Jungle Hijinxs (Donkey Kong Country)

From the Super Mario Wiki
Level
Jungle Hijinxs
Jungle Hijinxs SNES.png
World-Level 1-1
World Kongo Jungle
Game Donkey Kong Country
Music DK Island Swing
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Jungle Hijinxs is the first level of Donkey Kong Country and of the first world, Kongo Jungle.

Summary[edit]

The level starts outside of DK's Tree House. Donkey Kong can backtrack into treehouse for an Extra Life Balloon, or enter below into his Banana Hoard. The level only has some basic enemies, including Gnawties, Kritters, Klumps, and a single perched Necky. During the latter half, the Kongs can find an Animal Crate with Rambi the Rhino, who helps them with defeating enemies and is required to open the entrances of both Bonus Levels.

As the first level, Jungle Hijinxs is simple and features few pitfalls. The Kongs can also move across the treetops to find some hidden items. When the Kongs reach the end of the level, it gets dark and becomes nighttime. In the original release, the nighttime continues into the next level, Ropey Rampage.

At the start, the Kongs can ride a Steel Keg through to quickly go through most of the level. By jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a Steel Keg. By throwing it at DK's Tree House on the left, the Steel Keg ricochets and rolls in the Kongs' direction. They must jump on the Steel Keg, which they can ride until it falls into a gap shortly after the Rambi Crate.

Layout[edit]

The Kongs riding on Rambi, who defeats a Gnawty

The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his Banana Hoard, he finds it empty, while if he enters his tree house found higher up, he can nab an Extra Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two red balloons and one green balloon. After this, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Star Barrel and the letter O next to it.

Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Animal Token of Expresso on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it, or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. The exit then allows the Kongs to move into the next level.

If the player climbs the hill above the exit sign and jumps off Rambi, he can get a hidden blue Life Balloon.

Enemies[edit]

Sprite Name Amount
Gnawty.png Gnawty 5
Klump DKC sprite.png Klump 3
Kritter-DKC.png Kritter 6 (SNES, GBA)
5 (GBC)
Necky perched DKC.png Necky (perched) 1

Items and objects[edit]

Sprite Name Amount
Banana DKC SNES.png Banana 34 (main level)
40 (first Bonus Level)
Total: 74
Banana Bunch DKC SNES.png Banana Bunch 18 (14 are hidden under a cache)
DK Barrel DKC.png DK Barrel
  • Found after the first Gnawty
  • Located beneath the letter O, after the Star Barrel
Expresso Token Sprite SNES.png Expresso Token 2 (1 in a Bonus Level)
Red Balloon DKC SNES.pngGreen Balloon DKC SNES.pngBlue Balloon DKC SNES.png Extra Life Balloon Red: 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)
Green: 1
Blue: 2
Steel Keg DKC.png Steel Keg 1

K-O-N-G Letters[edit]

Image Location
JungleHijinxs-K.png The letter K is floating above the first ledge, which is patrolled by the first Kritter.
Jungle Hijinxs SNES 2.png The letter O is floating diagonally next to the Star Barrel.
JungleHijinxs-N.png The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
JungleHijinxs-G.png The letter G is floating above two treetops found after passing the Rambi Crate, three Kritters and three Gnawties. The Kongs are automatically sent here by exiting the first Bonus Level, and automatically collect the letter G (except in the Game Boy Color version).

Collectibles[edit]

Image Name Location
Sticker Pad JH.png Sticker Pad (Game Boy Color version) Just before the level exit, Donkey Kong must go to a ledge below, with a green Banana Bunch hinting to the Sticker Pad. Donkey Kong can Hand Slap the Banana Bunch to obtain the Sticker Pad.
Photograph DKC2GBA sprite.png Photograph (Game Boy Advance version) The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of Donkey Kong and Diddy Kong swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the Scrapbook.
The second photograph appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.

Secrets[edit]

Bonus Levels[edit]

Image Type and description
JungleHijinxs-Bonus1.png Find the Exit!
After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with Rambi. The opening leads into the first Bonus Level, where the Kongs and Rambi can collect several bananas and a red Extra Life Balloon toward the exit.
JungleHijinxs-Bonus2.png Stop the Barrel!
After exiting or passing the first Bonus Level's exit, the Kongs can fall beneath the treetops and have Rambi break a wall from the left side of a bumpy piece of ground. The challenge involves the Kongs having to line up the same Animal Token on three barrels. By doing so, the Kongs win the corresponding token, but if they do not, the Kongs do not obtain a reward.

Warp Barrel[edit]

Sprite Name Location
Warp Barrel sprite GBA.png Warp Barrel (Game Boy Advance only) At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Color[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese バナナジャングル
Banana janguru
Banana Jungle
Spanish Jungla Hijinxs Hijinxs Jungle
French Jungle Jaja
French (NOE) Jungle Déjantée Crazy Jungle
German Dschungel-Fieber Jungle Fever
Italian Baldoria nella Giungla (SNES)[1]
Giungla Gincana
Spree in the Jungle
Gymkhana Jungle
Portuguese Via Selvagem Wild Way
Russian Шумные Джунгли
Shumnyje Dzhungli
Noisy Jungle

Trivia[edit]

  • In the pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting.
  • Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of Donkey Kong 64.
  • The Game Boy Color and Game Boy Advance versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
  • The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the Donkey Kong franchise,[2] and has since been arranged many times in later games, including the Super Smash Bros. series.

References[edit]

  1. ^ Donkey Kong Country Italian instruction booklet page 20
  2. ^ Batchelor, J. (April 9, 2017). From Donkey Kong to Snake Pass: the music of David Wise. Eurogamer. Retrieved June 28, 2018.