Donkey Kong Country 2: Diddy's Kong Quest artwork
|First appearance||Donkey Kong Country 2: Diddy's Kong Quest (1995)|
|Latest appearance||Donkey Kong Country 2 (GBA) (2004)|
|Greater location||Crocodile Isle|
- “I've found life too hectic at school with all those naughty Kremlings pestering me all the time!”
- —Wrinkly Kong, Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kong Kollege, or Wrinkly's Kong Kollege, is a school run by Wrinkly Kong in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In both games, there is a Kong Kollege in every world of Crocodile Isle, except the Lost World in the former game. Although it is not shown in-game, the main purpose of the Kong Kollege is providing education to the Kremlings, and despite its name, Kong Kollege more closely resembles an elementary school. The first and foremost option offered in every world is saving the game. In each world, saving for the first time is free, but Wrinkly subsequently charges one Banana Coin in Japanese releases, or two Banana Coins in Western releases. In all regions, the first-time fee in The Flying Krock is one Banana Coins. Similarly to Monkey Museum, the player can purchase advice and gameplay hints, likewise differing in each world. Kong Kollege is a private school, which explains its tuition fees for gameplay advice, but after purchasing a piece of advice, the Kongs can hear it again for free. Though she mostly provides gameplay hints, Wrinkly can also offer advice on enemies and the world boss. In Donkey Kong Land 2, Kong Kollege only offers the essential option of saving the Kongs' progress, which remains two Banana Coins.
A few questions regarding the background details of Kong Kollege are asked in Swanky's Bonus Bonanza, including the globes (answer: 2), desks (answer: 5), and airplane models (answer: 2). In a Krazy Kremland challenge, he even asks who operates the Kong Kollege, which is Wrinkly.
In the Game Boy Advance version, since the remake allows the player to save their game from the newly-added world map menu, Wrinkly no longer offers to save the player's progress, and any purchased advice can be instantly re-accessed from the world map menu. Kong Kollege adds a "homework" option, activating a side-quest where Wrinkly has Diddy Kong and Dixie Kong fill a Scrapbook with 40 photographs. In Krazy Kremland, Gloomy Gulch, and K. Rool's Keep, Wrinkly provides advice for each of the book's pages for 10 Banana Coins apiece, though only five pages are in each world's menu. The Kongs earn a Hero Coin for every page filled upon returning to Kong Kollege.
Sometime between the events of Donkey Kong Country 2 and 3, Wrinkly retired from Kong Kollege to reside in her Save Cave. Like its appearance in Donkey Kong Land 2, the only purpose of Wrinkly's Save Cave is to save the game progress, this time free of charge.
Several objects appear in the background of Kong Kollege, specifically in Donkey Kong Country 2. The design is much more simplistic in Donkey Kong Land 2, where half of the background had desks, a chalkboard, a bookshelf, and two windows. In the original version, a clear, cloudy sky over a grassy field is seen from the building. In the remake, the outside display varies between each world, based on its theme. This even affects the tint of Kong Kollege.
- ABC's poster – An ABC's poster circles the bottom wall of the Kollege. The letters of 'r' through 'z' appears at the bottom of the wall.
- Chalkboard – On the far left is a chalkboard, headlined "EXAM" ("SUMS" in the GBA version). A few incorrect math equations are written on it, presumably done by the Kremlings. The invalid equations on the chalkboard include incorrect operations, adding/subtracting one number too much, or incorrectly switching the numbers around. In both versions, only one of the equations has an addition symbol. The equations on the chalkboard are 8*1=9, 4+2=5, and 9/6=3. In the Game Boy Advance version, the three incorrect equations are 2*8=4, 5-1=6, and 3+5=9.
- Clock – On the top-right corner is a clock, whose hands appear to read "4:05".
- Desk – There are five wooden desks in Kong Kollege, two of which are shown with a paired wooden seat.
- Drawing – On one of the desks is a drawing of a stick figure jumping over a car.
- Fire extinguisher – A fire extinguisher sits right at the entrance to Kong Kollege.
- Globe – Two globes showing a different geography than Earth.
- Paper airplane – A paper airplane is lying on the floor.
- Potted flowers – Three potted flowers are sitting on a windowsill. From left to right, the first one is placed right next to the silver trophy, while the other two sit on the second windowsill.
- Test tubes – A few empty test tubes are lying on the bookshelf.
- Textbook – Two of the desks have opened textbooks on them.
