Artwork of a Klaptrap from Super Smash Bros. Ultimate
|First appearance||Donkey Kong Country (1994)|
|Latest appearance||Super Smash Bros. Ultimate (2018)|
- “His huge teeth will dissuade you from roll attacks!”
- —Donkey Kong Country instruction booklet, page 28
Klaptraps (also spelled Klap Traps or Klap-Traps) are small Kremlings that first appear in Donkey Kong Country. Klaptraps resemble real world crocodiles more closely than most Kremlings, as they are quadrupedal and have large pairs of jaws, hence their name. Klaptraps are usually light blue (with bright yellow stripes on their back), but they can also come in a variety of colors, such as red, green, and purple. They are less anthropomorphic than other Kremlings and act like pets to the Kremling Krew. Their name comes from "claptrap," a word meaning "nonsense," playing off the enemy's snapping bear trap-like jaws. Klampons and Krimps from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! respectively are similar in that regard.
Donkey Kong Country series
Donkey Kong Country
Klaptraps are common enemies in their debut appearance, Donkey Kong Country. They behave similar to Gnawties, by moving in a single direction. A notable difference with Klaptraps is that they repeatedly chomp while moving around. As such, frontal attacks do not work on Klaptraps, as they will just damage Donkey Kong and Diddy Kong if they attempt to beat them that way. Given their short size, the Kongs can easily avoid Klaptraps by jumping over them. Klaptraps cannot hurt Expresso because it has long legs that they move straight through. Klaptraps first appear in Stop & Go Station and return in Orang-utan Gang, Snow Barrel Blast, Slipslide Ride, Ice Age Alley, Trick Track Trek, Blackout Basement, and lastly Misty Mine.
Klaptraps have a purple variant in Loopy Lights and also a Bonus Area of Trick Track Trek. In the Game Boy Color version, these Klaptraps are changed to brown, and in the Game Boy Advance version, they are changed to red. These Klaptraps behave mostly the same as their light blue counterpart, except that they jump whenever the Kongs do, thus making them harder to avoid than normal ones. Some purple Klaptraps remain in one spot and do not move around.
In this game, the sound of Klaptraps snapping their jaws is a digitized sample of one of the game artists clattering his teeth together, which was a noise that startled other team members.
Donkey Kong 64
Klaptraps reappear as enemies in Donkey Kong 64, where they are green rather than light blue. Their expression is more vicious rather than neutral and their behavior is similar to a guard dog, wearing collars and growling like one. This makes them somewhat resemble Krimps from Donkey Kong Country 3: Dixie Kong's Double Trouble!, which also have a similar, vicious expression, and have also been described as dog-like Kremlings, as well as wearing a dog collar. Klaptraps have had their behavior changed in that when a Klaptrap sees a Kong, it growls similarly to a dog and chomps at them. Klaptraps can be defeated in one hit (including frontal attacks, which are ineffective in previous games); however, their set of dentures still remain and continually clamp after the Kongs. The dentures eventually break by either crashing into a wall or falling into water. If the Kongs use an Orange or their musical instrument move to defeat a Klaptrap, its teeth do not chase after them.
One Klaptrap in particular sits on King K. Rool's lap in several cutscenes, being petted by its master, likely a reference to James Bond villain Blofeld. K. Rool's pet Klaptrap is last seen startled by K. Rool when he's awoken by the alarm, revealing the Kongs have entered Hideout Helm. There is another specific Klaptrap, and it is playable in the minigame Beaver Bother, where it has to guide a number of Gnawties down a hole within a barrel by snarling at them.
The game also features purple Klaptraps that are immune to every direct attack method that the Kongs have. They are even completely immune to the Kongs' shockwave attack; using it will just hurt the Kongs, while the purple Klaptrap is unaffected. They can only be defeated with an Orange or a musical instrument, and drop three Oranges upon defeat. One of them is seen being directed to move the helm-shaped hamster wheel left and right in the opening scene. There are also red Klaptraps, which only appear in two cutscenes. In one of them, the "Castle Intro", a giant red Klaptrap was sent out by K. Rool to execute a fleeing Kasplat.
