Crosshair Cranky
| Crosshair Cranky | |
|---|---|
![]() The extended world map exclusively appearing in Crosshair Cranky | |
| Appears in | Donkey Kong Country (Game Boy Color) |
| Controls | |
Crosshair Cranky is a mini-game mode exclusively appearing in the Game Boy Color version of Donkey Kong Country. Crosshair Cranky is seemingly run by Cranky Kong, although he does not appear in the mode.
Gameplay[edit]
Donkey Kong starts on the world map on an inaccessible area named "Crosshair Cranky" (which is actually Kongo Jungle). Crosshair Cranky has six stages, all of which take place on small islands on the shore of Donkey Kong Island. Every stage is inaccessible in the main Adventure mode, although Galleon Gunner could be considered a partial exception due to taking place just outside Gangplank Galleon. The mode has a two-player equivalent where the first player is Donkey Kong and the second player is Diddy with a blue cap, both of whom compete to complete every stage first.
During gameplay, every stage involves the use of the Coconut Shooter, which Donkey Kong has to use to fire coconuts at targets, usually Kremlings. A squared-shaped coconut icon with a yellow background is displayed in the center of each stage. Each time a coconut is fired, a section of the coconut icon turns entirely brown. This either happens in a clockwise fashion, beginning from the icon’s top-left corner, or from left to right, depending on the stage. When it is completely brown, which occurs after shooting four coconuts (two in Buddies Beware), Donkey Kong is out of ammo and must reload, resetting the icon to its original appearance. A mood icon of Donkey Kong is at the bottom left, showing a happy face at first, but it worsens gradually each time Donkey Kong makes a mistake, such as failing to hit a Kremling. If Donkey Kong makes four mistakes, the player loses and is returned to the main menu. The requirements for winning differ slightly between stages, but they all involve lowering to zero a counter that begins the stage set at a specific number. Progressing through a stage lowers this counter in increments of one or more, which causes the number and speed of targets to increase. Just like in the Adventure mode, the game is saved after each completed stage.
The stages are as follows:
| Name | Description |
|---|---|
![]() Kremlings and Kongs |
Donkey Kong must fire coconuts at fifty Kritters, who try to steal Bananas. Donkey Kongs and Diddy Kongs also jump on the Bananas, whom he must not fire at. If Donkey Kong misses too many Kritters or misfires at too many Kongs, he loses. The stage is set in a temple and as a result has the "Voices of the Temple" theme. |
![]() Barrel o' Kremlings |
Kritters randomly pop out of barrels, and they must be shot with coconuts. The counter is set to 100 at the beginning of the stage and decreases based on which color Kritter Donkey Kong shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If Donkey Kong misses too many Kritters, he loses the stage. This stage is heavily based on the Donkey Kong 64 bonus stage, Kremling Kosh!. The forest theme plays here despite the stage taking place on a wooden platform on the island’s shore. |
![]() Kremling Krackdown |
This stage retains the basic gameplay of "Kremlings and Kongs". Donkey Kong must shoot 70 Kritters, all of whom attempt to steal the Bananas again. This time, there are no friendly targets, and the Kritters appear more quickly from the outset. The stage has a jungle setting, and the background music is "DK Island Swing." |
![]() Buddies Beware |
In this stage, big Gnawtys (who resemble Very Gnawty and Really Gnawty) chase Expressos, Rambis, and Winkys across three different pathways, each with two holes in them. Donkey Kong must help the Animal Buddies safely cross each pathway by firing coconuts at the holes as they approach them. Of the three, Winky is the slowest, and Expresso is the fastest. At the end of each pathway, they leave the screen and reappear on the opposite side of the pathway directly below. The counter begins at 25 and decreases by one once an Animal Buddy leaves the screen via the right side of the bottom pathway. The coconuts disappear after a short period of time or as they are crossed over. As mentioned above, two coconuts can be fired before reloading. Reloading cannot take place unless a coconut has disappeared, which makes it possible to reload after firing only one. Donkey Kong loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the bonus stage Peril Path Panic! from Donkey Kong 64, but it can also be compared to the Game & Watch game Manhole. Just like Kremling Krackdown, this stage appears within a jungle and plays the "DK Island Swing" theme. |
![]() Wanted |
This stage's objective is similar to "Barrel o' Kremlings" except that Donkey Kong has to fire at specific Kritters in the barrels, known as the "wanted" ones. After Donkey Kong accesses the stage, the lights go out and a Kritter (either red, blue, or green) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. Donkey Kong must shoot a coconut at all Kritters that are the same color as the "wanted" Kritter without hitting any others. Over time, purple and gray Kritters appear but are never the intended targets. Donkey Kong loses if he hits the incorrect Kritter four times or misses too many of the wanted ones. The stage is set inside a cave and plays the "Cave Dweller Concert" theme. |
![]() Galleon Gunner |
Donkey Kong must shoot coconuts at Gangplank Galleon's six cannons, all of which are on the side of the ship. King K. Rool is on-board the ship in this minigame and operates the cannons. The counter is set at 36, and Donkey Kong must destroy every cannon by firing at each one six times. The counter decreases by one each time a cannon is hit. Donkey Kong can only shoot a cannon after K. Rool pulls it out (indicated by its shining briefly); he has to quickly fire coconuts at the cannons before they fire first. After a cannon is shot, it retracts into the ship. Donkey Kong loses at the stage if he gets hit by cannonballs five times. After Donkey Kong destroys every cannon, K. Rool furiously jumps around on the deck, and the mini-game ends. When the mini-game is completed for the first time, the player unlocks the Banner Creator, accessible from the Print sub-menu. Galleon Gunner plays the "Gang-Plank Galleon" theme and is the only stage that is not unlocked purely by completing the previous one; it requires defeating K. Rool in the Adventure mode. |
Gallery[edit]
Donkey Kong ("Kremlings and Kongs")
Diddy Kong ("Kremlings and Kongs")
Kritter ("Kremlings and Kongs" and "Kremling Krackdown")
Rambi ("Buddies Beware")
Expresso ("Buddies Beware")
Winky ("Buddies Beware")
Gnawty ("Buddies Beware")
Cannon ("Galleon Gunner")
King K. Rool ("Galleon Gunner")
Names in other languages[edit]
Crosshair Cranky[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | クランキーのミニゲーム[1] Kurankī no Minigēmu |
Cranky's Minigame | |
| French | Cibles Cranky[?] | Target Cranky | |
| German | Crankys Crash[?] | Cranky's Crash | |
| Italian | Mirino di Cranky[?] | Cranky's Viewfinder | |
| Spanish | Mirilla Cranky[?] | Peephole Cranky |
Kremlings and Kongs[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | コングとクレムリン[2] Kongu to Kuremurin |
Kongs and Kremlings |
Barrel o' Kremlings[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | クレムリンたたき[2] Kuremurin Tataki |
Kremling Beating |
Kremling Krackdown[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | クレムリンをつまみだせ![2] Kuremurin o Tsumamidase |
Pick off the Kremlings! |
Buddies Beware[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | あなぼこにごようじん![2] Anaboko ni Goyōjin |
Watch out for holes! |
Wanted[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | おたずねもの[2] Otazunemono |
Wanted (person) |
Galleon Gunner[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ガリオンガンマン[2] Garion Ganman |
Galleon Gunman |





















