Skyscraper Caper

From the Super Mario Wiki
Level
Skyscraper Caper
Skyscraper Caper.png
World-Level 4-5
Game Donkey Kong Land
Music Building Site
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Skyscraper Caper is the twenty-eighth level in the Game Boy game, Donkey Kong Land. It is also the fifth area in the Big Ape City.

As its name suggests, this level takes place on a tall skyscraper. The stage is also filled with ropes, which pull the Kongs up and down when grabbed onto. These ropes are very similar to the ropes of Slipslide Ride in Donkey Kong Country. As one of the final levels in the game, Skyscraper Caper is crawling with many different kinds of enemies, such as Gnawties, Kritters, Slippas, Zingers, Hogwashes, Klaptraps, and even Krushas. To make things worse, there are no Animal Friends in the area to help the heroes through this normal-sized level.

Level Layout[edit]

From the start of the level, the Kongs must defeat a Gnawty and ride up some ropes to find a Kong Token and a Banana Bunch. They will have to ride back down and go into a small building. Once out of it, they must grab onto some ropes and jump across them. After the Kongs get back on a solid platform, they should make their way down to another set of ropes. Getting over these few ropes will take the Kongs to an even smaller platform with a Slippa on it. They should defeat the foe and jump along a few other ropes to make it to another platform. From here, they will have to hop down to a few smaller platforms and beat some Kritters, then ride up a long rope. They will make their way to yet another platform, which must be jumped off of to reach the next rope. There, the heroes will need to leap to the following rope and get to the next platform. As usual, though, they will have to grab onto a nearby rope and ride downwards. It will take them to a bigger platform. They should make their way across this and jump over to several ropes to cross and abyss. Once they make it over the abyss, the heroes will find the level's Continue Point.

Halfway through the level, the Kongs must get to another set of ropes and hop across. On the other end of the abyss they just crossed with those ropes, they will have to bounce off of another small platform and hop to a couple of ropes. On the second one, they must ride upwards and get to the next platform. Walking across this platform will take them to another rope, which must be ridden downwards, without bumping into any Zingers. When they get back on the ground, the group will need to travel to the left hop up several platforms. They will soon make to another set of ropes. They must be used to, as usual, cross a wide pit. Once this pit is crossed, they must jump to several more platforms and leap into a barrel. It will shoot them upwards onto a platform. There, they will have to cling onto some more ropes, still watching out for many Zingers. After that, the heroes must jump up to a platform and cross another pit with the aid of a few ropes. When they get to the other side of the abyss, they will find a portal. It will take them out of the level.

Bonus Area(s)[edit]

  • A while after passing the Continue Point, the Kongs will encounter a Krusha walking through the area. They should jump over him and jump rope-to-rope over the abyss after him. When they are on the third rope, the heroes must climb upwards and hop to another rope. They will find a barrel in the air nearby. Jumping into it will take them to the Bonus Area, where they will have to swim between two fast-moving Mincers to grab the letter N underwater. Once they get the item, they can exit by traveling to the right side of the bonus.

Names in other languages[edit]

Language Name Meaning
Japanese ビル・クライム
Biru Kuraimu
Building Climb
Spanish Trepando rascacielos Climbing skyscrapers