Donkey Kong Bananza sound test

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In Donkey Kong Bananza, 110 songs from throughout the game can be played through the Music Player at Getaways and the Massive Speaker in the Groove Layer, accessed by interacting with the gramophone and the DJ turntable on the top or bottom floor of the Disco Hall, respectively. Songs played through the gramophone have a filter applied that lowers the audio quality. In the post-game, after paying Grumpy Kong 20,000 gold to repair the Massive Speaker in the Groove Layer, songs can be played there at full quality. One song, "Getaway," is unlocked by default after first building a Getaway, while the rest are unlocked by collecting discs. Songs that the player has encountered in the game but whose discs have not yet been collected have their titles listed in the Music Player and Massive Speaker's menu, albeit grayed out and unable to be played. Donkey Kong can hit the gramophone to play a different song at random, though this does not work on the DJ turntables. When playing music through the Massive Speaker, the Groovetones harmonize to the music, and Donkey Kong can hit the conical devices scattered around the Disco Hall to play different instruments that also harmonize with the music. Some tracks, such as cutscene music and battle variations of layer themes, are not included in the music list.

List of songs[edit]

# Disc image Title Notes Media
001 Title Theme Plays on the title screen.
002 DK Artist Plays in the DK Artist mode. A medley arrangement of "Simian Segue" and "Bonus Room Blitz."
003 Ingot Isle Plays at Ingot Isle at the start of the game, before Void Company's arrival.
004 Ingot Isle Cave-In Plays at the Ingot Isle Cave-In and the Racing Layer outside of the Rambi Rumble.
005 Ingot Isle Cave-In Battle Plays during the Crockoid battle at the Ingot Isle Cave-In and the battle on the Forecaster Refuge's roof in the Tempest Layer.
006 Sinkhole Plays at the entrance of a sinkhole.
007 Lagoon Layer Plays in the Lagoon Layer.
008 Lagoon Layer: Salvager's Landing Plays at the Salvager's Landing in sublayer 101 of the Lagoon Layer. A variation of "Lagoon Layer."
009 Void Kong Confrontation Plays when approaching Void Company in sublayer 102 of the Lagoon Layer.
010 Hilltop Layer Plays in the Hilltop Layer.
011 Hilltop Layer: Fractone Village Plays in Fractone Village in the Hilltop Layer.
012 Canyon Layer Plays in sublayer 300 of the Canyon Layer.
013 Canyon Layer: Banandium Refinery Plays in the Banandium Refinery in sublayer 301 of the Canyon Layer.
014 Canyon Layer: Smokestack Depths Plays in the Click-Clack Smokestack Depths in sublayer 301 of the Canyon Layer.
015 The Divide Plays in the Divide.
016 The Divide: Freezer Path Plays on the Freezer Layer path in the Divide. A variation of "The Divide."
017 The Divide: Forest Path Plays on the Forest Layer path in the Divide. A variation of "The Divide."
018 Freezer Layer: Cold-Colt Crest Plays in sublayer 500 of the Freezer Layer.
019 Freezer Layer: Chocolava Lake Plays at Chocolava Lake in sublayer 501 of the Freezer Layer.
020 Freezer Layer: Canter Creamery Plays at Canter Creamery in sublayer 501 of the Freezer Layer. A variation of "Freezer Layer: Chocolava Lake."
021 Freezer Layer: Hot-Hoof Heater Plays in Hot-Hoof Heater in sublayer 502 of the Freezer Layer. A variation of "Freezer Layer: Chocolava Lake."
022 Forest Layer: Beaky Thicket Plays outside of Bellhop Burb in sublayer 600 of the Forest Layer.
023 Forest Layer: Eggshell Hotel Plays in the Eggshell Hotel in sublayer 600 of the Forest Layer. A variation of "Forest Layer: Beaky Thicket."
024 Forest Layer: Mossplume Marsh Plays in Mossplume Marsh in sublayer 601 of the Forest Layer.
025 Forest Layer: Eggshell Hotel Annex Plays in the Eggshell Hotel Annex in sublayer 601 of the Forest Layer. A variation of "Forest Layer: Mossplume Marsh."
026 Forest Layer: Bramblenest Bog Plays in Bramblenest Bog in sublayer 602 of the Forest Layer. A variation of "Forest Layer: Mossplume Marsh."
027 The Junction Plays in the Junction.
028 The Junction: Void Chase Plays while searching for Void Kong in the Junction, Hilltop Layer, and Lagoon Layer.
029 Resort Layer Plays in the Resort Layer.
030 Tempest Layer: Forecaster Refuge Plays in the Forecaster Refuge in sublayer 900 of the Tempest Layer.
031 Tempest Layer: Lava Lake Plays at the Lava Lake in sublayer 900 of the Tempest Layer.
032 Tempest Layer: Hot-Shower Cave Plays in Hot-Shower Cave in sublayer 901 of the Tempest Layer.
033 Tempest Layer: Jumbo Spa Plays in the Jumbo Spa in sublayer 902 of the Tempest Layer. A variation of "Tempest Layer: Forecaster Refuge."