Donkey Kong Land
Klaptraps are one of the three Kremling enemies who reappear in the handheld title, Donkey Kong Land, the other two being Krushas and Kritters. They have the same behavior as in Donkey Kong Country, although the jumping Klaptraps do not reappear. Klaptraps first appear in Riggin' Rumble, and return in Snake Charmer's Challenge, Pot Hole Panic, Kong Krazy, and lastly Skyscraper Caper, a total of five level appearances.
Donkey Kong Country novel
An individual Klap Trap appears as an antagonist in the Donkey Kong Country novel. An employee of the Kremling factory, Klap Trap has a small chat with his coworker Zinger about King K. Rool's absence at the site and he then notices that the Kongs are eavesdropping on them. Klap Trap lunges at the group, but Diddy Kong defeats him by doing a cartwheel. The Kongs destroy the factory shortly after.
Donkey Kong Country: Rumble in the Jungle
In the novel Donkey Kong Country: Rumble in the Jungle, while looking for a replacement part for Funky Kong's barrel plane, Diddy Kong encounters a Klap Trap within the Kremlings' supply room. Diddy Kong immediately tries to attack the Klap Trap, however it quickly evades all of his attacks, causing Diddy to crash into a storage shelf. Diddy manages to lodge a barrel in the Klap Trap's jaws while it was charging towards him, allowing Diddy time to escape the store room with the water pump.
Donkey Kong Country television series
In the Donkey Kong Country animated series, Klaptraps are, instead of soldiers, ammunition for a weapon called a Klap-Blaster. Unlike the Klaptraps of the games, the ones on the show are bipedal and capable of speaking. Often times when a Klaptrap is seen, it makes a sarcastic comment about its job or what it had just eaten. The show also features a singular Klaptrap character larger than his brethren.
In Donkey Konga, light blue and pink Klaptraps appear as obstacles in the 100M Vine Climb minigame. Unlike their previous appearances, pink Klaptraps act no different from the light blue Klaptraps. The Klaptraps walk on the vines and their connected bushes. If Donkey Kong hits a Klaptrap while climbing the vines, he falls down, though he respawns on the vines seconds later.
Super Smash Bros. series
- SmashWiki article: Klaptrap
Klaptraps are a recurring stage hazard in the Super Smash Bros. series. Their first series appearance is in Super Smash Bros. Melee, where Klaptraps appear in both of Donkey Kong's stages, Kongo Jungle and Jungle Japes. They swim through the water rapids and jump out from it, attempting to damage fighters by biting them. In Kongo Jungle, Klaptraps can also fall into, occupy, and use the Barrel Cannon; these Klaptraps are colored orange, while those on Jungle Japes are light blue. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, Klaptraps retain their role in the returning Jungle Japes stage. In Super Smash Bros. Ultimate, Klaptraps return in both Kongo Falls (renamed from Kongo Jungle) and Jungle Japes, both of which return from Super Smash Bros. Melee, although the Klaptraps in Kongo Falls are instead colored brown.
Klaptraps have two other roles in Super Smash Bros. Ultimate. A Klaptrap also appears as the first and only Assist Trophy from the Donkey Kong series, where it lunges and bites on to opponents. If Klaptraps are hit, they make the same sound they did when they were defeated in Donkey Kong Country. One additionally appears as an Advanced Attack spirit, which must be unlocked by playing Classic mode with King K. Rool and reaching the goal of the bonus stage within 45 seconds.
Mario Power Tennis
Green and red Klaptraps appear in Mario Power Tennis in Donkey Kong's Jungle Court. They try to bite players, causing them to slow down. Klaptraps also appear in the minigame Balloon Panic where the player's objective is to protect several balloons from hungry Klaptraps, including the regular blue Klaptraps. From this game onwards, the green and red Klaptraps have the same Donkey Kong Country design as the blue Klaptraps themselves.
Mario Superstar Baseball
In Mario Superstar Baseball, green Klaptraps are obstacles in the Donkey Kong Jungle stadium. Similar to Mario Power Tennis, Klaptraps try to bite the outfielders' heels, causing them to slow down. If the batter hits the baseball into a Klaptrap's mouth, they earn a Team Star.
