Ropey Rampage

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Ropey Rampage
Donkey Kong swinging on a rope in the level Ropey Rampage.
Level code 1 - 2
World Kongo Jungle
Game Donkey Kong Country
Music track DK Island Swing
<< Directory of levels >>

Ropey Rampage is the second level in Donkey Kong Country and of the first world, Kongo Jungle.


The level takes place in a jungle during a tropical thunderstorm at night, presumably directly after Jungle Hijinxs, which transitions to night at the end. Much of the level involves Donkey Kong and Diddy Kong swinging and climbing from ropes around treetops and gaps. Armies, Zingers, and Kritters appear throughout the level, and the former two enemies first appear in the level. When Kongs reach the end of the level, the storm ends, and a sunrise appears in the background.

In the Game Boy Color remake, the level takes place at night. In the Game Boy Advance remake, the level takes place during a rainstorm in the daytime.


Donkey Kong travels towards a TNT Drum and a Kritter

At the beginning of the level, the primates emerge from a tunnel onto a straight pathway leading to a pair of Armies and a TNT Drum. Raised areas of land are behind this path, holding bananas and a Kritter. The letter K hovers to the right of this foe. Farther ahead, they can find a rope hanging by the edge of a cliff. They can use it to reach the treetops, where another Army is present. An area of land follows a gap after the trees with a trio of Kritters and another raised piece of land on it. The heroes can reach the top of it, where the first DK Barrel is located, if they climb a nearby rope. A wide alcove is ahead with a rope above it. A Rambi Token is present on a treetop behind the rope, which can be used to swing over the alcove. If the primates travel to the east from here, they can find an Army at the edge of a cliff and a rope that is able to swing them over an abyss and onto the treetops, where the letter O is placed. Two trees next to the letter carry a Kritter. A wide pit follows these trees, but the duo can swing over it with a rope. Once they cross the abyss, they find themselves on solid ground, where the level's Continue Barrel is located.

A TNT Drum and a Kritter stand in the area after the barrel. The heroes can find a pair of Armies and a TNT Drum nearby in a wide alcove with a few ropes above it. They can swing over the foes with these ropes. Another alcove is ahead, containing a raised piece of land with the next Army on it. A DK Barrel wobbles below it. A straight pathway nearby leading to an abyss holds a marching Kritter. This abyss can be crossed with the use of a rope. The Kongs reach a single treetop with a Kritter on it on the opposite side of the pit. A larger pit follows that must be crossed with the aid of two more ropes. They come up to one of the two letter N's in the level as they swing. A Zinger that moves in a vertical path flies in their way as they cross. Once the primates access the solid piece of land after the foe, they can find a spot in the ground that they can break to reveal a tire. There is a small, raised piece of land near here, which has a part of the ground that can be broken open to release a Winky Token. It is followed by an abyss with several ropes above it. One of Two Zingers fly between each of the ropes, which they must swing on to cross. Once they pass this abyss, the two friends land on a small platform with a Kritter on it. A gap is ahead, and once they pass it, they can find a sign that indicates that the level is almost complete. The straight pathway ahead of here leads to an Army and an exit sign with a tunnel after it. A tree above this area holds the letter G. Once the tunnel is entered, the level is completed.


Sprite Name Amount
An Army in Donkey Kong Country. Army 9
A sprite of a Kritter, from Donkey Kong Country. Kritter 10 (9 in other remakes)
Sprite of a yellow Zinger in Donkey Kong Country. Zinger 5 (3 in GBC remake)

Items and objects[edit]

Sprite Name Amount
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Banana 91 (55 in the main level, 36 in the first Bonus Level)
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunch 19 (14 are found in caches)
Sprite of a Barrel in Donkey Kong Country. Continue Barrel 1
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 2
A Life Balloon in Donkey Kong Country. Life Balloon 1 (rewarded in the second Bonus Level)
Rambi Token in Donkey Kong Country Rambi Token 1 (on a treetop to the left of the first swinging rope)
Winky Token in Donkey Kong Country Winky Token 1 (under a dirt pile, the Kongs must jump from a tire and land on it)

K-O-N-G letters[edit]

Image Location
The K in Ropey Rampage from Donkey Kong Country Next to the first Kritter to the right of a high platform.
Ropey Rampage Above the second pair of treetops after the second swinging rope.
Ropey RampageOne of the two N's in Ropey Rampage from Donkey Kong Country The level has two letter N's. The first is located at the end of the first Bonus Level, and the other is after the Continue Barrel between swinging two ropes after a lone Kritter on a treetop.
Ropey Rampage On a treetop to the top-left of the level exit.


Bonus Levels[edit]

Image Type and description
The first bonus room in Ropey Rampage from Donkey Kong Country Find the Exit!
Right after the letter O, the Kongs must fall down a small abyss to land in a Blast Cannon, which blasts them through a wall leading into the Bonus Level. The Bonus Level consists of six vertical ropes, each with by six bananas. They can climb up and collect bananas and go to a ledge at the right with the letter N and the exit. When the Kongs exit the Bonus Level, they blast by some swinging ropes and a single Zinger.
A Bonus Level in Ropey Rampage Stop the Barrel!
The Kongs must jump into the first gap before the arrow sign, where they are caught into a Bonus Barrel. In the Bonus Level, the Kongs must observe a Life Balloon as it quickly alternates between four barrels. The Life Balloon eventually stops on one of the barrels, and if the Kongs choose the correct barrel, they win the Life Balloon. If they choose an incorrect barrel, the Kongs lose at the challenge. Either way, the Kongs are redirected back into the main level.

In the Game Boy Color version, the second Bonus Level contains a different sprite for the background graphics. The tree branches in the upper left and right corners look much more different than the usual tree graphics. It marks the only appearance of this specific adornment in the game.

Warp Barrel[edit]

Sprite Name Location
Sprite of a Warp Barrel in Donkey Kong Country for the Game Boy Advance. Warp Barrel (Game Boy Advance remake only) Instead of climbing up the first rope in the level, the Kongs must roll jump into the abyss ahead to land in a Warp Barrel. It leads them to the arrow sign, which indicates that the level exit is nearby.


Super Nintendo Entertainment System[edit]

Game Boy Color[edit]

Game Boy Advance[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ロープジャングル
Rōpu janguru
Rope Jungle
French Lianes Folie Ropey Madness
German Sturztal
Lianen-Limbo (GBA)
Fall Valley
Vine Limbo
Italian Liane Lanose Woolly Liana
Portuguese Área da Corda Rope Area
Spanish Lío de Lianas Vine Mess