034 Tempest Layer: Stormy Weather Plays on the floating islands on the way to Stormy Station in sublayer 902 of the Tempest Layer.
035 Landfill Layer: Forgotten Pit Entry Plays at the Forgotten Pit Entry in the Landfill Layer.
036 Landfill Layer: Forgotten Pit Plays in the Lower Pit in the Landfill Layer.
037 Landfill Layer: Trashtopia Plays in Trashtopia in the Landfill Layer. A variation of "Hilltop Layer: Fractone Village" with more pronounced instrumentation.
038 Racing Layer: Rambi Rumble Plays in the Rambi Rumble event in the Racing Layer. An arrangement of Rambi's theme from Donkey Kong 64.
039 Radiance Layer: Darkness Plays in sublayer 1201 of the Radiance Layer.
040 Radiance Layer: Elder Court Plays while near the Snake Elder in sublayer 1201 of the Radiance Layer. A variation of "Radiance Layer: Darkness."
041 Radiance Layer: Solar Control Tower Plays in sublayer 1202 of the Radiance Layer while the Synthetic Sun is off.
042 Radiance Layer: Solar Control Tower On Plays in sublayer 1202 of the Radiance Layer while the Synthetic Sun is on. A variation of "Radiance Layer: Solar Control Tower."
043 Radiance Layer: Serpent Sands Plays on Serpent Sands in sublayer 1203 of the Radiance Layer.
044 Radiance Layer: Hiss Hiss Oasis Plays in Hiss Hiss Oasis in sublayer 1203 of the Radiance Layer.
045 Radiance Layer: Shade Clouds Plays in the Window Viper and Shade Clouds in sublayer 1203 of the Radiance Layer. A variation of "Radiance Layer: Hiss Hiss Oasis."
046 Radiance Layer: Crystal-Cobra Den Plays in the Crystal-Cobra Den in sublayer 1204 of the Radiance Layer.
047 Groove Layer: Jail Hall Plays in the Jail Hall in the Groove Layer.
048 Groove Layer: Disco Hall Plays in the Disco Hall in the Groove Layer after restoring all of the music sources, near the Great Harmoneel at the Planet Core, and at the end of the Great Harmoneel's Windpipe. Also the default music that plays from the Massive Speaker when returning to the Groove Layer.
049 Inside the Great Harmoneel Plays while diving inside the Great Harmoneel to rescue Pauline and at the start of the Great Harmoneel's Windpipe.
050 Feast Layer: Mane Gate Market Plays at Mane Gate Market in sublayer 1400 of the Feast Layer.
051 Feast Layer: Fried Pride Plaza Plays at Fried Pride Plaza in sublayer 1400 of the Feast Layer. A variation of "Feast Layer: Mane Gate Market."
052 Feast Layer: Grater-Go-Round Plays at the Grater-Go-Round in sublayer 1400 of the Feast Layer.
053 Feast Layer: Kingly Swings Plays at the Kingly Swings in sublayer 1400 of the Feast Layer.
054 Feast Layer: Ferocious Fryhouse Plays at the Ferocious Fryhouse in sublayer 1400 of the Feast Layer.
055 Feast Layer: Royal Oil Cruise Plays on the Royal Oil Cruise in sublayer 1400 of the Feast Layer.
056 Feast Layer: Cat-Scratch Kitchen Plays in Cat-Scratch Kitchen in sublayer 1401 of the Feast Layer. A variation of "Feast Layer: Mane Gate Market."
057 Feast Layer: Waste-Oil Container Plays in the Waste-Oil Container in sublayer 1401 of the Feast Layer. A variation of "Feast Layer: Cat-Scratch Kitchen."
058 Forbidden Layer Plays in the Forbidden Layer.
059 Planet Core: Kremling Kourtyard Plays in the Kremling Kourtyard in sublayer 1600 of the Planet Core.
060 Planet Core: First Half Plays in sublayers 1601 to 1606 of the Planet Core.
061 Planet Core: First-Half Battle Plays while fighting enemies in sublayers 1601 to 1606 of the Planet Core. Melodies from previous layers' music are audible throughout the track.
062 Planet Core: Mine-Cart Ride Plays while riding the Mine Cart in sublayers 1601 to 1606 of the Planet Core. An arrangement of "Mine Cart Madness."
063 Planet Core: Fractone Cradle Plays in Fractone Cradle in sublayer 1606 of the Planet Core. A slowed-down variation of "Hilltop Layer: Fractone Village."
064 Planet Core: Second Half Plays in sublayers 1607 and 1608 of the Planet Core. Starts with an arrangement of "Mine Cart Madness."
065 Planet Core: Climatic Cliff Plays at Climactic Cliff in sublayer 1609 of the Planet Core.
066 Planet Core: Heart of Gold Plays when approaching King K. Rool in sublayer 1609 of the Planet Core.
067 Banadium Root Tower Plays during the fake credits sequence and as King K. Rool chases Donkey Kong and Pauline to the surface. An arrangement of "Gang-Plank Galleon" that also incorporates parts of "K. Rool Returns (Title Theme)" and "Big Boss Blues."
