Jungle Jaunt

From the Super Mario Wiki
Level
Jungle Jaunt
Jungle Jaunt DKL start.png
World-Level 1-1
Game Donkey Kong Land
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Jungle Jaunt is the first level of the game Donkey Kong Land and is also the first level of the world Gangplank Galleon Ahoy!

Similar to Jungle Hijinxs, the first level of Donkey Kong Country, Jungle Jaunt is both the first level and jungle-themed level of the game. Its main obstacles are small abysses and some basic enemies such as Kritters and Slippas. Rambi the Rhino assists the Kongs during a part of the level, and even to find a hidden Bonus Level.

Overview[edit]

At the start of the level, the Kongs need to walk along east through the jungle. There are some enemies as they go, and the first Kong Token in the whole game is also found right on the path. Soon, they need to jump up on a ledge, where there is the letter K. After that, the Kongs must jump down and continue up a few more ledges with Slippas on them. At this point, they need to hop up on a high treetop and leap off to the right side of it to get another Kong Token. After that, the characters must move on and grab the letter O, then keep going east, where they can find Rambi. With him, the Kongs must travel more eastward and climb up several ledges, until they get to the Continue Point.

From here, the group needs to continue on and jump over a few gaps. They can find the letter N soon after that, as well as the third Kong Token of the level. Moving on, they must avoid some Kremlings and soon get the letter G. Not very long after that, the group can see a portal which takes them out of the level.

Enemies[edit]

Items and objects[edit]

Kong Tokens[edit]

  • Right next to the starting point
  • After the Slippas, the active Kong must jump on a treetop
  • Inside the Bonus Level revealed after breaking the rope cache under the previous Kong Token.
  • Near the gaps after riding on Rambi.

K-O-N-G Letters[edit]

Image Description
DKL Jungle Jaunt SGB 1.png On a ledge after the first Kong Token.
DKL Jungle Jaunt SGB 3.png Shortly after the second Kong Token.
DKL Jungle Jaunt SGB 4.png By the third Kong Token.
DKL Jungle Jaunt SGB 6.png After the enemies near the end of the level.

Bonus Levels[edit]

Image Description
DKL Jungle Jaunt SGB B1.png About halfway through the level after the letter K, the Kongs must climb up a few ledges with Slippas on them. From there, they need to jump on a tree, and then hop off the right side of it. If they fall straight down, they land on a hole in the ground, and a rope comes out. The Kongs must hold on to the rope as it moves up into the Bonus Level. The first Bonus Level takes place in a cave, where the Kongs can collect 28 bananas and a Kong Token and then leave via the exit on the right.
DKL Jungle Jaunt SGB B2.png Rambi is required for entering the second Bonus Level. With him, the Kongs and Rambi must come to a wall right after the letter N. There are a few bananas in front of the wall, which Rambi can break open with his horn. The Bonus Level takes place in an underwater temple, where the active Kong can collect 34 bananas and even a Red Balloon if they are quick enough. The Kong can exit the Bonus Level from the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ランビ・ジャングル
Ranbi Janguru
Rambi Jungle
Spanish Paseo por la selva Walk through the jungle