Kremling Krew

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It has been requested that this article be rewritten. Reason: Is this referring to the actual Kremlings themselves? Or all the troops, akin to the Koopa Troop? The article veers both ways. (tagged on August 22, 2017).

Kremling Krew
DKC2 Kremlings.png
Kaptain K. Rool and the Kremling Krew
Leader King K. Rool
Members
General Klump
Kalypso
KAOS
Klump
Krusha
Kudgel
Klubba
First appearance Donkey Kong Country (1994)
Latest appearance DK: Jungle Climber (2007)
Member species
Kremlings
“I'm surrounded by fools...”
King K. Rool, Donkey Kong 64

The Kremling Krew[1][2] (also known as the Kremling Corps[3] or the Kremling gang[4]) is a powerful gang led by King K. Rool. Most Kremlings are a part of the Kremling Krew, as are a few other creatures. The Kremling Krew repeatedly attempts to steal Donkey Kong’s Banana Hoard and conquer the DK Isles. They are the main foes of the Kong Family.

Emblem[edit]

The emblem of the gang is a Kremling Jolly Roger. This is shown on the Gangplank Galleon sail rig, flags, pirate hats, carpet, bedspreads from K. Rool's bed, and behind The Flying Krock.

History[edit]

Donkey Kong Country[edit]

In Donkey Kong Country, the Kremling Krew, under the command of K. Rool, invaded Donkey Kong Island, built their industial base, and stole Donkey Kong's hoard of bananas. Donkey Kong teamed up with Diddy Kong to reclaim his bananas and rid his island of the Kremling Krew.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

The Kremling Krew returned in Donkey Kong Country 2: Diddy's Kong Quest. This time, the gang was under the control of Kaptain K. Rool, King K. Rool's pirate alter-ego. The members of the Kremling Krew copied their master, dressing in pirate regalia and even wearing wooden pegs or hooks. The Kremling Krew kidnapped Donkey Kong and brought them to their capital base of operations, Crocodile Isle. Diddy Kong, teaming up with his girlfriend Dixie Kong, destroyed the island, seemingly ending the Kremling threat.

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Months later in Donkey Kong Country 3: Dixie Kong's Double Trouble!,[5] the Kremling Krew returned, supposedly under the leadership of a robot named KAOS. In fact, KAOS was actually under the control of Baron K. Roolenstein, the mad scientist persona of K. Rool. New members were recruited this time around, including Koins, Bazukas, Kopters and Kuchukas. Their bases of operations are located in Mekanos, K3 and KAOS Kore.

Donkey Kong 64[edit]

King K. Rool and his Kremling Krew once more attempted to invade the DK Isles in Donkey Kong 64, this time arriving in a mechanized version of Crocodile Isle. The Kremlings intended to destroy the isles with a super-weapon known as the Blast-O-Matic, which was damaged on account of the incompetence of the artificial island's pilots, who accidentally crashed the mobile fortress into a small island. They also attempted to use the giant Kremling known as K. Lumsy to smash the Kongs, but when he refused, he was locked up in a cage, with the keys guarded by high-ranking members of the Kremling Krew.

In order to buy themselves time, K. Rool had his henchmen capture several members of the Kong Family, including Diddy Kong, Lanky Kong, Dixie's younger sister Tiny Kong, and Chunky Kong, the brother of Dixie's cousin Kiddy Kong and seized Donkey Kong's hoard of Golden Bananas. However, Donkey Kong was able to rescue his fellow Kongs, and with the help of K. Lumsy, was able to reclaim the Golden Bananas from the Kremlings and defeat King K. Rool once again.

DK: Jungle Climber[edit]

In DK: Jungle Climber, the gang had stolen the Crystal Bananas in order to conquer the universe. This time, only two members appear: Kritters and Klobbers. Their bases of operation are located in Ghost Island and Chill 'n' Char Island.

Donkey Kong Country animated series[edit]

The Kremling Krew is also featured in the Donkey Kong Country animated series as the show's main antagonist. Here, the Kremling Krew is composed mostly of Kritters and Klaptraps (who are used as ammunition for the Kritter's Klap-Blaster weapons). The group's "core team" consists of King K. Rool; Klump, who is the group's general; and Krusha, who serves as the muscle.

Members[edit]

Masters[edit]

Operatives[edit]

Soldiers[edit]

Allies[edit]

Base of operations[edit]

Vehicles[edit]

Gallery[edit]

Emblem[edit]

Group[edit]

See also[edit]

References[edit]

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 12
  2. ^ Trophies in Super Smash Bros. Melee and Super Smash Bros. Brawl.
  3. ^ "Boss of the Kremling Corps and sworn enemy of the Kongs." - DK: King of Swing instruction booklet, page 22 (King K. Rool character description).
  4. ^ K. Rool's words: "The Kremling gang will take over the world with this thing!" - DK: Jungle Climber
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, p. 4
  6. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 20
  7. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 54
  8. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 76
  9. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 5
  10. ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 14.