Jungle Hijinxs (Donkey Kong Country)
|Game||Donkey Kong Country|
|Music track||DK Island Swing|
|<< Directory of levels >>|
The level starts outside of DK's Tree House. Donkey Kong can backtrack into treehouse for a Life Balloon, or enter below into his banana hoard. The level only has some basic enemies, including Gnawties, Kritters, Klumps, and a single perched Necky. During the latter half, the Kongs can find an animal crate with Rambi, who helps them with defeating enemies and is required to open the entrances of both Bonus Levels.
As the first level, Jungle Hijinxs is simple and features few pitfalls. The Kongs can also move across the treetops to find some hidden items. When the Kongs reach the end of the level, it gets dark and becomes nighttime. In the original release, the nighttime continues into the next level, Ropey Rampage.
At the start, the Kongs can ride a steel keg through to quickly go through most of the level. By jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate.
The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his banana cave, he finds it empty, while if he enters his tree house found higher up, he can nab a Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one 2-Up Balloon. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Continue Barrel and the letter O next to it.
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Expresso Token on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it, or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. The exit then allows the Kongs to move into the next level.
If the player climbs the hill above the exit sign and jumps off Rambi, he can get a hidden Blue Balloon.
|Kritter||6 (SNES, GBA)|
Items and objects
|Banana||34 (main level)|
40 (first Bonus Level)
|Banana Bunch||18 (14 are hidden under a cache)|
|Expresso Token||2 (1 in a Bonus Level)|
|Donkey Kong Balloon||Red: 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)|
|DK Sticker Pack (Game Boy Color version)||Just before the level exit, Donkey Kong must go to a ledge below, with a green banana hinting to the DK Sticker Pack. Donkey Kong can Hand Slap the Banana Bunch to obtain the DK Sticker Pack.|
|Photograph (Game Boy Advance version)||The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of Donkey Kong and Diddy Kong swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the Scrapbook.|
|The second photograph appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.|
|Image||Type and description|
|Find the Exit!|
After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or Rambi. The opening leads into the first Bonus Level, where the Kongs and Rambi can collect several bananas and a Life Balloon toward the exit.
|Stop the Barrel!|
After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop the three barrels individually so that they depict the same animal token. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel as it depicts a different animal token, they lose. Rambi does not join Donkey Kong and Diddy in the Bonus Level, but they reunite when the Kongs leave the Bonus Level.
|Warp Barrel (Game Boy Advance only)||At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance.|
Super Nintendo Entertainment System
Game Boy Color
Diddy next to the Star Barrel and letter O
Game Boy Advance
Names in other languages
|French (NOE)||Jungle Déjantée||Crazy Jungle|
|Italian||Baldoria nella Giungla (SNES)
|Spree in the Jungle|
|Portuguese||Via Selvagem||Wild Way|
|Spanish||Jungla Hijinxs||Hijinxs Jungle|
- In the pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting.
- Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of Donkey Kong 64.
- The Game Boy Color and Game Boy Advance versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
- The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the Donkey Kong franchise, and has since been arranged many times in later games, including the Super Smash Bros. series.
- Nintendo Magazine System (UK) issue 28, page 59.
- Donkey Kong Country Italian instruction booklet page 20
- Batchelor, J. (April 9, 2017). From Donkey Kong to Snake Pass: the music of David Wise. Eurogamer. Retrieved June 28, 2018.