Zebra Elder's Rehearsal Hall
- “My DJ skills will keep you fresh and cool in your zebra form, brah! Now serve me some sweet singing and high-speed horsepower!”
- —Zebra Elder, Donkey Kong Bananza
Zebra Elder's Rehearsal Hall is a Bananza Rehearsal in Donkey Kong Bananza. It is hosted by the Zebra Elder in the post-game. The player has to collect 350 Banandium Gems before being allowed to attempt the Rehearsal.
The challenges in this Rehearsal involve racing through courses within time limits. For each course, the player receives an extra Banandium Gem for clearing it with at least twenty seconds remaining on the clock. If the player did not fulfill the requirements for the extra Banandium Gem, the player can talk to a Zebra Fractone at the end of each course to retry it or receive tips.
Layout[edit]
Rehearsal Hall Entrance[edit]
- “Dash through that door! Go, brah, go!”
- —Zebra Elder
At the beginning, the player runs down a long platform toward a Bopper Switch. The player must repeatedly hit the switch to raise a door on the opposite side, then Charge Dash across the water to pass the door before it closes.
After entering the door, the player must take the Barrel Cannon to the first challenge.
Amuse-Boost[edit]
- “OK, brah! Now the real meal begins! Get to the goal before time runs out!”
- —Zebra Elder
Upon landing from the entrance, the player must climb up the wall and take the Barrel Cannon to the course.
The clock will start when the player lands. The player has sixty seconds to reach the end. The player must run through the course and run through or over walls. Each wall has a weak spot which destroys the wall in one hit. The optimal path is outlined by Liftoff Ore.
Amuse-Boost's Finale[edit]
After reaching the goal, the player can either talk to the Zebra Fractone or take the Barrel Cannon to the Finale. To the right of the Finale is a Shifty Smash challenge, where the player must Charge Dash up a tall pillar of Shifty Stone. Doing this awards a Banandium Gem.
Hurl d'Oeuvres[edit]
- “You're fast, brah! Let's see if you can kick things up!”
- —Zebra Elder
Taking the Barrel Cannon from Amuse-Boost's Finale leads to the next challenge, Hurl d'Oeuvres. The challenge takes place entirely within a Throw Zone that produces gold paths. The player must first reach the Barrel Cannon using gold paths from hitting objects in front of them.
The clock will start when the player lands. The player has sixty seconds to reach the end. The player must punch objects and enemies to produce paths across the spiked ground. The player must also use Rolluskoids to climb up walls of Slippery Neptunite.
Hurl d'Oeuvres's Finale[edit]
After reaching the goal, the player can either talk to the Zebra Fractone or take the Barrel Cannon to the Finale. For the Shifty Smash challenge at this Finale, the player must run across paths of water produced by VoidCo Bongo Blasters to reach a block of Shifty Stone. Doing this awards a Banandium Gem.
Shocking Cioppino[edit]
- “You're FAST-fast, brah! But let's see you kick it up another notch!”
- —Zebra Elder
Taking the Barrel Cannon from Hurl d'Oeuvres's Finale leads to the third challenge, Shocking Cioppino. The player must first run across the water to reach the Barrel Cannon.
The clock will start when the player lands. The player has sixty seconds to reach the end. This is a two-dimensional course with platforms of water and electrified iron.
Shocking Cioppino's Finale[edit]
After reaching the goal, the player can either talk to the Zebra Fractone or take the Barrel Cannon to the Finale. For the Shifty Smash challenge at this Finale, the player must run up a tower of water to reach a small cube of Shifty Stone. Doing this awards a Banandium Gem.
Switcheroo Entrée[edit]
- “You're fast, fast, fast, brah! Dig those hooves in...and kick it up even more!”
- —Zebra Elder
Taking the Barrel Cannon from Shocking Cioppino's Finale leads to the fourth challenge, Switcheroo Entrée. This stage involves Switcheroo Goo that switches when the player touches the pink goo. The player must first reach the Barrel Cannon.
The clock will start when the player lands. The player has sixty seconds to reach the end. The player first runs across a large platform of Switcheroo Goo with spinning lasers, then must climb up walls of goo filled with Boom Rock bombs, and finally run across another large platform of goo with spike balls rolling down.
Switcheroo Entrée's Finale[edit]
After reaching the goal, the player can either talk to the Zebra Fractone or take the Barrel Cannon to the Finale. For the Shifty Smash challenge at this Finale, the player must create a path of blue Switcheroo Goo to reach a cube of Shifty Stone on the opposite side. Doing this awards a Banandium Gem.
Dangerous Dessert[edit]
- “You're fast, fast, fast, FAAAST, brah! But can you kick it up to the MAX?!”
- —Zebra Elder
Taking the Barrel Cannon from Switcheroo Entrée's Finale leads to the fifth and final challenge, Dangerous Dessert. The player must first destroy a wall of spiky concrete to reach the Barrel Cannon.
The clock will start when the player lands. Unlike the previous challenges, the player has ninety-nine seconds to reach the end. In this challenge, the player must utilize many materials to traverse a long path with walls and floors of various materials.
Zebra Elder's Throne[edit]
- “BRAH! You scarfed that entire meal! For real–that food went FAST!”
- —Zebra Elder
After reaching the goal, the player can either talk to the Zebra Fractone or take the Barrel Cannon to the Zebra Elder's Throne, which contain the final Banandium Gems and some Zebras that commend the player.
Balloons[edit]
- In Amuse-Boost, the player must take the right side of the second fork in the road to find this balloon on a Neptunite wall.
- In Hurl d'Oeuvres, on the center islet of the final area before the door.
- In Shocking Cioppino, between two moving squares of water after the second vertical drop.
- In Switcheroo Entrée, in the center of the final platform of blue Switcheroo Goo. The player must detonate the Boom Rock in the center of the preceding pink goo to create a safe platform.
- In Dangerous Dessert, at the end of the rubber and wood path, the player must ride the zip-line with a chunk of wood to reach the balloon.