- Trophy – A silver trophy is standing on the left windowsill.
- Toy plane – There are toy planes hanging from the ceiling, each in front of a window. The left plane is blue and the right one is red.
- Trash can – There is a trash to the very left, next to a stack of three black books.
- Kong Family Coins - "A gold coin with a bunch of bananas on it, collect these and spend them in the various Kong Family locations found throughout the island."
- Swimming - "Press the 'B' Button to swim. Pressing Up or Down on the directional keypad while swimming or floating will affect the speed that you sink or swim."
- End of Level Target - "Jump on the target to finish the level. If you jump from a sufficient height, you will win the displayed prize."
- Rambi's Supercharge - "Press and hold the 'A' button to power him up, then release it for his supercharge. Use this to destroy enemies and break open hidden doors!"
- Character Team-up - "When you have both characters, press the 'A' button to team up. You can throw your partner to defeat enemies and reach inaccessible features. Press A again to split up."
- Area Guardian - "Throw Krow's eggs back at him. He won't like it!"
- Rattly the Snake - "To make your snake buddy jump in mid air, walk off an edge and press the jump button as he falls."
- Rope Climbing - "Press and hold the 'Y' button when you are on the ropes and you will climb up and down them faster than normal."
- KONG Letters - "Collect all four of these on a level to earn an extra life!"
- Squitter's Web Platform - "To create a web platform, press the 'A' button or either of the top 'L' and 'R' buttons. Press the button again to stop the web and form a platform in the desired position."
- Kremkoins - "For every bonus level you complete, you will get one of these. Collect a lot and you can use them at Klubba's Kiosk."
- Area Guardian - "When you hit Kleever, quickly get across to the other side before he gets angry."
- Animal Barrels - "Jump in these to transform into the animal shown on the side of the barrel."
- Jumping on Enemies - "If you hold the jump button down while jumping on an enemy, you will bounce higher and further than normal."
- Extra Lives Balloons - "There are three types. Red is worth 1 life, Green is worth 2 lives and the rare Blue balloon is worth 3 lives!"
- Rattly's Superjump - "Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas."
- Cranky's 'Video Game Hero' Coins - "A very large coin with 'DK' on it, each level has one, cunningly hidden by Cranky. Collect these to increase your status as a video game hero."
- Area Guardian - "When Kudgel lands, he'll shake the screen and immobilize you! Be careful!"
- Secret Doors - "Doors are hidden on the sides of walls and can be broken into by throwing objects at them or using your animal buddies."
- Roll Jump - "Press 'Y' to roll off an edge, then press 'B' to jump as you fall. You can increase your jumping distance this way."
- Area Guardian - "Destroy the small Zinger and his drones quickly, or they'll reappear after a while."
- Secret Passages - "Walls that look solid could contain secret passages that you can use to access hidden areas or shortcuts."
- Bonus Levels - "Each level has between one and three of these. Complete all the bonuses on a level to gain 1%."
- Area Guardian - "Jump on the different colored Mini-Neckys to gain the necessary objects to fight the ghost of Krow."
- Invisible Items - "Finding these aren't necessary but they will be useful if you can. Items become visible when you touch them"
- Enguarde's Superstab - "Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!"
- Wrinkly Kong - "All but one of my lessons are useful in your quest."
- Kaptain K. Rool - "Make sure you have plenty of lives!"
Profiles and description
Instruction booklet (GBA):
- "Since most people don't read the manual, you can get some basic game education from Wrinkly. But since it's a private school, you'll have to pay the tuition fees."
In the Game Boy Advance remake, as seen in Gangplank Galleon.
In the Game Boy Advance remake, as seen in Crocodile Cauldron.
In the Game Boy Advance remake, as seen in Krem Quay.
In the Game Boy Advance remake, as seen in Krazy Kremland.
In the Game Boy Advance remake, as seen in Gloomy Gulch.
In the Game Boy Advance remake, as seen in K. Rool's Keep.
In the Game Boy Advance remake, as seen in The Flying Krock.
Names in other languages
Rinkurī no Gakkō
Skuola Kong (Donkey Kong Country 2)
Kong Skhool, the "C" in "Scuola" (School) is replaced with a "K"
- The official artwork displays three different equations on the chalkboard, two of which are correctly answered. They are all multiplication equations, and the only incorrect one (5*1=6) should have an addition symbol in place of the multiplication one.
- Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 26.
- Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 31.
- Donkey Kong Land 2 Italian manual, pagg. 4 and 25