High Tide Ride
Ads keep the MarioWiki independent and free :)
High Tide Ride is the second level of Sea Breeze Cove in Donkey Kong Country: Tropical Freeze. It is the third minecart level in the game, and the first to introduce parallel tracks. Donkey Kong must constantly switch between these tracks by tilting left/right while pressing to avoid certain obstacles. For the majority of the level, rather than have a side-scrolling view, the camera is positioned at an angle allowing the player to see the tracks more easily.
The music used in the first portion of the level is a slight variation of the title screen music of the game, but dissolves into an original song as the Kongs enter the cave.
At the start of the level, just beyond the two wooden platforms is a Barrel Cannon that launches the Kongs onto the minecart. While travelling down the path, the Kongs must jump along parts of a broken railway track levitated by water spouts and avoid two Snaggles en route to the first checkpoint. Shortly after that, the Kongs ride down a steep slope into an underwater cave, where they must jump over a Blue Hootz and reach a gate opening the way to a set of three parallel tracks. The Kongs must switch lanes to avoid colliding into the wooden barricades and falling off the end of a track, along with more Blue Hootzes.
After the paths converge, just before the next gate, a Gargantuan Gills suddenly appears from the water and eats out part of the track, forcing the Kongs to jump over the resulting gap. Past the gate, the Kongs travel down a pair of parallel tracks; during this portion, multiple wooden panels that move left and right block one of the paths, forcing the Kongs to transfer to the other. The Kongs eventually reach the next checkpoint, where the camera returns to its side-scrolling view. During this section, large stone blocks drop from the ceiling, forming a track for the Kongs. They must also duck under spiked blocks that drop down, and avoid more Snaggles. After launching out of a Barrel Cannon, the camera reverts back to its angled view as the Kongs must jump along a series of more tracks levitated by water spouts.
Shortly after the third checkpoint, the Kongs will enter a Barrel Cannon that takes them to a set of five parallel tracks, while the camera pans to an overhead view. Several weights drop onto the tracks, forcing the Kongs to switch tracks constantly to make their way through. After the paths converge, the minecart derails and throw the Kongs onto a platform where the Slot Machine Barrel is found.
Names in other languages