Mario Party 7
In Mario Party 7, two green Klaptraps appear in a lake in an oasis on Pyramid Park. If a player lands on a Happening Space in front of the lake, they will be asked to swim in it and collect coins. The Klaptraps become visible, and attempt to bite the player. If successful in their attack, the player will lose two coins. This is the only time an enemy from the Donkey Kong series appears in a Mario Party game.
Diddy Kong Pilot (2003)
In Diddy Kong Pilot's 2003 build, Klap Trap is a playable character and a member of Team Kremling. Klap Trap's name is in the first cup, Klap Trap Kup, and he can be unlocked by completing the cup and then beating him in a dogfight match. As a racer, Klap Trap has the highest acceleration and the lowest top speed of the racers. Unlike other games, Klap Trap speaks with vocalized dialogue and sounds like a bratty child. The Options screen has a "Multiplayer Weapons" option; if selected, a brief cutscene of a Klap Trap defeating another Klap Trap in a dogfight match is shown.
Profiles and statistics
Super Smash Bros. Melee trophy
Super Smash Bros. Brawl sticker
|Donkey Kong Country||[Electric] - Resistance +7|
Super Smash Bros. Ultimate spirit
|Name||Image||Game||Type||Class||Effect||How to obtain||Spirit battle|
|Klaptrap||Donkey Kong Series||Primary (0)||Advanced||Attack
|Challenge (Classic Mode: As King K. Rool, reach the goal in Bonus Game within 45 seconds.); Spirit Board||Tiny King K. Rool||Rule: Assist Trophy Enemies (Klaptrap)
||Kongo Jungle||Stickerbush Symphony|
List of appearances
|Donkey Kong Country||Enemy||1994||SNES|
|Donkey Kong Land||Enemy||1995||Game Boy|
|Donkey Kong 64||Enemy; Playable character in Beaver Bother||1999||Nintendo 64|
|Donkey Kong Country (remake)||Enemy||2000||Game Boy Color|
|Super Smash Bros. Melee||Stage hazard in Kongo Jungle and Jungle Japes; cameo as trophy||2001||GameCube|
|Donkey Kong Country (remake)||Enemy||2003||Game Boy Advance|
|Mario Power Tennis||Enemy||2004||GameCube|
|Mario Superstar Baseball||Enemy||2005||GameCube|
|Mario Party 7||Enemy in Pyramid Park||2005||GameCube|
|Super Smash Bros. Brawl||Stage hazard in Jungle Japes; cameo as sticker||2008||Wii|
|New Play Control! Mario Power Tennis||Enemy||2009||Wii|
|Super Smash Bros. for Nintendo 3DS||Stage hazard in Jungle Japes||2014||Nintendo 3DS|
|Super Smash Bros. Ultimate||Assist Trophy; Stage hazard in Kongo Falls and Jungle Japes; cameo as spirit||2018||Nintendo Switch|
- For this subject's image gallery, see Gallery:Klaptrap.
Sprites and models
A red Klaptrap in Donkey Kong 64
A light blue and red Klaptrap in the cast of characters in Donkey Kong Country for Game Boy Advance.
A Klaptrap in the Jungle Japes stage of Super Smash Bros. for Nintendo 3DS
Artwork used for a puzzle based on Donkey Kong Country
Names in other languages
From trappola (trap) and coccodrillo (crocodile)
- Donkey Kong Country cast roll
- Donkey Kong 64 instruction booklet, page 4.
- Donkey Kong Country "Kredits" roll
- Donkey Kong Country instruction booklet, page 28.
- Super Smash Bros. Melee trophy
- Donkey Kong Country cast roll (Game Boy Advance version)
- Donkey Kong Country Player's Guide, page 13.
- Shesez (November 21, 2019). The Donkey Kong Country 25th Anniversary Interview Documentary. YouTube. Retrieved August 8, 2023.
- Mario Power Tennis (GameCube) Italian instruction booklet, page 28
|Characters||Congazuma • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Quint Skurvy • Resident demon|
|Species||Bazuka • Bones • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Kruiser • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Skidda • Shroom • Super Team goalie|