Big Top Bop
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The level begins in a small hallway with a DK Barrel that switches between any of the three Kongs. Moving past the barrel begins a cutscene, which shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights turn on. Shielding their eyes, the Kongs see Pompy suddenly jump through a circus hoop covered in cloth. He slides up and down the half-pipe before stopping on the right side of the arena. As the Kongs and Pompy prepare to battle, the Kongs are forced into the arena by a group of Tucks, beginning the fight.
Pompy begins by sliding back and forth across the arena on his belly. When he gets close, a Kong can jump on his back, knocking him off the arena. He will then begin bouncing Green Finleys (and occasionally Gordos and Sea Urchins) off his nose and into the arena, which the Kongs will have to defeat or avoid to progress. This cycle repeats until Pompy takes three hits.
During the next phase, he will roll through the arena once before sliding like before; while rolling, he cannot be jumped on. After a few more hits, Pompy will begin sending up to three Big Sphens into the arena. He will either make them jump into the arena while he's in the water, or send them sliding in loops around the stage with him following.
After six hits, he will start his final phase, similar to the previous one. He will stop throwing Green Finleys, exclusively throwing Gordos and Sea Urchins instead. He also starts to jump into the air to try and land on the Kongs. His helmet makes him invulerable during this attack, but after enough jumps, he will become tired and lower his head, becoming open for a hit.
After nine hits, the Kongs deal multiple rapid punches to send Pompy flying, ending the fight and the level.
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