Clam City

From the Super Mario Wiki, the Mario encyclopedia
Level
Clam City
Clam City.png
World-Level 3 - 6 (SNES & GBC)
3 - 5 (GBA)
World Vine Valley
Game Donkey Kong Country
Music Aquatic Ambiance
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Clam City is the sixteenth level of Donkey Kong Country, and the sixth and final level of the Vine Valley area in the Super Nintendo Entertainment System version. In the Game Boy Advance version, it is instead the fifteenth level of the game and the fifth level of Vine Valley, due to Temple Tempest becoming the final level.

Clam City is the second underwater level, but unlike Coral Capers, it takes place in a sea rather than a lakebed. Clambos are the main enemy, and they spit out pearls at Donkey Kong and Diddy Kong. Some other enemies include Chomps, Chomps Jrs., Bitesizes, and Croctopuses are other enemies in the level. Clambos appear between all of these enemies. Enguarde the Swordfish can be freed from his animal crate in the level, by passing through a coral wall west of the first DK Barrel. Enguarde can help defeat many aquatic enemies along the way except for Croctopuses or Clambos. Like other underwater levels, Clam City does not have any Bonus Levels, and is the third level to not have any.

Layout[edit]

The Kongs approach the level's Continue Barrel

At the beginning of the level, the Kongs swim into an area that progressively becomes wider as they move forward. They can find a Clambo at the bottom corner of the area under a thin passage leading upwards. This passage takes them into another wide area, where the first DK Barrel in the level is located. Another passage leading to the south branches off of this area. As the heroes swim through it, they come past a Bitesize and a Clambo shooting pearls at them. A small channel under a coral wall is at the bottom of this passage. An area full of Bitesizes is on the other side of the passage, containing a small alcove with the letter O in it. After traveling into a slightly smaller area at the end of here, the Kongs come up to a Clambo, who shoots two pearls at once. Another passage is to the north of it. The passage becomes wider after the primates swim slightly higher, giving them more space to avoid the pearls of the many Clambos found throughout it. At the top of the wide passage, they can find a DK Barrel in a small alcove and another thin channel with a large area full of Chomps Jr. enemies after it. A passage at the other side of this area includes an alcove with the level's Continue Barrel in it. A group of bananas forming into an arrow shape stand below the barrel.

The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards a Winky Token, shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopuses. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit.

After going through the exit, the Kongs can fight Queen B. at Bumble B. Rumble. In the Game Boy Advance remake, finishing the level unlocks Cranky's Cabin, Candy's Dance Studio, and the level Temple Tempest.

Enemies[edit]

Sprite Name Amount
Bitesize.png Bitesize 7
Clambo DKC.png Clambo 8
Chomps.png Chomps 6
Chomps Jr DKC sprite.png Chomps Jr. 6
Croctopus-purple-DKC.png Croctopus 3 (2 in the Game Boy Color version)

Items and objects[edit]

The Kongs approach a Clambo, which guards a Winky Token
Sprite Name Amount
Banana DKC SNES.png Banana 54
DK Barrel DKC.png DK Barrel 3
Winky Token Sprite SNES.png Winky Token After the letter N, guarded by a Clambo which shoots four pearls at a time

K-O-N-G Letters[edit]

Image Location
ClamCityLetterK.png Left of the first DK Barrel, the Kongs can swim through the coral reefs to go in a hidden area with both the Enguarde Crate and letter K.
ClamCityLetterO.png Shortly after the first DK Barrel, the Kongs must swim through a wide area with some Bitesizes. The letter O is in a small alcove at the top of the area.
ClamCityLetterN.png From the second DK Barrel, the Kongs must swim up a path with many Chomps. The letter N is at the top-left corner after the Chomps.
ClamCityLetterG.png Right before the exit is a Clambo atop some coral reefs. The letter G is under the structure in a narrow passage.

Photograph[edit]

Image Name Location
ClamCity-GBA-1.png Photograph (Game Boy Advance version) Shortly after the letter O, the Kongs must go up and approach a Clambo in an alcove to the left. They must swim behind it to enter a hidden area with a photograph. The photograph depicts a Clambo on the second page of the scrapbook.

Gallery[edit]

Super Nintendo Entertainment System[edit]

Game Boy Color[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クランボーの海
Kuranbō no umi
Clambo's Sea
Spanish Ciudad Almeja Clam City
French Cité des Clams (SNES)
Cité Clap (GBC)
Clam City
Clap City
German Markt Austern (SNES)
Muschel-Mania (GBC/GBA)
Market (Town) Oysters (SNES)
Clam Mania (GBC/GBA)
Italian Squali affamati Hungry sharks