Monkey Mines
Monkey Mines | |
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World map in the original version World map in the Game Boy Color version World map in the Game Boy Advance version | |
Game | Donkey Kong Country |
Level(s) | 5 |
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- “The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!”
- —Donkey Kong Country manual, page 23
Monkey Mines (simply known as Mines in the television series) is the second world of Donkey Kong Country. It has five levels, most of which take place in a subterranean setting. On Donkey Kong Island, Monkey Mines is located at the foot of the hill leading to next world, Vine Valley. Winky is the only Animal Friend who appears in the world. Master Necky is the boss fought at the end. The Ruins world from Donkey Kong Country Returns is thematically similar and has been suggested to be the same location.[1]
In the cartoon, this area is closely connected to King K. Rool and his minions' base. The area is alluded to in the Mario + Rabbids Kingdom Battle Donkey Kong Adventure story expansion, where it is mentioned in the description of Rabbid Cranky's Croaker Disposer. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in Donkey Kong Country.
Levels[edit]
Image | Name | Description
|
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Winky's Walkway | The first level of Monkey Mines, Winky's Walkway introduces Winky, whom the level is named after. It is the shortest level in the game, though it is longer in the Game Boy Color version. The level is an odd series of walkways, featuring Kritters, Gnawties, and some Neckys. | |
Mine Cart Carnage | The second level of Monkey Mines, Mine Cart Carnage involves Donkey Kong and Diddy Kong riding an unstoppable Mine Cart on numerous rail segments. There are tipped over Mine Carts that have to be jumped over along the way. Krashes are the only enemies in the level. There is a Warp Barrel around the start that allows most of the level to be skipped. | |
Bouncy Bonanza | The third level of Monkey Mines, Bouncy Bonanza features a lot of bouncing. There are many bouncing tires that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and Zingers also get in the Kongs' way. About halfway into the level is a room with Winky, who can be freed from his animal crate. | |
Stop & Go Station | The fourth level of Monkey Mines, Stop & Go Station features rapid, invulnerable Rock Krocs. However, jumping at the Stop and Go Barrels along the way can stop the Rock Krocs' movement temporarily, but after a few seconds, the barrels revert to "GO," causing the Rock Krocs to resume their movement. | |
Millstone Mayhem | The fifth and final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting spewed with millstone-operating Gnawties, blue Kritters, perched Neckys, Slippas, and Zingers. It is the first level where Krushas appear. | |
Necky's Nuts | The boss level of Monkey Mines, Necky's Nuts involves a boss fight against the giant vulture, Master Necky. |
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | レベル2 モンキーマインズ[?] Reberu 2 Monkī mainzu |
Level 2 Monkey Mines | |
French | Mines des Macaques[?] | Macaque Mines | |
German | Affen-Minen[?] | Monkey Mines | |
Italian | Mondo di Miniere[?] | World of Mines | |
Spanish | Minas Mono[?] | Monkey Mines |
References[edit]
- ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (Archived). Twitter. Retrieved January 30, 2022.