Zebra Elder's Hall

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
Zebra Elder's Hall
Zebra Elder's Hall
World Freezer Layer
Game Donkey Kong Bananza
Level progression
← Previous
Next →

Zebra Elder's Hall is the Bananza Lesson for the Zebra Bananza in Donkey Kong Bananza. It is hosted by the Zebra Elder with the intention of teaching Donkey Kong about the Zebra Bananza's moves.

Layout[edit]

Donkey Kong begins on a flat, triangular platform connected to a Neptunite path with mud and fresh snow sections, which the Zebra Elder advises Donkey Kong to run across. Farther on the path is a curved section made of ice and a section with water, which Donkey Kong can run across. Afterwards, there is a Crumbly Path that Donkey Kong can run across; alternatively, he can go below the Crumbly Path and climb to the other side of it. Before the Zebra Elder are two groups of dirt conveyor belts: one moves backward and is positioned on the path, and the other moves downward and is on a wall ahead of the path. The Zebra Elder advises Charge Dashing across them. The end of the path takes Donkey Kong to a large triangular platform where the Zebra Elder is located. Approaching him causes the Zebra Elder to transport Donkey Kong and Pauline back to the Freezer Layer.