068 New Donk City Plays in New Donk City after King K. Rool takes over. Incorporates parts of "Aquatic Ambiance," "Jump Up, Super Star!," and King K. Rool's theme from Donkey Kong 64, as well as the brass from the intro of "Menacing Mechawiggler."
069 Sinkhole Dive Plays while diving through a sinkhole.
070 Sinkhole Dive: Forbidden Layer Plays near the end of the sinkhole leading to the Forbidden Layer.
071 Sinkhole Dive: Planet Core Plays near the end of the sinkhole leading to the Planet Core.
072 Kong Bananza Plays while the Kong Bananza is activated.
073 Kong Bananza (Instrumental) A version of "Kong Bananza" without Pauline's vocals that plays in the first four sections of Kong Elder's Rehearsal Hall.
074 Zebra Bananza Plays while the Zebra Bananza is activated.
075 Zebra Bananza (Instrumental) A version of "Zebra Bananza" without Pauline's vocals that plays in the first four sections of Zebra Elder's Rehearsal Hall.
076 Ostrich Bananza Plays while the Ostrich Bananza is activated.
077 Ostrich Bananza (Instrumental) A version of "Ostrich Bananza" without Pauline's vocals that plays in the first four sections of Ostrich Elder's Rehearsal Hall.
078 Elephant Bananza Plays while the Elephant Bananza is activated.
079 Elephant Bananza (Instrumental) A version of "Elephant Bananza" without Pauline's vocals that plays in the first four sections of Elephant Elder's Rehearsal Hall.
080 Snake Bananza Plays while the Snake Bananza is activated.
081 Snake Bananza (Instrumental) A version of "Snake Bananza" without Pauline's vocals that plays in the first four sections of Snake Elder's Rehearsal Hall.
082 Peekabruiser Battle Plays while fighting Peekabruiser and Re-Peekabruiser.
083 Grumpy Kong Battle Plays while fighting Grumpy Kong and the King Crockoid.
084 Mad Mixer Battle Plays while fighting Mad Mixer and Mad Mixer Remix.
085 Stompenclomper Battle Plays while fighting Stompenclomper and K. Stompenclomper.
086 Poppy Kong Battle Plays while fighting Poppy Kong.
087 Inflammonite Battle Plays while fighting Inflammonite.
088 Abracajabya Battle Plays while fighting Abracajabya.
089 Void Kong Battle #1 Plays while fighting Void Kong in the Hilltop Layer, Lagoon Layer, and the Junction.
090 Void Kong Battle #2 Plays while fighting Void Kong in the Forbidden Layer.
091 Sinister Blusterwing Battle #1 Plays while fighting the Sinister Blusterwing at the Lava Lake and Hot-Shower Cave.
092 Sinister Blusterwing Battle #2 Plays while fighting the Sinister Blusterwing at Stormy Station.
093 Muckety-Muck Battle Plays while fighting Muckety-Muck.
094 K. Rool, King of Rot Battle Plays while fighting K. Rool, King of Rot, in New Donk City. Incorporates a part of "Crocodile Cacophony (K. Rool's Theme)" as well as elements of "Big Boss Blues" and "Hot Pursuit." A variation that omits the "Crocodile Cacophony" portion plays while fighting King K. Rool at the Planet Core.
095 Getaway Plays as the default music at Getaways. An arrangement of the "DK Rap."
096 Closet Plays while on the closet menu.
097 Challenge Course #1 One of the themes that play in Challenge Courses.
098 Challenge Course #2 One of the themes that play in Challenge Courses.
099 Challenge Course #3 One of the themes that play in Challenge Courses.
100 Challenge Course #4 One of the themes that play in Challenge Courses.
101 Challenge Course #5 One of the themes that play in Challenge Courses.
102 2D Challenge Course #1 Plays in Hilltop Layer Challenge Course 4: Nostalgia Country. An arrangement of "DK Island Swing."
103 2D Challenge Course #2 Plays in Forest Layer Challenge Course 1: Bramble Country. An arrangement of "Stickerbush Symphony (Bramble Blast)."
104 2D Challenge Course #3 Plays in Resort Layer Challenge Course 1: Mine-Cart Country. An arrangement of "Mine Cart Madness."
105 2D Challenge Course #4 Plays in Radiance Layer Challenge Course 3: Arcade Country. A medley arrangement of "Round Start BGM," "Round 1 BGM," "Hammer BGM," and the first ending theme from the Donkey Kong arcade game.
106 Battle Challenge Plays in Battle Challenges. An arrangement of "DK Island Swing."
107 Battle Challenge Lobby Plays at the end of Battle Challenges and at the start of the Challenge Rushes.
108 Bonus Stage Plays in Bonus Stages. An arrangement of "Token Tango."
109 Breaking Through (Heart of Gold) Plays during the end credits after defeating King K. Rool.
110 Breaking Through (Heart of Gold): Karaoke A version of "Breaking Through (Heart of Gold)" without Pauline's lead vocals.