Vine Valley (world)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Vine Valley
VineValley DKC.png
Game Donkey Kong Country
Level(s) 6
<< List of worlds >>
“In the lofty treetops of Donkey Kong Country, you'll find a deserted town of wooden plataforms and huts, origin unknown. But while the original inabitants may be gone, the place is teeming with Kremlings and their friends, ready to ambush anyone who trespasses here. The barrel cannons are particularly tricky in the treetops!”
Donkey Kong Country instruction booklet, page 22

Vine Valley is the third world in Donkey Kong Country, located after Monkey Mines. It is a large pine forest area of Donkey Kong Island featuring several forest areas, a treetop village, a jungle, and a temple ruins. In the center of the world, there is a large bay connected to the ocean. The boss of this area is Queen B. From the world map, Vine Valley appears to take place during sunset. This is the only world of the game that lacks cave stages. The Forest world from Donkey Kong Country Returns is thematically similar and its first level is named after it; it has been suggested to be the same location.[1]

In the Game Boy Advance version, Vine Valley's world map was significantly redesigned, and it takes place during the daytime.

Kongo JungleMonkey MinesVine ValleyGorilla GlacierKremkroc Industries, Inc.Chimp CavernsGang-Plank Galleon
Click a level icon to open the relevant article.


Name Description
Vulture Culture SNES.png
Vulture Culture
The first level with a forest setting and of Vine Valley alike. As its name suggests, there are numerous Neckys and Mini-Neckys featured as enemies in the level.
Donkey and Diddy Kong approaching a Gnawty in Tree Top Town
Tree Top Town
The second level is set within a treetop village. There are many Barrel Cannons that the Kongs must use to cross gaps from one treetop to the next.
Donkey Kong in Forest Frenzy in Donkey Kong Country.
Forest Frenzy
The third level of Vine Valley and also set in a forest, like Vulture Culture. It involves more rope swinging than moving on ground. The main enemies are adult Neckys and Zingers flying in the way of the Kongs as they move from ropes.
Temple Tempest.png
Temple Tempest*
The fourth level and the last ruins-themed level. It involves Gnawtys on large millstones chasing the Kongs, and they must avoid being run over by them, usually by bouncing off a tire.
Orang-utan Gang.png
Orang-utan Gang**
The fifth level takes place in a jungle setting on the treetops. A type of Kong enemy named Manky Kongs make their first appearance in the level. Halfway into the level, there is an Expresso Crate that the Kongs can break to ride Expresso for the remainder of the level.
Clam City.png
Clam City**
The sixth and final level and the second underwater level. There are many Clambos, who attack by spitting out pearls in a set direction. Throughout the level, Donkey Kong and Diddy Kong must navigate around the pearls. Enguarde the Swordfish appears in the underwater level although he cannot defeat the Clambos.
Bumble B. Rumble
Boss level: Bumble B. Rumble
The boss level where the Kongs fight the boss, Queen B., who must be hit with barrels and avoided during her red invincible stage. In the Game Boy Advance remake, she also summons Zingers to guard her after each hit.

*Temple Tempest is the last level in the GBA version.
**Orang-utan Gang and Clam City are the fourth and fifth levels in the GBA version.


Names in other languages[edit]

Language Name Meaning
Japanese レベル3 もりのみさき
Reberu 3 Mori no misaki
Level 3 Forest Cape
French Val. Vigne Val. Vine
German Traubental (SNES)
Trauben-Tal (GBC)
Grape Valley
Italian Verde Vallata Green Valley
Spanish Valle Liana Liana Valley


  1. ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (Archived). Twitter. Retrieved January 30, 2022.