Pot Hole Panic (Donkey Kong Land)
Pot Hole Panic is a cave level which features tires, and they allow Donkey Kong and Diddy Kong to reach higher ledges, cross abysses, and even for accessing both Bonus Areas. At the start of the level, the Kongs encounter an Army and some Zingers. If the Kongs move the tire between the Zingers, they can reach the first DK Barrel and the letter K. Beyond that, the Kongs must avoid Klaptraps and go through some crawlspaces. Towards the end, the Kongs encounter a perched Necky and a tire allowing them to reach the second DK Barrel and the letter N. Rambi the Rhino appears in the first Bonus Area.
From the start of the level, the Kongs must travel to the right and bounce off of a tire to reach a high up DK Barrel. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. Donkey and Diddy Kong should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the Continue Point.
From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.
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