourth level of Donkey Kong Land 2, as well as the final level of the game, excluding the Lost World and the boss levels. It is located near the Flying Krock, and is the only area of this world.

This is the last bramble level in the game. It is divided in two parts separated by a Star Barrel: one in which the Kongs venture normally, climbing ropes and dodging obstacles, and the other one in which the primates transform into Squawks and race an evil parrot named Screech, hence the name of the level. The race is difficult for the hero, as there are plenty of Zingers and tight paths between brambles he must pass carefully, unlike Screech, who can just fly over them. Apart from Zingers, other enemies, such as Click-Clacks and Klobbers, are present in the first part of the level.

Level layout[edit]

When they begin the level, the Kongs must cross a small gap and climb up a long vine. As they move along the several vines going up, right, and then down, they will have to sneak around many Zingers in the way. After they get off these ropes, they need to jump platform to platform, while avoiding a few enemies. They'll have to climb up another vine after that, and travel in a U shape. Once back on a safe platform, the heroes must dodge a Klobber and cross an abyss to get on the next vine. When they climb up the long, Zinger infested vine, they'll have to drop down to platforms below them and follow the banana trails. Soon, the monkeys will climb up a ledge, and hit the Star Barrel.

At this point, they must hop into the Animal Barrel, and turn into Squawks the Parrot. As Squawks carries on through the level, he'll suddenly find himself racing the bird, Screech. In the fast-paced race, he needs to fly up north and avoid many Zingers. Once at the highest point, he'll have to move west. Once he passes some Zingers, the parrot needs to follow the banana trail south and soon go west. When goes west, he will find a fork-in-the-road. Either direction he takes, though, will put him at the same point in the same amount of time. After that, Squawks must begin to glide south and dodge more Zingers. When he progresses through this path, he needs to make way going west. Here, he must defeat several Zingers, who are right in his path. Once he gets to the letter G a while later, he'll get to another fork-in-the-road. The top route will make the bird travel a longer distance than the Zinger blocked one at the bottom, although the bottom way uses more skill than the other. Either way, Squawks should soon zig-zag his way to victory and cross the No Animal Sign, turning him back into the Kongs. The monkeys must then jump off of a spring to exit the level.

Secrets[edit]

Bonus Level[edit]

  • At the beginning of the level, the Kongs should climb to the very bottom of the first rope that goes south. If they do so, they will reach a Bonus Barrel. It will take them to the Bonus Level, where the monkeys need to jump across several brambles to get to the Kremkoin. About halfway though, they'll have to climb down a vine and continue west, doing the same thing. If they can avoid all the enemies in their path, they will soon reach the coin.

DK Coin[edit]

  • About halfway through the race against Screech, Squawks will find a banana trail leading south, as well as another passageway continuing west. He should not follow the trail, and instead go west. As the bird travels between the brambles, he will finally come up to the DK Coin.