From the Super Mario Wiki, the Mario encyclopedia
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The music that plays in this level, and every second temple level after it, is an arrangement of the "DK Island Swing" theme that first plays in Jungle Hijinxs in the original Donkey Kong Country. The arrangement also later appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate on the Jungle Hijinxs stage and every Donkey Kong series stage, respectively, erroneously titled "Swinger Flinger".
As the level's name implies, Donkey Kong must stomp on enemies to proceed further into the level and avoid falling into the bottomless pit, as there is very little ground in the level for him to stand on. The enemies Donkey Kong jumps on include Hootzes, Tucks, and Waldoughs. Occasionally, Donkey Kong will land on some platforms, but he cannot stay on them for long as they fall soon after he makes contact with them. Between jumping on enemies, Donkey Kong will also enter Barrel Cannons that launch him further into the stage. Later on in the level, Donkey Kong will have to time his jumps on enemies on moving platforms and Soaries, and avoid getting hit by Blue Hootzes. Once Donkey Kong reaches the end, he will obtain the second mysterious relic.
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