Vine Valley (world)

From the Super Mario Wiki, the Mario encyclopedia
World
Vine Valley
VineValley DKC.png
Appearance Donkey Kong Country
Levels 6
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“In the lofty treetops of Donkey Kong Country, you'll find a deserted town of wooden plataforms and huts, origin unknown. But while the original inabitants may be gone, the place is teeming with Kremlings and their friends, ready to ambush anyone who trespasses here. The barrel cannons are particularly tricky in the treetops!”
Donkey Kong Country manual, page 22

Vine Valley is the third world in Donkey Kong Country, located after Monkey Mines. It is a large pine forest area of Donkey Kong Island featuring several forest areas, a treetop village, and a temple ruins. In the center of the world, there is a large bay connected to the ocean. The boss of this area is Queen B. From the world map, Vine Valley appears to take place during sunset.

In the Game Boy Advance version, Vine Valley's world map was significantly redesigned, and it takes place during the daytime.

In Donkey Kong Country Returns, the first level of the Forest (which itself is inspired by this world) shares this world's name.

Kongo JungleMonkey MinesVine ValleyGorilla GlacierKremkroc Industries, Inc.Chimp CavernsGangplank Galleon
Click a level icon to open the relevant article.

Levels[edit]

Name Description
Vulture Culture SNES.png
Vulture Culture
The first level with a forest setting and of Vine Valley alike. As its name suggests, there are numerous Neckies and Mini-Neckies featured as enemies in the level.
Tree Top Town.png
Tree Top Town
The second level is set within a treetop village. There are many Barrel Cannons that the Kongs must use to cross gaps from one treetop to the next.
Forest Frenzy.png
Forest Frenzy
The third level of Vine Valley and also set in a forest, like Vulture Culture. It involves more rope swinging than moving on ground. The main enemies are adult Neckies and Zingers flying in the way of the Kongs as they move from ropes.
Temple Tempest.png
Temple Tempest*
The fourth level and the last ruins-themed level. It involves Gnawtys on large millstones chasing the Kongs, and they must avoid being run over by them, usually by bouncing off a tire.
Orang-utan Gang.png
Orang-utan Gang**
The fifth level takes place in a jungle setting on the treetops. A type of Kong enemy named Manky Kongs make their first appearance in the level. Halfway into the level, there is an Expresso Animal Crate that the Kongs can break to ride Expresso for the remainder of the level.
Clam City.png
Clam City**
The sixth and final level and the second underwater level. There are many Clambos, who attack by spitting out pearls in a set direction. Throughout the level, Donkey Kong and Diddy Kong must navigate around the pearls. Enguarde the Swordfish appears in the underwater level although he cannot defeat the Clambos.
DKC-BumbleBRumble.png
Boss level: Bumble B. Rumble
The boss level where the Kongs fight the boss, Queen B., who must be hit with barrels and avoided during her red invincible stage. In the Game Boy Advance remake, she also summons Zingers to guard her after each hit.

*Temple Tempest is the last level in the GBA version.
**Orang-utan Gang and Clam City are the fourth and fifth levels in the GBA version.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese レベル3 もりのみさき
Reberu 3 Mori no misaki
Level 3 Forest Cape
Spanish Valle Liana Literal translation
French Val. Vigne Val. Vine
German Traubental (SNES)
Trauben-Tal (GBC)
Grape Valley
Italian Verde Vallata Green Valley